Added support for audio using pins C4, C5, B6, B7
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5319667c55
commit
22215a0e92
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@ -61,10 +61,18 @@ This is a C header file that is one of the first things included, and will persi
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* COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
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* `#define AUDIO_VOICES`
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* turns on the alternate audio voices (to cycle through)
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* `#define C4_AUDIO`
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* enables audio on pin C4
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* `#define C5_AUDIO`
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* enables audio on pin C5
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* `#define C6_AUDIO`
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* enables audio on pin C6
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* `#define B5_AUDIO`
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* enables audio on pin B5 (duophony is enable if both are enabled)
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* enables audio on pin B5 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
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* `#define B6_AUDIO`
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* enables audio on pin B6 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
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* `#define B7_AUDIO`
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* enables audio on pin B7 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
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* `#define BACKLIGHT_PIN B7`
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* pin of the backlight - B5, B6, B7 use PWM, others use softPWM
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* `#define BACKLIGHT_LEVELS 3`
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@ -1,6 +1,17 @@
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# Audio
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Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and/or `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
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Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to certain PWM-capable pins, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
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Up to two simultaneous audio voices are supported, one driven by timer 1 and another driven by timer 3. The following pins can be defined as audio outputs in config.h:
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Timer 1:
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`#define B5_AUDIO`
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`#define B6_AUDIO`
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`#define B7_AUDIO`
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Timer 3:
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`#define C4_AUDIO`
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`#define C5_AUDIO`
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`#define C6_AUDIO`
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If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
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@ -35,44 +35,81 @@
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// Timer Abstractions
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// -----------------------------------------------------------------------------
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// TIMSK3 - Timer/Counter #3 Interrupt Mask Register
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// Turn on/off 3A interputs, stopping/enabling the ISR calls
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#ifdef C6_AUDIO
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//Currently we support timers 1 and 3 used at the sime time, channels A-C,
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//pins PB5, PB6, PB7, PC4, PC5, and PC6
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#if defined(C6_AUDIO)
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#define CPIN_AUDIO
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#define CPIN_SET_DIRECTION DDRC |= _BV(PORTC6);
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#define INIT_AUDIO_COUNTER_3 TCCR3A = (0 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
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#define ENABLE_AUDIO_COUNTER_3_ISR TIMSK3 |= _BV(OCIE3A)
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#define DISABLE_AUDIO_COUNTER_3_ISR TIMSK3 &= ~_BV(OCIE3A)
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#endif
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#ifdef B5_AUDIO
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#define ENABLE_AUDIO_COUNTER_1_ISR TIMSK1 |= _BV(OCIE1A)
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#define DISABLE_AUDIO_COUNTER_1_ISR TIMSK1 &= ~_BV(OCIE1A)
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#endif
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// TCCR3A: Timer/Counter #3 Control Register
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// Compare Output Mode (COM3An) = 0b00 = Normal port operation, OC3A disconnected from PC6
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#ifdef C6_AUDIO
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#define ENABLE_AUDIO_COUNTER_3_OUTPUT TCCR3A |= _BV(COM3A1);
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#define DISABLE_AUDIO_COUNTER_3_OUTPUT TCCR3A &= ~(_BV(COM3A1) | _BV(COM3A0));
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#endif
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#ifdef B5_AUDIO
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#define ENABLE_AUDIO_COUNTER_1_OUTPUT TCCR1A |= _BV(COM1A1);
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#define DISABLE_AUDIO_COUNTER_1_OUTPUT TCCR1A &= ~(_BV(COM1A1) | _BV(COM1A0));
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#endif
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// Fast PWM Mode Controls
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#ifdef C6_AUDIO
