Update personal colemak Iris layout and deleted redundant folders (#2794)

* DRambo Planck keymap in Colemak

* DRambo Planck keymap in Colemak

* Satan GH60 keymap for Bri

QWERTY layout with Navigation layer toggled with "Caps Lock" key.

* xd75 keymap in Colemak for Mac and Win

* DRambo Planck keymap in Colemak

* Satan GH60 keymap for Bri

QWERTY layout with Navigation layer toggled with "Caps Lock" key.

* xd75 keymap in Colemak for Mac and Win

* Added Iris Colemak layout for Mac, Windows, and Gaming.

* changed comment text

* DRambo Planck keymap in Colemak

* Satan GH60 keymap for Bri

QWERTY layout with Navigation layer toggled with "Caps Lock" key.

* xd75 keymap in Colemak for Mac and Win

* Added Iris Colemak layout for Mac, Windows, and Gaming.

* changed comment text

* Added Iris keymap from DavidRambo

* Added planck keymap from DavidRambo

* Added xd75 keymap from DavidRambo

* Added readme

* Deleted redundant repos in Iris, Planck, and XD75 keymaps.

* Tweaked XD75 keymap

* DRambo Planck keymap in Colemak

* Tweaked XD75 keymap

* Merge branch 'master' of https://github.com/DavidRambo/qmk_firmware

Removed redundant repos with "Rambo" title.

* changed iris nav layers

* changed nav layers for xd75

* Updated Iris, tweaked nav on xd75
daktil_thumb_popravljen
David Rambo 2018-04-24 12:03:02 -04:00 committed by Drashna Jaelre
parent a0a4c9102c
commit 2286cedb70
13 changed files with 22 additions and 530 deletions

View File

@ -5,12 +5,12 @@
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;
//keycode shorthands //keycode shorthands
#define KC____ KC_TRNS #define KC____ KC_TRNS // three underscores "___" for transparent
#define KC_SYM MO(3) #define KC_SYM MO(3)
#define KC_MAC TO(0) #define KC_MAC TO(0)
#define KC_PC TO(1) #define KC_PC TO(1)
#define KC_GM TO(2) #define KC_GM TO(2)
#define KC_NAV LT(4, KC_TAB) #define KC_NAVMAC LT(4, KC_TAB)
#define KC_NAVPC LT(5, KC_TAB) #define KC_NAVPC LT(5, KC_TAB)
//text editor shortcuts for NAV and NAVPC //text editor shortcuts for NAV and NAVPC
@ -18,8 +18,8 @@ extern keymap_config_t keymap_config;
#define KC_AR LALT(KC_RGHT) #define KC_AR LALT(KC_RGHT)
#define KC_CL LCTL(KC_LEFT) #define KC_CL LCTL(KC_LEFT)
#define KC_CR LCTL(KC_RGHT) #define KC_CR LCTL(KC_RGHT)
#define KC_A_BS LALT(KC_BSPC) #define KC_ABSPC LALT(KC_BSPC)
#define KC_C_BS LALT(KC_BSPC) #define KC_CBSPC LCTL(KC_BSPC)
//internet browser tab shortcuts and window swapping for Mac and Windows //internet browser tab shortcuts and window swapping for Mac and Windows
#define KC_GSL LGUI(S(KC_LEFT)) #define KC_GSL LGUI(S(KC_LEFT))
@ -38,7 +38,7 @@ extern keymap_config_t keymap_config;
#define _PC 1 #define _PC 1
#define _GAME 2 #define _GAME 2
#define _SYMBOL 3 #define _SYMBOL 3
#define _NAV 4 #define _NAVMAC 4
#define _NAVPC 5 #define _NAVPC 5
enum { enum {
@ -56,13 +56,13 @@ enum {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = KC_KEYMAP( [_COLEMAK] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS, ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----| //|----+----+----+----+----+----| |----+----+----+----+----+----|
GRV , Q , W , F , P , G , J , L , U , Y ,SCLN,BSPC, GRV , Q , W , F , P , G , J , L , U , Y ,SCLN,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----| //|----+----+----+----+----+----| |----+----+----+----+----+----|
NAV , A , R , S , T , D , H , N , E , I , O ,QUOT, NAVMAC, A , R , S , T , D , H , N , E , I , O ,QUOT,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
SFLK, Z , X , C , V , B , PC , ENT , K , M ,COMM, DOT,SLSH,RSFT, SFLK, Z , X , C , V , B , PC , ENT , K , M ,COMM, DOT,SLSH,RSFT,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
@ -70,7 +70,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// `----+----+----' `----+----+----' // `----+----+----' `----+----+----'
), ),
[_PC] = KC_KEYMAP( [_PC] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
@ -82,7 +82,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LGUI , LCTL , CTBS , ___ , ___ , ___ LGUI , LCTL , CTBS , ___ , ___ , ___
), ),
[_GAME] = KC_KEYMAP( [_GAME] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ , ___ , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
@ -94,7 +94,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LALT , LALT , SPC, BSPC, MAC, ___ LALT , LALT , SPC, BSPC, MAC, ___
), ),
[_SYMBOL] = KC_KEYMAP( [_SYMBOL] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
@ -104,10 +104,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
___ , HOME, END , VOLD, VOLU, MPLY,___, ___,___, MINS, ___ , ___ , ___ , ___ , ___ , HOME, END , VOLD, VOLU, MPLY,___, ___,___, MINS, ___ , ___ , ___ , ___ ,
___ , ___ , A_BS, ___, ___ , ___ ___ , ___ , ___, ___, ___ , ___
), ),
[_NAV] = KC_KEYMAP( [_NAVMAC] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
@ -115,12 +115,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
___ , ___ , ___ , ___ , ___ , ___ , GSL , LEFT, DOWN, RGHT, GSR , ___ , ___ , ___ , ___ , ___ , ___ , ___ , GSL , LEFT, DOWN, RGHT, GSR , ___ ,
___ , ___ , ___ , ___ , ___ , ___ ,___, ___,G_TAB, ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,___, ___,G_TAB,ABSPC, ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___ ___ , ___ , ___ , ___ , ___ , ___
), ),
[_NAVPC] = KC_KEYMAP( [_NAVPC] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
@ -128,7 +128,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
___ , ___ , ___ , ___ , ___ , ___ , CPGU, LEFT, DOWN, RGHT, CPGD, ___ , ___ , ___ , ___ , ___ , ___ , ___ , CPGU, LEFT, DOWN, RGHT, CPGD, ___ ,
___ , ___ , ___ , ___ , ___ , ___ ,___, ___,A_TAB, ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,___, ___,A_TAB,CBSPC, ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___ ___ , ___ , ___ , ___ , ___ , ___
), ),

