KBDfans Bounce75 Touch-Up (#17834)

* kbdfans/bounce/75/hotswap: keymap readability fix

Update grid alignment to disambiguate which keycodes correspond in different layers.

----

Layer 0 had 13 and 9 keycodes on the bottom two rows respectively, while Layers 1-3 had 14 and 8.

* kbdfans/bounce/75/soldered: keymap readability fix

Update grid alignment to disambiguate which keycodes correspond in different layers.

----

Layer 0 had 14 and 9 keycodes on the bottom two rows respectively, while Layers 1-3 had 15 and 8.

* kbdfans/bounce/75/soldered: fix layer index in keymaps

Layer indexes were 0,1,2,1 instead of 0,1,2,3.
master
James Young 2022-07-29 05:18:28 -07:00 committed by GitHub
parent 5c90f7ae14
commit 1ded7ad460
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 136 additions and 136 deletions

View File

@ -31,8 +31,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[2] = LAYOUT_all(
@ -40,8 +40,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_all(
@ -49,7 +49,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

View File

@ -31,8 +31,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[2] = LAYOUT_all(
@ -40,8 +40,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_all(
@ -49,7 +49,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

View File

@ -31,8 +31,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[2] = LAYOUT_all(
@ -40,16 +40,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[1] = LAYOUT_all(
[3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

View File

@ -31,8 +31,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[2] = LAYOUT_all(
@ -40,16 +40,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[1] = LAYOUT_all(
[3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
};