[Keymap] Corne keyap with tap dance Swedish support (#6857)

* Adding profile for Corne with tap dance Swedish support.

* Remove extern keymap_config_t keymap_config as no longer needed

* Changed to use tap_code over register_code

* Removed persistent_default_layer_set

* Moved macros to hvp user space ink tap dance code

* Removed not used functions

* Moved to an ifbased include statement

* Removed not needed characters
master
hvp 2019-10-16 19:44:43 +02:00 committed by Drashna Jaelre
parent 9b07098dbd
commit 162dd3fe19
10 changed files with 350 additions and 0 deletions

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#define SSD1306OLED
#define USE_SERIAL_PD2
//#define TAPPING_FORCE_HOLD
//#define TAPPING_TERM 100
#define TAPPING_TERM 150
#define PERMISSIVE_HOLD
#define IGNORE_MOD_TAP_INTERRUPT
#ifdef RGBLIGHT_ENABLE
# undef RGBLED_NUM
# define RGBLIGHT_ANIMATIONS
# define RGBLED_NUM 27
# define RGBLIGHT_LIMIT_VAL 120
# define RGBLIGHT_HUE_STEP 10
# define RGBLIGHT_SAT_STEP 17
# define RGBLIGHT_VAL_STEP 17
#endif

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#include QMK_KEYBOARD_H
#include "hvp.c"
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 3
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT( \
//,-----------------------------------------. ,-----------------------------------------.
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_BSPC,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
LT(_ADJUST, KC_ESC), KC_A, KC_S, KC_D, LT(_RAISE,KC_F), MT(MOD_LCTL,KC_G), KC_H, KC_J, KC_K, KC_L,TD(TD1),TD(TD2),\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM,KC_DOT,TD(TD3),KC_SFTENT,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
KC_LGUI, LOWER,MT(MOD_LSFT, KC_SPC), LT(_RAISE,KC_ENT), RAISE,KC_LALT \
//`--------------------' `--------------------'
),
[_RAISE] = LAYOUT( \
//,-----------------------------------------. ,-----------------------------------------.
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_BSPC,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
KC_ESC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT,KC_NO, KC_DEL,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_NO, KC_NO,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
KC_LGUI, LOWER,MT(MOD_LSFT, KC_SPC), LT(_RAISE,KC_ENT), RAISE,KC_LALT \
//`--------------------' `--------------------'
),
[_LOWER] = LAYOUT( \
//,-----------------------------------------. ,-----------------------------------------.
KC_TAB,KC_EXLM,KC_AT,KC_HASH,KC_DLR,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,KC_BSPC,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
KC_ESC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MINS,KC_EQL,KC_LCBR,KC_RCBR,KC_PIPE,KC_GRV,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_UNDS,KC_PLUS,KC_LBRC,KC_RBRC,KC_BSLS,KC_TILD,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
KC_LGUI, LOWER,MT(MOD_LSFT, KC_SPC), LT(_RAISE,KC_ENT), RAISE,KC_LALT \
//`--------------------' `--------------------'
),
[_ADJUST] = LAYOUT( \
//,-----------------------------------------. ,-----------------------------------------.
KC_F1,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
RESET,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO, KC_MPLY, KC_MNXT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
KC_LGUI, LOWER,MT(MOD_LSFT, KC_SPC), LT(_RAISE,KC_ENT), RAISE,KC_LALT \
//`--------------------' `--------------------'
)
};
int RGB_current_mode;
// Setting ADJUST layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
layer_on(layer3);
} else {
layer_off(layer3);
}
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
iota_gfx_init(!has_usb()); // turns on the display
#endif
}
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
// When add source files to SRC in rules.mk, you can use functions.
const char *read_layer_state(void);
const char *read_logo(void);
void set_keylog(uint16_t keycode, keyrecord_t *record);
const char *read_keylog(void);
const char *read_keylogs(void);
// const char *read_mode_icon(bool swap);
// const char *read_host_led_state(void);
// void set_timelog(void);
// const char *read_timelog(void);
void matrix_scan_user(void) {
iota_gfx_task();
}
void matrix_render_user(struct CharacterMatrix *matrix) {
if (is_master) {
// If you want to change the display of OLED, you need to change here
matrix_write_ln(matrix, read_layer_state());
matrix_write_ln(matrix, read_keylog());
//matrix_write_ln(matrix, read_keylogs());
//matrix_write_ln(matrix, read_mode_icon(keymap_config.swap_lalt_lgui));
//matrix_write_ln(matrix, read_host_led_state());
//matrix_write_ln(matrix, read_timelog());
} else {
matrix_write(matrix, read_logo());
}
}
void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
matrix_clear(&matrix);
matrix_render_user(&matrix);
matrix_update(&display, &matrix);
}
#endif//SSD1306OLED
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
#ifdef SSD1306OLED
set_keylog(keycode, record);
#endif
// set_timelog();
}
switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}

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Keymap to be used with Eurkey for easy access to swedish characters on first layer.
Links:
- https://eurkey.steffen.bruentjen.eu/

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# If you want to change the display of OLED, you need to change here
SRC += ./lib/glcdfont.c \
./lib/rgb_state_reader.c \
./lib/layer_state_reader.c \
./lib/logo_reader.c \
./lib/keylogger.c \
# ./lib/mode_icon_reader.c \
# ./lib/host_led_state_reader.c \
# ./lib/timelogger.c \
TAP_DANCE_ENABLE = yes
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
# LOCAL_GLCDFONT = yes

2
users/hvp/hvp.c 100644
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#include "hvp.h"

6
users/hvp/hvp.h 100644
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#pragma once
#ifdef TAP_DANCE_ENABLE
# include "tap_dances.h"
#endif
#include "quantum.h"

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Personal user space for hvpcode / cablegore at discord

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SRC += hvp.c
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += tap_dances.c
endif

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#include "tap_dances.h"
// Tap dance function for enable swedish characters on first layer. Unregister to not let tap bleed over to next keypress.
// Tap dance 1
void dance_1_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code(KC_SCLN);
} else {
register_code(KC_RALT);
register_code(KC_O);
unregister_code(KC_RALT);
unregister_code(KC_O);
}
}
void dance_1_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
unregister_code(KC_SCLN);
} else {
unregister_code(KC_RALT);
unregister_code(KC_O);
}
}
// Tap dance 2
void dance_2_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code(KC_QUOT);
} else {
register_code(KC_RALT);
register_code(KC_A);
unregister_code(KC_RALT);
unregister_code(KC_A);
}
}
void dance_2_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
unregister_code(KC_QUOT);
} else {
unregister_code(KC_RALT);
unregister_code(KC_A);
}
}
// Tap dance 3
void dance_3_finished(qk_tap_dance_state_t *state, void *user_data) {
// if (state->count == 2)
if (state->count == 2) {
tap_code(KC_SLSH);
} else {
register_code(KC_RALT);
register_code(KC_W);
unregister_code(KC_RALT);
unregister_code(KC_W);
}
}
void dance_3_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
unregister_code(KC_SLSH);
} else {
unregister_code(KC_RALT);
unregister_code(KC_W);
}
}
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// simple tap dance
[TD1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_1_finished, dance_1_reset),
[TD2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_2_finished, dance_2_reset),
[TD3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_3_finished, dance_3_reset)};

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#pragma once
#include "hvp.h"
// Tap Dance Declarations
enum tapdance_id
{
TD1 = 0,
TD2,
TD3
};