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@ -1,45 +0,0 @@
/*
Copyright 2017 Danny Nguyen <danny@keeb.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define PERMISSIVE_HOLD
#define PREVENT_STUCK_MODIFIERS
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
/*
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
*/
#define TAPPING_TERM 200
#include "../../config.h"
#endif

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@ -1,158 +0,0 @@
#include "iris.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
//keycode shorthands
#define KC____ KC_TRNS
#define KC_SYM MO(3)
#define KC_MAC TO(0)
#define KC_PC TO(1)
#define KC_GM TO(2)
#define KC_NAV LT(4, KC_TAB)
#define KC_NAVPC LT(5, KC_TAB)
//text editor shortcuts for NAV and NAVPC
#define KC_AL LALT(KC_LEFT)
#define KC_AR LALT(KC_RGHT)
#define KC_CL LCTL(KC_LEFT)
#define KC_CR LCTL(KC_RGHT)
#define KC_A_BS LALT(KC_BSPC)
#define KC_C_BS LALT(KC_BSPC)
//internet browser tab shortcuts and window swapping for Mac and Windows
#define KC_GSL LGUI(S(KC_LEFT))
#define KC_GSR LGUI(S(KC_RGHT))
#define KC_CPGD LCTL(KC_PGDN)
#define KC_CPGU LCTL(KC_PGUP)
#define KC_CMBS GUI_T(KC_BSPC)
#define KC_CTBS CTL_T(KC_BSPC)
#define KC_C_TAB LCTL(KC_TAB)
#define KC_G_TAB LGUI(KC_TAB)
#define KC_A_TAB LALT(KC_TAB)
//layer shorthands
#define _COLEMAK 0
#define _PC 1
#define _GAME 2
#define _SYMBOL 3
#define _NAV 4
#define _NAVPC 5
enum {
// SFT_LCK //tapdance declarations
COLEMAK = 0,
PC,
GAME,
SYMBOL,
NAV, //Navigation layer for Mac Colemak
NAVPC, //Navigation layer for PC Colemak
SFT_LCK //tapdance declaration
};
#define KC_SFLK TD(SFT_LCK) // alias for tapdance
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = KC_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
GRV , Q , W , F , P , G , J , L , U , Y ,SCLN,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
NAV , A , R , S , T , D , H , N , E , I , O ,QUOT,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
SFLK, Z , X , C , V , B , PC , ENT , K , M ,COMM, DOT,SLSH,RSFT,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
LCTL,LGUI,CMBS, SPC, SYM, LALT
// `----+----+----' `----+----+----'
),
[_PC] = KC_KEYMAP(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
NAVPC,___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , GM, ___, ___ , ___ , ___ , ___ , ___ , ___ ,
LGUI , LCTL , CTBS , ___ , ___ , ___
),
[_GAME] = KC_KEYMAP(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ ,
I , LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
LALT , LALT , SPC, BSPC, MAC, ___
),
[_SYMBOL] = KC_KEYMAP(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
LBRC, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , RBRC,
BSLS, EXLM, AT , HASH, DLR , PERC, CIRC, AMPR, ASTR, LPRN, RPRN, EQL ,
___ , HOME, END , VOLD, VOLU, MPLY,___, ___,___, MINS, ___ , ___ , ___ , ___ ,
___ , ___ , A_BS, ___, ___ , ___
),
[_NAV] = KC_KEYMAP(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , C_TAB, AL , UP , AR , DEL , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , GSL , LEFT, DOWN, RGHT, GSR , ___ ,
___ , ___ , ___ , ___ , ___ , ___ ,___, ___,G_TAB, ___ , ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___
),
[_NAVPC] = KC_KEYMAP(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , C_TAB, CL , UP , CR , DEL , ___ ,
___ , ___ , ___ , ___ , ___ , ___ , CPGU, LEFT, DOWN, RGHT, CPGD, ___ ,
___ , ___ , ___ , ___ , ___ , ___ ,___, ___,A_TAB, ___ , ___ , ___ , ___ , ___ ,
___ , ___ , ___ , ___ , ___ , ___
),
};
// Shift vs. capslock function. From bbaserdem's Planck keymap.
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LSFT);
} else if (state->count == 2) {
unregister_code (KC_LSFT);
register_code (KC_CAPS);
}
}
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LSFT);
} else {
unregister_code (KC_CAPS);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Shift, twice for Caps Lock
