🐮🥛 Butterstick Support 🥛🐮 (#5742)
* Working on chording * Working on chording * Got layouts in order * Initial Georgi support * forgot to add keymaps * Updated readme * Update keyboards/georgi/keymaps/template/readme.md Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/template/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Disabled features, updated info * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Fixed info.json * Split the number button and fixed gaming mode. * started work on history feature * Working history/multikeyfuckery * type * inital code reduction refactor * Got multikey patched up, optimizing for size * Forgot to remove stuff * fixed key repeat * Key repeat added. * Symshift locking * Midchord Sym shenanigans. * Added only QWERTY mode * Split out header * Added stickybits, minimal layour * Fixing user layout * Whitespace fixing * Fixing Version name * Starting work on BS * Fixing default layout and rules * Updated Butter fw * Copy-paste rebase * more fixing from merge. Fuck * Forgot to roll version * Added revisions as per @mechmerlindaktil_manuform
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/* Copyright 2019 Jeremy Bernhardt
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "butterstick.h"
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// Optional override functions below.
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// You can leave any or all of these undefined.
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// These are only required if you want to perform custom actions.
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/*
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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matrix_init_user();
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}
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*/
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void matrix_scan_kb(void) {
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#ifdef DEBUG_MATRIX
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for (uint8_t c = 0; c < MATRIX_COLS; c++)
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for (uint8_t r = 0; r < MATRIX_ROWS; r++)
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if (matrix_is_on(r, c)) xprintf("r:%d c:%d \n", r, c);
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#endif
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matrix_scan_user();
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}
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/*
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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// put your per-action keyboard code here
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// runs for every action, just before processing by the firmware
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return process_record_user(keycode, record);
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}
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void led_set_kb(uint8_t usb_led) {
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// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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led_set_user(usb_led);
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}
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*/
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#pragma once
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#include "quantum.h"
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#define LAYOUT_butter( \
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k09, k08, k07, k06, k05, k04, k03, k02, k01, k00, \
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k19, k18, k17, k16, k15, k14, k13, k12, k11, k10 \
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) { \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09}, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19}, \
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}
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1337
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#define DEVICE_VER 0x0001
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#define MANUFACTURER g Heavy Industries
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#define PRODUCT Butter Stick
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#define DESCRIPTION Its a stick of butter
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#define VERSION "Paula Deen"
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#define DEBOUNCING_DELAY 5
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#define FORCE_NKRO
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/* key matrix size */
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 10
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#define MATRIX_ROW_PINS { F4, F5 }
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#define MATRIX_COL_PINS { B0, B1, B2, B3, B4, B5, B6, B7, C6, C7}
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION ROW2COL
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#include QMK_KEYBOARD_H
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#include "sten.h"
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/*
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* Key names are inherited from steno machines
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* .-----------------------------------------------------.
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* | LSU | LFT | LP | LH | ST1 | RF | RP | RL | RT | RD |
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* |-----------------------------------------------------|
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* | LSD | LK | LW | LR | ST2 | RR | RB | RG | RS | RZ |
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* '-----------------------------------------------------'
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*/
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// Function prefixes
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#define MEDIA (LSD | LK | LW | LR)
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#define FUNCT (LSD | LK | LP | LH)
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#define MOVE (LSU | LFT | LP | LH)
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#define SYMB (RD | RZ)
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#define NUMA (LW | LR)
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#define NUMB (RR | RB)
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// QMK Layer Numbers
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#define BASE 0
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#define GAME 1
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// Do not change QMK Layer 0! This is your main keyboard.
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// Make your QMK modifications to the later layers, to add
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// keys/customize on the first layer modify processQwerty():
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT_butter(
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STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
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STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR
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),
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// I don't game don't roast me thanks
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[GAME] = LAYOUT_butter(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_ENT,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TO(BASE)
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)
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};
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// Note: You can only use basic keycodes here!
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// P() is just a wrapper to make your life easier, any C code can be executed.
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// Only the longest matched chord is run!
