Spirals, Pinwheels, and Documentation....Oh My! RGB Matrix Effects (#5877)
* Spirals, Pinwheels, and Documentation....Oh My! * Spiral effect band thickness adjustments * Fixing animation spin directionsdaktil_6x6
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a0d6c5a113
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270b39b2eb
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@ -196,12 +196,18 @@ enum rgb_matrix_effects {
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RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
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RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
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RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
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RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
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RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
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RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
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RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation
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RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness
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RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation
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RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness
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RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
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RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
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RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
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RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
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RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
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RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
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RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
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RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
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RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in
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RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in
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RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
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RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
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RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard
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RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard
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RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
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RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
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RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
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RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
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RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
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RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
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@ -239,6 +245,10 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
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|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
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|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` |
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|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` |
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|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` |
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|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` |
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|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
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|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
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|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` |
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|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
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@ -246,6 +256,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
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|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
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|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
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|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
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@ -255,5 +255,30 @@ LIB8STATIC uint8_t cos8( uint8_t theta)
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return sin8( theta + 64);
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return sin8( theta + 64);
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}
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}
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/// Fast 16-bit approximation of atan2(x).
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/// @returns atan2, value between 0 and 255
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LIB8STATIC uint8_t atan2_8(int16_t dy, int16_t dx)
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{
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if (dy == 0)
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{
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if (dx >= 0)
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return 0;
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else
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return 128;
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}
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int16_t abs_y = dy > 0 ? dy : -dy;
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int8_t a;
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if (dx >= 0)
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a = 32 - (32 * (dx - abs_y) / (dx + abs_y));
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else
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a = 96 - (32 * (dx + abs_y) / (abs_y - dx));
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if (dy < 0)
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return -a; // negate if in quad III or IV
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return a;
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}
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///@}
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///@}
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#endif
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#endif
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@ -0,0 +1,22 @@
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#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool BAND_PINWHEEL_SAT(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { rgb_matrix_config.hue, 0, rgb_matrix_config.val };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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hsv.s = rgb_matrix_config.sat - time - atan2_8(dy, dx) * 3;
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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@ -0,0 +1,22 @@
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#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool BAND_PINWHEEL_VAL(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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hsv.v = rgb_matrix_config.val - time - atan2_8(dy, dx) * 3;
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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@ -0,0 +1,23 @@
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#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool BAND_SPIRAL_SAT(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { rgb_matrix_config.hue, 0, rgb_matrix_config.val };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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uint8_t dist = sqrt16(dx * dx + dy * dy);
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hsv.s = rgb_matrix_config.sat + dist - time - atan2_8(dy, dx);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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@ -0,0 +1,23 @@
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#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool BAND_SPIRAL_VAL(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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uint8_t dist = sqrt16(dx * dx + dy * dy);
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hsv.v = rgb_matrix_config.val + dist - time - atan2_8(dy, dx);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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@ -0,0 +1,22 @@
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#ifndef DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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RGB_MATRIX_EFFECT(CYCLE_PINWHEEL)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool CYCLE_PINWHEEL(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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hsv.h = atan2_8(dy, dx) + time;
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#ifndef DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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RGB_MATRIX_EFFECT(CYCLE_SPIRAL)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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bool CYCLE_SPIRAL(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
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uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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int16_t dx = g_led_config.point[i].x - 112;
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int16_t dy = g_led_config.point[i].y - 32;
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uint8_t dist = sqrt16(dx * dx + dy * dy);
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hsv.h = dist - time - atan2_8(dy, dx);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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#include "rgb_matrix_animations/breathing_anim.h"
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#include "rgb_matrix_animations/breathing_anim.h"
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#include "rgb_matrix_animations/colorband_sat_anim.h"
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#include "rgb_matrix_animations/colorband_sat_anim.h"
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#include "rgb_matrix_animations/colorband_val_anim.h"
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#include "rgb_matrix_animations/colorband_val_anim.h"
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#include "rgb_matrix_animations/colorband_pinwheel_sat_anim.h"
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#include "rgb_matrix_animations/colorband_pinwheel_val_anim.h"
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#include "rgb_matrix_animations/colorband_spiral_sat_anim.h"
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#include "rgb_matrix_animations/colorband_spiral_val_anim.h"
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#include "rgb_matrix_animations/cycle_all_anim.h"
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#include "rgb_matrix_animations/cycle_all_anim.h"
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#include "rgb_matrix_animations/cycle_left_right_anim.h"
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#include "rgb_matrix_animations/cycle_left_right_anim.h"
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#include "rgb_matrix_animations/cycle_up_down_anim.h"
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#include "rgb_matrix_animations/cycle_up_down_anim.h"
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#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
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#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
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#include "rgb_matrix_animations/cycle_out_in_anim.h"
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#include "rgb_matrix_animations/cycle_out_in_anim.h"
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#include "rgb_matrix_animations/cycle_out_in_dual_anim.h"
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#include "rgb_matrix_animations/cycle_out_in_dual_anim.h"
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#include "rgb_matrix_animations/cycle_pinwheel_anim.h"
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#include "rgb_matrix_animations/cycle_spiral_anim.h"
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#include "rgb_matrix_animations/dual_beacon_anim.h"
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#include "rgb_matrix_animations/dual_beacon_anim.h"
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#include "rgb_matrix_animations/rainbow_beacon_anim.h"
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#include "rgb_matrix_animations/rainbow_beacon_anim.h"
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#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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