[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
};

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@ -1,3 +0,0 @@
# Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer.
# Symbol layer is based on my Planck layout, so it provides numbers, symbols, and volume controls.
# Two Navigation layers, for Mac and Windows Colemak layers respectively.

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@ -1,7 +0,0 @@
RGBLIGHT_ENABLE = no
BACKLIGHT_ENABLE = no
TAP_DANCE_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@ -1,9 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#define TAPPING_TERM 200
#include "../../config.h"
#define PERMISSIVE_HOLD
#define PREVENT_STUCK_MODIFIERS
#endif

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@ -1,98 +0,0 @@
#include "planck.h"
//alias for clarity in layering
#define _______ KC_TRNS
#define A_BSPC LALT(KC_BSPC)
#define A_LEFT LALT(KC_LEFT)
#define A_RGHT LALT(KC_RGHT)
#define C_TAB LCTL(KC_TAB)
#define GSL LGUI(S(KC_LEFT))
#define GSR LGUI(S(KC_RGHT))
#define G_TAB LGUI(KC_TAB)
#define G_GRV LGUI(KC_GRV) // MAC: switch between windows within an application
#define SftEnt SFT_T(KC_ENT)
#define NAV LT(2, KC_TAB)
#define _COLEMAK 0
#define _SYMBOL 1
#define _NAVIGATION 2
//tapdance declarations
enum {
SFT_LCK
};
//alias for tapdance
#define SftLck TD(SFT_LCK)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | ESC` | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |SftLck| Z | X | C | V | B | K | M | , | . | /? |SftEnt|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | GUI | Ctrl | Alt | GUI | Space |Symbol| Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_GESC, KC_Q , KC_W , KC_F , KC_P , KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{NAV , KC_A , KC_R , KC_S , KC_T , KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{SftLck , KC_Z , KC_X , KC_C , KC_V , KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt },
{KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, MO(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Symbol
* ,-----------------------------------------------------------------------------------.
* | [ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ] |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | \| | ! | @ | # | $ | % | ^ | & | * | ( | ) | =+ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | Home | End | ScUp | ScDn | F1 | F2 | -_ |Pg Up | | / | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | `~ | | | |Alt(Bk)| | |Pg Dn | Vol- | Vol+ | |
* `-----------------------------------------------------------------------------------'
*/
[_SYMBOL] = {
{KC_LBRC, KC_1, KC_2, KC_3, KC_4 , KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC},
{KC_BSLS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL },
{_______, KC_HOME, KC_END, KC_WH_U, KC_WH_D,KC_F1 , KC_F2 , KC_MINS, KC_PGUP, _______, _______, _______},
{KC_GRV, _______, _______, _______, A_BSPC, _______, _______, _______, KC_PGDN, KC_VOLD, KC_VOLU, KC_MUTE}
},
/* Navigation*/
[_NAVIGATION] = {
{_______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______},
{_______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______},
{_______, _______, _______, _______, _______, _______, G_TAB , KC_HOME, _______, KC_END, G_GRV , _______},
{RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
// Shift vs capslock function. From bbaserdem's Planck keymap.
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LSFT);
} else if (state->count == 2) {
unregister_code (KC_LSFT);
register_code (KC_CAPS);
}
}
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LSFT);
} else {
unregister_code (KC_CAPS);
}
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Shift, twice for Caps Lock
[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
};