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#define TIMER_3_PERIOD ICR3
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#define TIMER_3_DUTY_CYCLE OCR3A
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#define TIMER3_AUDIO_vect TIMER3_COMPA_vect
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#endif
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#if defined(C5_AUDIO)
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#define CPIN_AUDIO
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#define CPIN_SET_DIRECTION DDRC |= _BV(PORTC5);
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#define INIT_AUDIO_COUNTER_3 TCCR3A = (0 << COM3B1) | (0 << COM3B0) | (1 << WGM31) | (0 << WGM30);
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#define ENABLE_AUDIO_COUNTER_3_ISR TIMSK3 |= _BV(OCIE3B)
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#define DISABLE_AUDIO_COUNTER_3_ISR TIMSK3 &= ~_BV(OCIE3B)
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#define ENABLE_AUDIO_COUNTER_3_OUTPUT TCCR3A |= _BV(COM3B1);
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#define DISABLE_AUDIO_COUNTER_3_OUTPUT TCCR3A &= ~(_BV(COM3B1) | _BV(COM3B0));
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#define TIMER_3_PERIOD ICR3
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#define TIMER_3_DUTY_CYCLE OCR3B
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#define TIMER3_AUDIO_vect TIMER3_COMPB_vect
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#endif
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#if defined(C4_AUDIO)
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#define CPIN_AUDIO
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#define CPIN_SET_DIRECTION DDRC |= _BV(PORTC4);
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#define INIT_AUDIO_COUNTER_3 TCCR3A = (0 << COM3C1) | (0 << COM3C0) | (1 << WGM31) | (0 << WGM30);
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#define ENABLE_AUDIO_COUNTER_3_ISR TIMSK3 |= _BV(OCIE3C)
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#define DISABLE_AUDIO_COUNTER_3_ISR TIMSK3 &= ~_BV(OCIE3C)
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#define ENABLE_AUDIO_COUNTER_3_OUTPUT TCCR3A |= _BV(COM3C1);
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#define DISABLE_AUDIO_COUNTER_3_OUTPUT TCCR3A &= ~(_BV(COM3C1) | _BV(COM3C0));
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#define TIMER_3_PERIOD ICR3
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#define TIMER_3_DUTY_CYCLE OCR3C
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#define TIMER3_AUDIO_vect TIMER3_COMPC_vect
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#endif
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#ifdef B5_AUDIO
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#if defined(B5_AUDIO)
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#define BPIN_AUDIO
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#define BPIN_SET_DIRECTION DDRC |= _BV(PORTB5);
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#define INIT_AUDIO_COUNTER_1 TCCR1A = (0 << COM1A1) | (0 << COM1A0) | (1 << WGM11) | (0 << WGM10);
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#define ENABLE_AUDIO_COUNTER_1_ISR TIMSK1 |= _BV(OCIE1A)
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#define DISABLE_AUDIO_COUNTER_1_ISR TIMSK1 &= ~_BV(OCIE1A)
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#define ENABLE_AUDIO_COUNTER_1_OUTPUT TCCR1A |= _BV(COM1A1);
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#define DISABLE_AUDIO_COUNTER_1_OUTPUT TCCR1A &= ~(_BV(COM1A1) | _BV(COM1A0));
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#define TIMER_1_PERIOD ICR1
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#define TIMER_1_DUTY_CYCLE OCR1A
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#define TIMER1_AUDIO_vect TIMER1_COMPA_vect
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#endif
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#if defined(B6_AUDIO)
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#define BPIN_AUDIO
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#define BPIN_SET_DIRECTION DDRC |= _BV(PORTB6);
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#define INIT_AUDIO_COUNTER_1 TCCR1A = (0 << COM1B1) | (0 << COM1B0) | (1 << WGM11) | (0 << WGM10);
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#define ENABLE_AUDIO_COUNTER_1_ISR TIMSK1 |= _BV(OCIE1B)
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#define DISABLE_AUDIO_COUNTER_1_ISR TIMSK1 &= ~_BV(OCIE1B)
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#define ENABLE_AUDIO_COUNTER_1_OUTPUT TCCR1A |= _BV(COM1B1);
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#define DISABLE_AUDIO_COUNTER_1_OUTPUT TCCR1A &= ~(_BV(COM1B1) | _BV(COM1B0));
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#define TIMER_1_PERIOD ICR1
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#define TIMER_1_DUTY_CYCLE OCR1B
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#define TIMER1_AUDIO_vect TIMER1_COMPB_vect
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#endif
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#if defined(B7_AUDIO)
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#define BPIN_AUDIO
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#define BPIN_SET_DIRECTION DDRC |= _BV(PORTB7);
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#define INIT_AUDIO_COUNTER_1 TCCR1A = (0 << COM1C1) | (0 << COM1C0) | (1 << WGM11) | (0 << WGM10);
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#define ENABLE_AUDIO_COUNTER_1_ISR TIMSK1 |= _BV(OCIE1C)
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#define DISABLE_AUDIO_COUNTER_1_ISR TIMSK1 &= ~_BV(OCIE1C)
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#define ENABLE_AUDIO_COUNTER_1_OUTPUT TCCR1A |= _BV(COM1C1);
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#define DISABLE_AUDIO_COUNTER_1_OUTPUT TCCR1A &= ~(_BV(COM1C1) | _BV(COM1C0));
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#define TIMER_1_PERIOD ICR1
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#define TIMER_1_DUTY_CYCLE OCR1C
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#define TIMER1_AUDIO_vect TIMER1_COMPC_vect
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#endif
