[Keymap] Personal keymap for Let's Split keyboard. (#7702)

* Add Initial layout configuration.

* Set arduino pro micro's built in RX LED as Numlock

* Enable Autoshift feautre.

* Remove DVORAK layout.

* Add Numpad, update default layer.

* Update AutoShift timeout.

* Beautify ASCII Art.

* Update keymap.

* Add Initial verison of RGB lighting.

* Add Tap dance, hungarian letters.

.Xmodmap example: 09f058753d

* Update RGB to use only noeeprom functions.

* Change default rgb led color.

* Add `pragma once`.

* Emojis added.

* Add tap dance for hungarian letters, multimedia control, slash/backslash.

* Remove audio related code.

* Add Gaming layer.

* Remove unnecessary code, update copyright.

* Add readme.md

* Implement code review suggestions.

* Implement code review suggestions #2
daktil_manuform
Gergely Peidl 2020-01-02 21:03:47 +01:00 committed by Drashna Jaelre
parent 156d319604
commit 2406c04d89
4 changed files with 413 additions and 0 deletions

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2019 Gergely Peidl
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define AUTO_SHIFT_TIMEOUT 200
#define NO_AUTO_SHIFT_NUMERIC
// RGB lighting
#define RGBLIGHT_SLEEP
#undef RGBLED_NUM
#define RGBLED_NUM 32
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define TAPPING_TERM 200