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@ -1,6 +0,0 @@
TAP_DANCE_ENABLE = yes
MOUSEKEY_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@ -3,7 +3,7 @@
//aliases for clarity in layering //aliases for clarity in layering
#define _______ KC_TRNS #define _______ KC_TRNS
#define A_BSPC LALT(KC_BSPC) // delete whole word in Mac #define A_BSPC LALT(KC_BSPC) // delete whole word in Mac
#define C_BSPS LCTL(KC_BSPC) // delete whole word in PC // #define C_BSPS LCTL(KC_BSPC) // delete whole word in PC; currently not in use
#define A_LEFT LALT(KC_LEFT) #define A_LEFT LALT(KC_LEFT)
#define A_RGHT LALT(KC_RGHT) #define A_RGHT LALT(KC_RGHT)
#define C_RGHT LCTL(KC_RGHT) #define C_RGHT LCTL(KC_RGHT)
@ -72,7 +72,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ NAVPC , _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______ }, { NAVPC , _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, KC_LCTL, KC_LGUI, _______, KC_LCTL, CBSPC , _______, _______, _______, _______, _______, KC_RCTL, KC_RALT, KC_RGUI, _______ }, { _______, KC_LCTL, KC_LGUI, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, KC_RCTL, KC_RALT, KC_RGUI, _______ },
}, },
/* SYMBOL /* SYMBOL
@ -83,7 +83,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | = | * | | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | = |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | -_ | | | | | * | | HOME | END | BL_OFF | BL_ON | | | | | | -_ | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | | * | | | | | | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------' * '--------------------------------------------------------------------------------------------------------------------------------------'
@ -93,7 +93,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{ _______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , _______}, { _______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , _______},
{ KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC}, { KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC},
{ _______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL }, { _______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL },
{ _______, BL_OFF , BL_ON , BL_DEC , BL_INC , KC_F11 , _______, _______, _______, KC_F12 , KC_MINS, _______, _______, _______, _______}, { _______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_F11 , _______, _______, _______, KC_F12 , KC_MINS, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, A_BSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______}, { _______, _______, _______, _______, _______, A_BSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______},
}, },
@ -102,15 +102,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB , KC_HOME, _______, KC_END , G_GRV , _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB , ABSPC , KC_HOME, KC_END , G_GRV , _______},
{ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, { RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
}, },
[_NAVPC] = { /* NAVIGATION FOR WINDOWS: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/ [_NAVPC] = { /* NAVIGATION FOR WINDOWS: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , C_LEFT, KC_UP, C_RGHT , KC_DEL , _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , C_LEFT, KC_UP, C_RGHT , KC_DEL , _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGDN, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGUP, _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, A_TAB , KC_HOME, _______, KC_END , _______, _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, A_TAB , CBSPC , KC_HOME, KC_END , _______, _______},
{ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, { RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
} }
}; };

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@ -1,26 +0,0 @@
/* Copyright 2017 Benjamin Kesselring
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define TAPPING_TERM 200
#define PERMISSIVE_HOLD
#define PREVENT_STUCK_MODIFIERS
#endif

