changes to the template
parent
6a55a5fe48
commit
24f2698fba
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@ -12,7 +12,7 @@ sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/template.c > keyboard/$KEYBOA
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/config.h > keyboard/$KEYBOARD/config.h
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/config.h > keyboard/$KEYBOARD/config.h
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/README.md > keyboard/$KEYBOARD/README.md
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/README.md > keyboard/$KEYBOARD/README.md
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/Makefile > keyboard/$KEYBOARD/Makefile
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/Makefile > keyboard/$KEYBOARD/Makefile
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/keymaps/keymap_default.c > keyboard/$KEYBOARD/keymaps/keymap_default.c
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/keymaps/default.c > keyboard/$KEYBOARD/keymaps/default.c
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cp quantum/template/bootloader.hex keyboard/$KEYBOARD/bootloader.hex
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cp quantum/template/bootloader.hex keyboard/$KEYBOARD/bootloader.hex
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echo "######################################################"
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echo "######################################################"
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@ -53,9 +53,9 @@ TARGET_DIR = .
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SRC = %KEYBOARD%.c
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SRC = %KEYBOARD%.c
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ifdef KEYMAP
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ifdef KEYMAP
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SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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else
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SRC := keymaps/keymap_default.c $(SRC)
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SRC := keymaps/default.c $(SRC)
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endif
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endif
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CONFIG_H = config.h
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CONFIG_H = config.h
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@ -107,7 +107,7 @@ OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Atmel DFU loader 4096
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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OPT_DEFS += -DBOOTLOADER_SIZE=512
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# Build Options
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# Build Options
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@ -88,7 +88,7 @@ Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` -
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## Macro shortcuts: Send a whole string when pressing just one key
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## Macro shortcuts: Send a whole string when pressing just one key
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Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
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Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymaps/default.c).
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```c
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```c
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
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@ -171,10 +171,10 @@ Depending on which keymap you would like to use, you will have to compile slight
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To build with the default keymap, simply run `make`.
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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```
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```
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$ make KEYMAP=[default|jack|<name>]
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$ make KEYMAP=[default|jack|<name>]
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```
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```
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Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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@ -29,14 +29,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define DESCRIPTION A custom keyboard
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#define DESCRIPTION A custom keyboard
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/* key matrix size */
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 12
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#define MATRIX_COLS 3
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// Planck PCB default pin-out
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// Planck PCB default pin-out
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// Change this to how you wired your keyboard
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// Change this to how you wired your keyboard
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// COLS: Left to right, ROWS: Top to bottom
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// COLS: Left to right, ROWS: Top to bottom
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#define COLS (int []){ F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
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#define COLS (int []){ F1, F0, B0 }
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#define ROWS (int []){ D0, D5, B5, B6 }
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#define ROWS (int []){ D0, D5 }
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/* COL2ROW or ROW2COL */
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define DIODE_DIRECTION COL2ROW
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@ -1,66 +0,0 @@
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "%KEYBOARD%.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define _CM 1
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#define _DV 2
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#define _LW 3
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#define _RS 4
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = { /* Qwerty */
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[_CM] = { /* Colemak */
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[_DV] = { /* Dvorak */
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{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
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{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
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{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
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{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[_RS] = { /* RAISE */
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[_LW] = { /* LOWER */
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{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
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{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
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{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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}
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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@ -11,16 +11,12 @@
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// The first section contains all of the arguements
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// The first section contains all of the arguements
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// The second converts the arguments into a two-dimensional array
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// The second converts the arguments into a two-dimensional array
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#define KEYMAP( \
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#define KEYMAP( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
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k00, k01, k02, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
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k10, k11, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
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k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
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) \
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) \
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{ \
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{ \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
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{ k00, k01, k02 }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
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{ k10, KC_NO, k11 }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
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{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \
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}
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}
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void * matrix_init_user(void);
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void * matrix_init_user(void);
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Loading…
Reference in New Issue