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// -----------------------------------------------------------------------------
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@ -147,44 +184,48 @@ void audio_init()
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if (!audio_initialized) {
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// Set port PC6 (OC3A and /OC4A) as output
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#ifdef C6_AUDIO
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DDRC |= _BV(PORTC6);
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//#else
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// DDRC |= _BV(PORTC6); // Why is PC6 being set as output low, if C6_audio isn't defined?
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// PORTC &= ~_BV(PORTC6);
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// Set audio ports as output
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#ifdef CPIN_AUDIO
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CPIN_SET_DIRECTION
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#endif
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#ifdef BPIN_AUDIO
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BPIN_SET_DIRECTION
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#endif
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#ifdef B5_AUDIO
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DDRB |= _BV(PORTB5);
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//#else
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// DDRB |= _BV(PORTB5); // Same as with PC6
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// PORTB &= ~_BV(PORTB5);
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#endif
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#ifdef C6_AUDIO
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#ifdef CPIN_AUDIO
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DISABLE_AUDIO_COUNTER_3_ISR;
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#endif
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#ifdef B5_AUDIO
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#ifdef BPIN_AUDIO
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DISABLE_AUDIO_COUNTER_1_ISR;
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#endif
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// TCCR3A / TCCR3B: Timer/Counter #3 Control Registers
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// Compare Output Mode (COM3An) = 0b00 = Normal port operation, OC3A disconnected from PC6
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// Waveform Generation Mode (WGM3n) = 0b1110 = Fast PWM Mode 14 (Period = ICR3, Duty Cycle = OCR3A)
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// TCCR3A / TCCR3B: Timer/Counter #3 Control Registers TCCR3A/TCCR3B, TCCR1A/TCCR1B
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// Compare Output Mode (COM3An and COM1An) = 0b00 = Normal port operation
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// OC3A -- PC6
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// OC3B -- PC5
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// OC3C -- PC4
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// OC1A -- PB5
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// OC1B -- PB6
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// OC1C -- PB7
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// Waveform Generation Mode (WGM3n) = 0b1110 = Fast PWM Mode 14. Period = ICR3, Duty Cycle OCR3A)
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// OCR3A - PC6
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// OCR3B - PC5
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// OCR3C - PC4
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// OCR1A - PB5
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// OCR1B - PB6
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// OCR1C - PB7
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// Clock Select (CS3n) = 0b010 = Clock / 8
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#ifdef C6_AUDIO
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TCCR3A = (0 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
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#ifdef CPIN_AUDIO
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INIT_AUDIO_COUNTER_3
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TCCR3B = (1 << WGM33) | (1 << WGM32) | (0 << CS32) | (1 << CS31) | (0 << CS30);
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TIMER_3_PERIOD = (uint16_t)(((float)F_CPU) / (440 * CPU_PRESCALER));
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TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (440 * CPU_PRESCALER)) * note_timbre);
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#endif
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#ifdef B5_AUDIO
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TCCR1A = (0 << COM1A1) | (0 << COM1A0) | (1 << WGM11) | (0 << WGM10);
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#ifdef BPIN_AUDIO
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INIT_AUDIO_COUNTER_1
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TCCR1B = (1 << WGM13) | (1 << WGM12) | (0 << CS12) | (1 << CS11) | (0 << CS10);
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TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (440 * CPU_PRESCALER));
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TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (440 * CPU_PRESCALER)) * note_timbre);
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#endif
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@ -207,13 +248,12 @@ void stop_all_notes()
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}
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voices = 0;
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#ifdef C6_AUDIO
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#ifdef CPIN_AUDIO
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DISABLE_AUDIO_COUNTER_3_ISR;
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DISABLE_AUDIO_COUNTER_3_OUTPUT;
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#endif
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#ifdef B5_AUDIO
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#ifdef BPIN_AUDIO