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//
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// http://docs.gboards.ca
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uint32_t processQwerty(bool lookup) {
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// SECRET AGENT CHORDS
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P( LSU | LK | RS | RD, SEND_STRING(VERSION); SEND_STRING(__DATE__));
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P( LSD | RZ, SEND(KC_SPC));
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// Dual chords
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P( LP | LH, CLICK_MOUSE(KC_MS_BTN2));
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P( ST1 | RF, CLICK_MOUSE(KC_MS_BTN1));
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P( LSU | LFT, SEND(KC_ESC));
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P( LSD | LK, SEND(KC_LSFT));
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P( RZ | RS, SEND(KC_LSFT));
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P( ST2 | RR, SEND(KC_SPC));
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P( RP | RL, SEND(KC_LGUI));
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P( RT | RD, SEND(KC_LCTL));
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P( RL | RT, SEND(KC_LALT));
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P( LSU | LSD | LFT | LK, SEND(KC_LCTL));
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P( RS | RT | RD | RZ, SEND(KC_ENT));
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// Function Layer
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P( FUNCT | RF, SEND(KC_F1));
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P( FUNCT | RP, SEND(KC_F2));
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P( FUNCT | RL, SEND(KC_F3));
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P( FUNCT | RT, SEND(KC_F4));
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P( FUNCT | RF | RR, SEND(KC_F5));
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P( FUNCT | RP | RB, SEND(KC_F6));
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P( FUNCT | RL | RG, SEND(KC_F7));
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P( FUNCT | RT | RS, SEND(KC_F8));
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P( FUNCT | RR, SEND(KC_F9));
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P( FUNCT | RB, SEND(KC_F10));
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P( FUNCT | RG, SEND(KC_F11));
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P( FUNCT | RS, SEND(KC_F12));
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// Movement Layer
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P( MOVE | RF, SEND(KC_LEFT));
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P( MOVE | RP, SEND(KC_DOWN));
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P( MOVE | RL, SEND(KC_UP));
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P( MOVE | RT, SEND(KC_RIGHT));
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P( MOVE | ST1, SEND(KC_PGUP));
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P( MOVE | ST2, SEND(KC_PGDN));
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// Media Layer
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P( MEDIA | RF, SEND(KC_MPRV));
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P( MEDIA | RP, SEND(KC_MPLY));
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P( MEDIA | RL, SEND(KC_MPLY));
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P( MEDIA | RT, SEND(KC_MNXT));
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P( MEDIA | RG, SEND(KC_VOLU));
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P( MEDIA | RB, SEND(KC_VOLD));
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P( MEDIA | RS, SEND(KC_MUTE));
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// Number Row, Right
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P( NUMB | LSU, SEND(KC_1));
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P( NUMB | LFT, SEND(KC_2));
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P( NUMB | LP, SEND(KC_3));
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P( NUMB | LH, SEND(KC_4));
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P( NUMB | ST1, SEND(KC_5));
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P( NUMB | RF, SEND(KC_6));
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P( NUMB | RP, SEND(KC_7));
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P( NUMB | RL, SEND(KC_8));
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P( NUMB | RT, SEND(KC_9));
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P( NUMB | RD, SEND(KC_0));
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// Number Row, Left
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P( NUMA | LSU, SEND(KC_1));
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P( NUMA | LFT, SEND(KC_2));
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P( NUMA | LP, SEND(KC_3));
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P( NUMA | LH, SEND(KC_4));
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P( NUMA | ST1, SEND(KC_5));
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P( NUMA | RF, SEND(KC_6));
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P( NUMA | RP, SEND(KC_7));
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P( NUMA | RL, SEND(KC_8));
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P( NUMA | RT, SEND(KC_9));
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P( NUMA | RD, SEND(KC_0));
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// Symbols and Numbers
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P( SYMB | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
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P( SYMB | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
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P( SYMB | ST1 | ST2, SEND(KC_GRV)); // `
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P( SYMB | RR | RF, SEND(KC_LSFT); SEND(KC_3)); // #
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P( SYMB | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
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P( SYMB | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
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P( SYMB | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
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P( SYMB | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
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P( SYMB | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