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@ -1,150 +0,0 @@
#include "xd75.h"
//aliases for clarity in layering
#define _______ KC_TRNS
#define A_BSPC LALT(KC_BSPC) // delete whole word in Mac
#define C_BSPS LCTL(KC_BSPC) // delete whole word in PC
#define A_LEFT LALT(KC_LEFT)
#define A_RGHT LALT(KC_RGHT)
#define C_RGHT LCTL(KC_RGHT)
#define C_LEFT LCTL(KC_LEFT)
#define SftEnt SFT_T(KC_ENT)
#define GBSPC LGUI_T(KC_BSPC)
#define CBSPC LCTL_T(KC_BSPC)
//internet browser tab shortcuts and window swapping for Mac and Win
#define GSL LGUI(S(KC_LEFT)) // back one tab in Safari
#define GSR LGUI(S(KC_RGHT)) // forward one tab in Safari
#define CTLPGDN LCTL(KC_PGDN) // back one tab on Windows
#define CTLPGUP LCTL(KC_PGUP) // forward one tab on Windows
#define G_TAB LGUI(KC_TAB) // MAC: switch applications
#define G_GRV LGUI(KC_GRV) // MAC: switch between windows within an application
#define A_TAB LALT(KC_TAB)
#define C_TAB LCTL(KC_TAB)
//
#define NAV LT(3, KC_TAB)
#define NAVPC LT(4, KC_TAB)
// Layer shorthand
#define _COLEMAK 0
#define _PC 1
#define _SYMBOL 2 //Function keys, numbers, symbols, Backlighting
#define _NAV 3 //Navigation Layer on Mac
#define _NAVPC 4 //Navigation Layer on Win
//tapdance declarations
enum {
SFT_LCK
};
//alias for tapdance
#define SftLck TD(SFT_LCK)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* COLEMAK
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | `~ | 1 | 2 | 3 | 4 | 5 | - | SWITCH | = | 6 | 7 | 8 | 9 | 0 | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | ESC/`~ | Q | W | F | P | G | [ | \ | ] | J | L | U | Y | ; | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | NAVTAB | A | S | D | F | G | PgUp |PlayPaus| ENTER | H | N | E | I | O | ' |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* |SFT/CAPS| Z | X | C | V | B | PgDn | UP | ENTER | K | M | , | . | / | SftEnt |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | DEL | LGUI | LCTRL | LALT | LGUI | BKSPC | LEFT | DOWN | RIGHT | SPACE | SYMBOL | RGUI | RALT | RCTRL | BL |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_COLEMAK] = { /* COLEMAK */
{ KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TG(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC },
{ KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC },
{ NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_ESC , KC_ENT , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT },
{ SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , KC_ENT , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt },
{ KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, GBSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(2) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP },
},
// Windows Layer: essentially swaps Control and GUI
[_PC] = { /* WINDOWS */
{ _______, _______, _______, _______, _______, _______, _______, TG(0) , _______, _______, _______, _______, _______, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ NAVPC , _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, KC_LCTL, KC_LGUI, _______, KC_LCTL, CBSPC , _______, _______, _______, _______, _______, KC_RCTL, KC_RALT, KC_RGUI, _______ },
},
/* SYMBOL
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | [{ | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | }] |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | = |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | -_ | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_SYMBOL] = { /* SYMBOL */
{ _______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , _______},
{ KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC},
{ _______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL },
{ _______, BL_OFF , BL_ON , BL_DEC , BL_INC , KC_F11 , _______, _______, _______, KC_F12 , KC_MINS, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, A_BSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______},
},
[_NAV] = { /* NAVIGATION for Mac */
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB , KC_HOME, _______, KC_END , G_GRV , _______},
{ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
},
[_NAVPC] = { /* NAVIGATION FOR WINDOWS: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , C_LEFT, KC_UP, C_RGHT , KC_DEL , _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGDN, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGUP, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, A_TAB , KC_HOME, _______, KC_END , _______, _______},
{ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
}
};
// Shift vs capslock function. From bbaserdem's Planck keymap.
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LSFT);
} else if (state->count == 2) {
unregister_code (KC_LSFT);
register_code (KC_CAPS);
}
}
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LSFT);
} else {
unregister_code (KC_CAPS);
}
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Shift, twice for Caps Lock
[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
};
/* Template for future layers
[_LAYER_NAME] = {
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
}
};
*/

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@ -1,4 +0,0 @@
# A Colemak layout for XD75 with both Mac and Windows layers.
# These two layers share momentary toggle access to a "Symbol" layer, which is modeled after my Planck layout.
# Each of the base Colemak layers have their own Navigation layers for the right hand to use arrows and shortcuts for both text editing and web browsing.
# The rules.mk file overrides the XD75's "BACKLIGHT_ENABLE" with YES and also adds tap dance functionality.

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@ -1,2 +0,0 @@
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
TAP_DANCE_ENABLE = yes # Enable tap dance functionality