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DISABLE_AUDIO_COUNTER_1_ISR;
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DISABLE_AUDIO_COUNTER_1_OUTPUT;
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#endif
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@ -259,11 +299,11 @@ void stop_note(float freq)
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voice_place = 0;
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}
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if (voices == 0) {
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#ifdef C6_AUDIO
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#ifdef CPIN_AUDIO
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DISABLE_AUDIO_COUNTER_3_ISR;
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DISABLE_AUDIO_COUNTER_3_OUTPUT;
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#endif
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#ifdef B5_AUDIO
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#ifdef BPIN_AUDIO
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DISABLE_AUDIO_COUNTER_1_ISR;
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DISABLE_AUDIO_COUNTER_1_OUTPUT;
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#endif
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#endif
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#ifdef C6_AUDIO
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ISR(TIMER3_COMPA_vect)
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#ifdef CPIN_AUDIO
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ISR(TIMER3_AUDIO_vect)
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{
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float freq;
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if (playing_note) {
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if (voices > 0) {
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#ifdef B5_AUDIO
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#ifdef BPIN_AUDIO
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float freq_alt = 0;
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if (voices > 1) {
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if (polyphony_rate == 0) {
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}
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#endif
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#ifdef B5_AUDIO
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ISR(TIMER1_COMPA_vect)
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#ifdef BPIN_AUDIO
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ISR(TIMER1_AUDIO_vect)
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{
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#if defined(B5_AUDIO) && !defined(C6_AUDIO)
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#if defined(BPIN_AUDIO) && !defined(CPIN_AUDIO)
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float freq = 0;
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if (playing_note) {
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}
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if (audio_config.enable && voices < 8) {
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#ifdef C6_AUDIO
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#ifdef CPIN_AUDIO
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DISABLE_AUDIO_COUNTER_3_ISR;
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#endif
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#ifdef B5_AUDIO
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#ifdef BPIN_AUDIO
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DISABLE_AUDIO_COUNTER_1_ISR;
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#endif
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voices++;
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}
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#ifdef C6_AUDIO
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#ifdef CPIN_AUDIO
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ENABLE_AUDIO_COUNTER_3_ISR;
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ENABLE_AUDIO_COUNTER_3_OUTPUT;
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#endif
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#ifdef B5_AUDIO
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#ifdef C6_AUDIO
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#ifdef BPIN_AUDIO
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#ifdef CPIN_AUDIO
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if (voices > 1) {
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ENABLE_AUDIO_COUNTER_1_ISR;
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ENABLE_AUDIO_COUNTER_1_OUTPUT;
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if (audio_config.enable) {
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#ifdef C6_AUDIO
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#ifdef CPIN_AUDIO
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DISABLE_AUDIO_COUNTER_3_ISR;
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#endif
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#ifdef B5_AUDIO
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#ifdef BPIN_AUDIO
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DISABLE_AUDIO_COUNTER_1_ISR;
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#endif
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note_position = 0;
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#ifdef C6_AUDIO
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#ifdef CPIN_AUDIO
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ENABLE_AUDIO_COUNTER_3_ISR;
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ENABLE_AUDIO_COUNTER_3_OUTPUT;
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#endif
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#ifdef B5_AUDIO
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#ifndef C6_AUDIO
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#ifdef BPIN_AUDIO
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#ifndef CPIN_AUDIO
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ENABLE_AUDIO_COUNTER_1_ISR;
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ENABLE_AUDIO_COUNTER_1_OUTPUT;
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#endif
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