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P( SYMB | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
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P( SYMB | LW, SEND(KC_LBRC));
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P( SYMB | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
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P( SYMB | LR, SEND(KC_RBRC));
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P( SYMB | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
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P( SYMB | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
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P( SYMB | RP | RB, SEND(KC_QUOT));
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P( SYMB | RP | RG, SEND(KC_LSFT); SEND(KC_QUOT)); // "
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P( SYMB | RF, SEND(KC_KP_PLUS));
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P( SYMB | RR, SEND(KC_LSFT); SEND(KC_7)); // &
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P( SYMB | RP, SEND(KC_MINS));
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P( SYMB | RB, SEND(KC_EQL));
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P( SYMB | RL, SEND(KC_SLSH));
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P( SYMB | RG, SEND(KC_COMM));
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P( SYMB | RT, SEND(KC_PAST));
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P( SYMB | RS, SEND(KC_DOT));
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// Letters
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P( LSU | LSD, SEND(KC_A));
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P( LFT | LK, SEND(KC_S));
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P( LP | LW, SEND(KC_D));
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P( LH | LR, SEND(KC_F));
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P( ST1 | ST2, SEND(KC_G));
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P( RF | RR, SEND(KC_H));
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P( RT | RS, SEND(KC_L));
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P( RD | RZ, SEND(KC_SCLN));
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P( RG | RL, SEND(KC_K));
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P( RP | RB, SEND(KC_J));
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P( LSU, SEND(KC_Q));
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P( LSD, SEND(KC_Z));
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P( LFT, SEND(KC_W));
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P( LK, SEND(KC_X));
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P( LP, SEND(KC_E));
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P( LW, SEND(KC_C));
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P( LH, SEND(KC_R));
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P( LR, SEND(KC_V));
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P( ST1, SEND(KC_T));
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P( ST2, SEND(KC_B));
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P( RF, SEND(KC_Y));
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P( RR, SEND(KC_N));
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P( RP, SEND(KC_U));
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P( RB, SEND(KC_M));
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P( RL, SEND(KC_I));
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P( RG, SEND(KC_COMM));
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P( RT, SEND(KC_O));
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P( RS, SEND(KC_DOT));
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P( RD, SEND(KC_P));
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P( RZ, SEND(KC_SLSH));
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return 0;
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}
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// Don't fuck with this, thanks.
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size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
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@ -0,0 +1,14 @@
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# Butter Stick
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![Butter Stick](https://i.redd.it/mvteaomko7s21.jpg)
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A chorded 20% keyboard packing full sized useage into your pocket. More info on [gboards.ca](http://docs.gboards.ca/Meet-Butter-Stick)!
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Keyboard Maintainer: [Germ](https://github.com/germ)
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Hardware Availability: [g Heavy Industries](https://www.gboards.ca/product/butter-stick-limited-edition)
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Make example for this keyboard (after setting up your build environment):
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make butterstick:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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# MCU name
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MCU = atmega32u4
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F_CPU = 16000000
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ARCH = AVR8
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F_USB = $(F_CPU)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT -DONLYQWERTY -DDEBUG_MATRIX
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SRC += sten.c
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EXTRAFLAGS += -flto
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BOOTLOADER = atmel-dfu
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # USB Nkey Rollover
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STENO_ENABLE = yes # Needed for chording
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@ -0,0 +1,367 @@
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#include "sten.h"
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// Chord state
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uint32_t cChord = 0; // Current Chord
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int chordIndex = 0; // Keys in previousachord
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int32_t chordState[32]; // Full Chord history
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#define QWERBUF 24 // Size of chords to buffer for output
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bool repeatFlag = false; // Should we repeat?
