Add tap_code function (#3784)
* Add tap_code * formatting * Doc clarification * Rename variable to make more consistentmaster
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@ -228,6 +228,10 @@ This sends the `<kc>` keydown event to the computer. Some examples would be `KC_
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Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
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Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
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### `tap_code(<kc>);`
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This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
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### `clear_keyboard();`
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### `clear_keyboard();`
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This will clear all mods and keys currently pressed.
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This will clear all mods and keys currently pressed.
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@ -88,6 +88,7 @@ void process_record(keyrecord_t *record);
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void process_action(keyrecord_t *record, action_t action);
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void process_action(keyrecord_t *record, action_t action);
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void register_code(uint8_t code);
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void register_code(uint8_t code);
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void unregister_code(uint8_t code);
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void unregister_code(uint8_t code);
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inline void tap_code(uint8_t code) { register_code(code); unregister_code(code); }
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void register_mods(uint8_t mods);
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void register_mods(uint8_t mods);
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void unregister_mods(uint8_t mods);
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void unregister_mods(uint8_t mods);
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//void set_mods(uint8_t mods);
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//void set_mods(uint8_t mods);
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