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## Billiam's DZ60 layout
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### Initial Installation
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These are the steps if you've never done this before:
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1. Build your hex file
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```
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make dz60:billiams # be in the qmk_firmware directory to do this
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```
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A hex file `dz60_billiams.hex` will be created in the base qmk_firmware directory
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2. Before plugging in your keyboard into your computer, hold SPACE and B keys down
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3. Plug the computer in, which will put the keyboard in bootlegger mode
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4. If you are using [QMK toolbox](https://github.com/qmk/qmk_toolbox/releases), upload the .hex file you made above, select it and hit the flash button. Don't hit the load button, that will load the default keymap and that's not what you want! Unless it is, in which case click away.
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### Notes
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This layout is for a Build 4 DZ60 with a 2U left shift, 2U right shift and an arrow
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cluster in the bottom right.
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Settings:
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* The capslock key is replaced with a second function key.
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* The Alt an Cmd keys are swapped to replicate the Mac layout.
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* Del is available as Fn+Backspace
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* / ? are available when you tap the right shift. Otherwise RShift is shift when held down
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* RESET is available as Fn+Esc
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* Underglow toggle and mode selection are available as Fn+A and Fn+S
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### 0 Qwerty
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```
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,-----------------------------------------------------------------------------------------.
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| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Bkspc |
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|-----------------------------------------------------------------------------------------+
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| Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
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|-----------------------------------------------------------------------------------------+
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| Fn | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
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|-----------------------------------------------------------------------------------------+
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| Shift | Z | X | C | V | B | N | M | , | . | Tap:/ RSh | U | ESC |
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|-----------------------------------------------------------------------------------------+
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| Ctrl | Alt | Cmd | Space | Cmd | Fn | L | D | R |
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`-----------------------------------------------------------------------------------------'
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```
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### 1 Fn Layer
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```
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FN Layer
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,-----------------------------------------------------------------------------------------.
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| ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | DEL |
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|-----------------------------------------------------------------------------------------+
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| |RBB T|RGB M| Hue+| Hue-| Sat+| Sat-| Val+| Val-| | | | Prev | Next |
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|-----------------------------------------------------------------------------------------+
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| | BL T| BL M| BL+ | BL- | | | | | | Vol-| Vol+| Play/Pause |
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|-----------------------------------------------------------------------------------------+
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| | | | | | | | |Scr- |Scr+ | | PG_UP |RESET|
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|-----------------------------------------------------------------------------------------+
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| | | | | | | HOME | PG_DN | END |
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`-----------------------------------------------------------------------------------------'
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```
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@ -0,0 +1,8 @@
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# dfu-programmer atmega32u4 erase --force
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# dfu-programmer atmega32u4 flash /path/to/firmware.hex
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# dfu-programmer atmega32u4 reset
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make dz60:billiams
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dfu-programmer atmega32u4 erase --force && \
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dfu-programmer atmega32u4 flash .build/dz60_billiams.hex && \
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dfu-programmer atmega32u4 reset
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@ -0,0 +1 @@
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#define GRAVE_ESC_GUI_OVERRIDE # Always send Escape if GUI is pressed
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@ -0,0 +1,50 @@
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#include QMK_KEYBOARD_H
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#define ______ KC_TRNS
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Bkspc |
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* |-----------------------------------------------------------------------------------------+
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
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* |-----------------------------------------------------------------------------------------+
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* | Fn | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
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* |-----------------------------------------------------------------------------------------+
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* | Shift | Z | X | C | V | B | N | M | , | . |Tap(/) Shft| U | ESC |
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* |-----------------------------------------------------------------------------------------+
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* | Ctrl | Alt | Cmd | Space | Cmd | Fn | L | D | R |
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* `-----------------------------------------------------------------------------------------'
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*/
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LAYOUT_directional(
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KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, ______, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, ______, RSFT_T(KC_SLSH) , KC_UP, KC_ESCAPE,
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, KC_SPC, KC_RGUI, MO(1), KC_LEFT, KC_DOWN, KC_RIGHT
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),
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/* FN Layer
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* ,-----------------------------------------------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | DEL |
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* |-----------------------------------------------------------------------------------------+
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* | |RBB T|RGB M| Hue+| Hue-| Sat+| Sat-| Val+| Val-| | | | Prev | Next |
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* |-----------------------------------------------------------------------------------------+
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* | | BL T| BL M| BL- | BL+ | | | | | | Vol-| Vol+| Play/Pause |
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* |-----------------------------------------------------------------------------------------+
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* | | | | | | | | |Scr- |Scr+ | |PG_UP|RESET|
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* |-----------------------------------------------------------------------------------------+
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* | | | | Play/Pause | | | HOME|PG_DN| END |
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* `-----------------------------------------------------------------------------------------'
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*/
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LAYOUT_directional(
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______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ______, KC_DEL,
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______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, ______, ______, ______, KC_MEDIA_REWIND, KC_MEDIA_FAST_FORWARD,
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______, BL_TOGG, BL_STEP, BL_DEC, BL_INC, ______, ______, ______, ______, ______, KC__VOLDOWN, KC__VOLUP,
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KC_MEDIA_PLAY_PAUSE, ______, ______, ______, ______, ______, ______, ______, ______, KC_BRIGHTNESS_DOWN, KC_BRIGHTNESS_UP, ______, ______, KC_PGUP, RESET,
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______, ______, ______, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_PLAY_PAUSE, ______, ______, KC_HOME, KC_PGDOWN, KC_END
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),
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};
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Reference in New Issue