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uint32_t pChord = 0; // Previous Chord
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int pChordIndex = 0; // Keys in previousachord
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uint32_t pChordState[32]; // Previous chord sate
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uint32_t stickyBits = 0; // Or'd with every incoming press
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// Mode state
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enum MODE { STENO = 0, QWERTY, COMMAND };
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enum MODE pMode;
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bool QWERSTENO = false;
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#ifdef ONLYQWERTY
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enum MODE cMode = QWERTY;
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#else
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enum MODE cMode = STENO;
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#endif
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// Command State
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#define MAX_CMD_BUF 20
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uint8_t CMDLEN = 0;
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uint8_t CMDBUF[MAX_CMD_BUF];
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// Key Repeat state
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bool inChord = false;
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bool repEngaged = false;
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uint16_t repTimer = 0;
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#define REP_INIT_DELAY 750
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#define REP_DELAY 25
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// Mousekeys state
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bool inMouse = false;
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int8_t mousePress;
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// All processing done at chordUp goes through here
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// Note, this is a gutted version of the Georgi sten.h
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bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
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// Check for mousekeys, this is release
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#ifdef MOUSEKEY_ENABLE
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if (inMouse) {
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inMouse = false;
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mousekey_off(mousePress);
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mousekey_send();
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}
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#endif
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// handle command mode
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if (cChord == (LSU | LSD | RD | RZ)) {
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if (cMode != COMMAND) { // Entering Command Mode
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CMDLEN = 0;
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pMode = cMode;
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cMode = COMMAND;
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} else { // Exiting Command Mode
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cMode = pMode;
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// Press all and release all
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for (int i = 0; i < CMDLEN; i++) {
|
||||
register_code(CMDBUF[i]);
|
||||
}
|
||||
clear_keyboard();
|
||||
}
|
||||
|
||||
goto out;
|
||||
}
|
||||
|
||||
// Handle Gaming Toggle,
|
||||
if (cChord == (LSU | LSD | LFT | LK | RT | RS | RD | RZ) && keymapsCount > 1) {
|
||||
#ifndef NO_DEBUG
|
||||
uprintf("Switching to QMK\n");
|
||||
#endif
|
||||
layer_on(1);
|
||||
goto out;
|
||||
}
|
||||
|
||||
// Do QWERTY and Momentary QWERTY
|
||||
if (cMode == QWERTY || (cMode == COMMAND)) {
|
||||
processChord(false);
|
||||
goto out;
|
||||
}
|
||||
|
||||
out:
|
||||
cChord = 0;
|
||||
inChord = false;
|
||||
chordIndex = 0;
|
||||
clear_keyboard();
|
||||
repEngaged = false;
|
||||
for (int i = 0; i < 32; i++)
|
||||
chordState[i] = 0xFFFF;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Update Chord State
|
||||
bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
|
||||
// Everything happens in here when steno keys come in.
|
||||
// Bail on keyup
|
||||
if (!record->event.pressed) return true;
|
||||
|
||||
// Update key repeat timers
|
||||
repTimer = timer_read();
|
||||
inChord = true;
|
||||
|
||||
// Switch on the press adding to chord
|
||||
bool pr = record->event.pressed;
|
||||
switch (keycode) {
|
||||
// Mods and stuff
|
||||
case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
|
||||
case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