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#include QMK_KEYBOARD_H
enum layer_names {
_QWERTY,
_LOWER,
_RAISE,
_NUMPAD,
_GAMING,
_ADJUST
};
enum custom_keycodes {
NUMPAD = SAFE_RANGE,
SLIGHTLY,
SMILE,
JOY,
RELAXED,
HEART,
SAD,
CRY,
NETRURAL,
SCREAM,
THUMBSUP
};
enum td_extra_keys {
U,
O,
NEXTPREV,
SLASH
};
typedef struct {
bool is_press_action;
int state;
} tap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
int cur_dance (qk_tap_dance_state_t *state);
void u_finished (qk_tap_dance_state_t *state, void *user_data);
void o_finished (qk_tap_dance_state_t *state, void *user_data);
uint8_t rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. ,-----------------------------------------.
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | - |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Esc | A | S | D | F | G | | H | J | K | L | ; | ' |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | ALT |Numpad| GUI |Lower | Space| | Bksp |Raise | Left | Down | Up |Right |
* `-----------------------------------------' `-----------------------------------------'
*/
[_QWERTY] = LAYOUT_ortho_4x12(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINUS,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, TD(SLASH), KC_ENT,
KC_LCTL, KC_LALT, MO(_NUMPAD), KC_LGUI, LOWER, KC_SPC, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Lower
* ,-----------------------------------------. ,-----------------------------------------.
* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | = |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | :) | :D | :'D | :$ | <3 | | | Home | Pgup | | { | } | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | :( | :'( | :| | :O | +1 | | | End |Pgdown| | [ | ] |PrntSc|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | |Insert| | Del | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------' `-----------------------------------------'
*/
[_LOWER] = LAYOUT_ortho_4x12(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL,
SLIGHTLY, SMILE, JOY, RELAXED, HEART, _______, KC_HOME, KC_PGUP, _______, KC_LCBR, KC_RCBR, KC_PIPE,
SAD, CRY, NETRURAL, SCREAM, THUMBSUP, _______, KC_END, KC_PGDOWN,_______, KC_LBRC, KC_RBRC, KC_PSCREEN,
_______, _______, _______, _______, _______, KC_INSERT, KC_DEL, _______, TD(NEXTPREV), KC_VOLD, KC_VOLU, KC_MPLY
),
/* Raise
* ,-----------------------------------------. ,-----------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* `-----------------------------------------' `-----------------------------------------'
*/
[_RAISE] = LAYOUT_ortho_4x12(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------. ,-----------------------------------------.
* | Reset|EEPRST| | EE | | | | | UE | IE | OE | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | AE | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | TGLAS| | | | | | | | | | | |GAMING|
* `-----------------------------------------' `-----------------------------------------'
*/
[_ADJUST] = LAYOUT_ortho_4x12(
RESET, EEP_RST, _______, RALT(KC_SCLN), _______, _______, _______, TD(U), RALT(KC_Z), TD(O), _______, _______,
_______, RALT(KC_QUOT), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_ASTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAMING)
),
/* Numpad
* ,-----------------------------------------. ,-----------------------------------------.
* | | | | | | | | 7 | 8 | 9 | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | 4 | 5 | 6 | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | VAI | SAI | HUI | | | | | 3 | 2 | 1 | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | |RGBMOD|RGBTGL| | Calc | 0 | + | | | |
* `-----------------------------------------' `-----------------------------------------'
*/
[_NUMPAD] = LAYOUT_ortho_4x12(
_______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______,
RGB_VAI, RGB_SAI, RGB_HUI, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, _______,
_______, _______, _______, _______, RGB_MOD, RGB_TOG, KC_CALC, KC_0, KC_PPLS, _______, _______, _______
),
/* Gaming
* ,-----------------------------------------. ,-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | RAISE| | | | LOWER| | | | |
* `-----------------------------------------' `-----------------------------------------'
*/
[_GAMING] = LAYOUT_ortho_4x12(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, RAISE, _______, _______, LOWER, _______, _______, _______, _______
)};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case RGB_VAI:
if(record->event.pressed) {
rgblight_increase_val_noeeprom();
}
break;
case RGB_VAD:
if(record->event.pressed) {
rgblight_decrease_val_noeeprom();
}
break;
case RGB_SAI:
if(record->event.pressed) {
rgblight_increase_sat_noeeprom();
}
break;
case RGB_SAD:
if(record->event.pressed) {
rgblight_decrease_sat_noeeprom();
}
break;
case RGB_HUI:
if(record->event.pressed) {
rgblight_increase_hue_noeeprom();
}
break;
case RGB_HUD:
if(record->event.pressed) {
rgblight_decrease_hue_noeeprom();
}
break;
case RGB_TOG:
if(record->event.pressed) {
rgblight_toggle_noeeprom();
}
break;
case RGB_MOD:
if(record->event.pressed) {
rgblight_step_noeeprom();
rgb_mode = rgblight_get_mode();
}
break;
case RGB_RMOD:
if(record->event.pressed) {
rgblight_step_reverse_noeeprom();
rgb_mode = rgblight_get_mode();
}
break;
case SLIGHTLY:
if(record->event.pressed) {
SEND_STRING(":slightly_smiling_face:");
}
break;
case SMILE:
if(record->event.pressed) {
SEND_STRING(":smile:");
}
break;
case JOY:
if(record->event.pressed) {
SEND_STRING(":joy:");
}
break;
case RELAXED:
if(record->event.pressed) {
SEND_STRING(":relaxed:");
}
break;
case HEART:
if(record->event.pressed) {
SEND_STRING(":heart:");
}
break;
case SAD:
if(record->event.pressed) {
SEND_STRING(":white_frowning_face:");
}
break;
case CRY:
if(record->event.pressed) {
SEND_STRING(":cry:");
}
break;
case NETRURAL:
if(record->event.pressed) {
SEND_STRING(":neutral_face:");
}
break;
case SCREAM:
if(record->event.pressed) {
SEND_STRING(":scream:");
}
break;
case THUMBSUP:
if(record->event.pressed) {
SEND_STRING(":+1:");
}
break;
default:
return true;
}
return false;
}
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
writePin(B0, !(state & (1UL << (_NUMPAD))));
switch(biton32(state)) {
case _RAISE:
rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2);
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
break;
case _LOWER:
rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2 - 1);
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
break;
case _NUMPAD:
rgblight_setrgb_at(0,255,0, 0);
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
break;
case _GAMING:
rgb_mode = RGBLIGHT_MODE_RAINBOW_SWIRL + 5;
autoshift_disable();
break;
default:
rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
rgblight_mode_noeeprom(rgb_mode);
autoshift_enable();
break;
}
return state;
}
void led_set_user(uint8_t usb_led) {
rgblight_sethsv_noeeprom(0, 255, 255);
rgblight_mode_noeeprom(rgb_mode);
}
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) return SINGLE_TAP;
//key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
else return SINGLE_HOLD;
}
else if (state->count == 2) {
/*
* DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
* action when hitting 'pp'. Suggested use case for this return value is when you want to send two
* keystrokes of the key, and not the 'double tap' action/macro.
*/
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
//Assumes no one is trying to type the same letter three times (at least not quickly).
//If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
//an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
if (state->count == 3) {
if (state->interrupted || !state->pressed) return TRIPLE_TAP;
else return TRIPLE_HOLD;
}
else return 8; //magic number. At some point this method will expand to work for more presses
}
static tap utap_state = {
.is_press_action = true,
.state = 0
};
static tap otap_state = {
.is_press_action = true,
.state = 0
};
void u_finished (qk_tap_dance_state_t *state, void *user_data) {
utap_state.state = cur_dance(state);
switch(utap_state.state) {
case SINGLE_TAP: SEND_STRING(SS_RALT("]")); break;
case DOUBLE_TAP: SEND_STRING(SS_RALT("-")); break;
case TRIPLE_TAP: SEND_STRING(SS_RALT("\\")); break;
}
}
void o_finished (qk_tap_dance_state_t *state, void *user_data) {
otap_state.state = cur_dance(state);
switch(otap_state.state) {
case SINGLE_TAP: SEND_STRING(SS_RALT("=")); break;
case DOUBLE_TAP: SEND_STRING(SS_RALT("0")); break;
case TRIPLE_TAP: SEND_STRING(SS_RALT("[")); break;
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[U] = ACTION_TAP_DANCE_FN(u_finished),
[O] = ACTION_TAP_DANCE_FN(o_finished),
[NEXTPREV] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_MPRV),
[SLASH] = ACTION_TAP_DANCE_DOUBLE(KC_SLASH, KC_BSLS)
};

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# Personal Layout
[Layout](http://www.keyboard-layout-editor.com/#/gists/8eae83bfb830d847c94c7ff423bbdc84)

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AUTO_SHIFT_ENABLE = yes
AUTO_SHIFT_MODIFIERS = no
RGBLIGHT_ENABLE = yes
TAP_DANCE_ENABLE = yes