|
||||
case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
|
||||
case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
|
||||
case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
|
||||
case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
|
||||
case STN_N1...STN_N6: pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break;
|
||||
case STN_N7...STN_NC: pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break;
|
||||
|
||||
// All the letter keys
|
||||
case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break;
|
||||
case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break;
|
||||
case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
|
||||
case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
|
||||
case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
|
||||
case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
|
||||
case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
|
||||
case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
|
||||
case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
|
||||
case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
|
||||
case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
|
||||
case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
|
||||
case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
|
||||
case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
|
||||
case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
|
||||
case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
|
||||
case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
|
||||
case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
|
||||
case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
|
||||
case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
|
||||
case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
|
||||
case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
|
||||
}
|
||||
|
||||
// Store previous state for fastQWER
|
||||
if (pr) {
|
||||
chordState[chordIndex] = cChord;
|
||||
chordIndex++;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
void matrix_scan_user(void) {
|
||||
// We abuse this for early sending of key
|
||||
// Key repeat only on QWER/SYMB layers
|
||||
if (cMode != QWERTY || !inChord) return;
|
||||
|
||||
// Check timers
|
||||
#ifndef NO_REPEAT
|
||||
if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) {
|
||||
// Process Key for report
|
||||
processChord(false);
|
||||
|
||||
// Send report to host
|
||||
send_keyboard_report();
|
||||
clear_keyboard();
|
||||
repTimer = timer_read();
|
||||
}
|
||||
|
||||
if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) {
|
||||
repEngaged = true;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
// For Plover NKRO
|
||||
uint32_t processFakeSteno(bool lookup) {
|
||||
P( LSU, SEND(KC_Q););
|
||||
P( LSD, SEND(KC_A););
|
||||
P( LFT, SEND(KC_W););
|
||||
P( LP, SEND(KC_E););
|
||||
P( LH, SEND(KC_R););
|
||||
P( LK, SEND(KC_S););
|
||||
P( LW, SEND(KC_D););
|
||||
P( LR, SEND(KC_F););
|
||||
P( ST1, SEND(KC_T););
|
||||
P( ST2, SEND(KC_G););
|
||||
P( LA, SEND(KC_C););
|
||||
P( LO, SEND(KC_V););
|
||||
P( RE, SEND(KC_N););
|
||||
P( RU, SEND(KC_M););
|
||||
P( ST3, SEND(KC_Y););
|
||||
P( ST4, SEND(KC_H););
|
||||
P( RF, SEND(KC_U););
|
||||
P( RP, SEND(KC_I););
|
||||
P( RL, SEND(KC_O););
|
||||
P( RT, SEND(KC_P););
|
||||
P( RD, SEND(KC_LBRC););
|
||||
P( RR, SEND(KC_J););
|
||||
P( RB, SEND(KC_K););
|
||||
P( RG, SEND(KC_L););
|
||||
P( RS, SEND(KC_SCLN););
|
||||
P( RZ, SEND(KC_COMM););
|
||||
P( LNO, SEND(KC_1););
|
||||
P( RNO, SEND(KC_1););
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Traverse the chord history to a given point
|
||||
// Returns the mask to use
|
||||
void processChord(bool useFakeSteno) {
|
||||
// Save the clean chord state
|
||||
uint32_t savedChord = cChord;
|
||||
|
||||
// Apply Stick Bits if needed
|
||||
if (stickyBits != 0) {
|
||||
cChord |= stickyBits;
|
||||
for (int i = 0; i <= chordIndex; i++)
|
||||
chordState[i] |= stickyBits;
|
||||
}
|
||||
|
||||
// Strip FN
|
||||
if (cChord & FN) cChord ^= FN;
|
||||
|
||||
// First we test if a whole chord was passsed
|
||||
// If so we just run it handling repeat logic
|
||||
if (useFakeSteno && processFakeSteno(true) == cChord) {
|
||||
processFakeSteno(false);
|
||||
return;
|
||||
} else if (processQwerty(true) == cChord) {
|
||||
processQwerty(false);
|
||||
// Repeat logic
|
||||
if (repeatFlag) {
|
||||
restoreState();
|
||||
repeatFlag = false;
|
||||
processChord(false);
|
||||
} else {
|
||||
saveState(cChord);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Iterate through chord picking out the individual
|
||||
// and longest chords
|
||||
uint32_t bufChords[QWERBUF];
|
||||
int bufLen = 0;
|
||||
uint32_t mask = 0;
|
||||
|
||||
// We iterate over it multiple times to catch the longest
|
||||
// chord. Then that gets addded to the mask and re run.
|
||||
while (savedChord != mask) {
|
||||
uint32_t test = 0;
|
||||
uint32_t longestChord = 0;
|
||||
|
||||
for (int i = 0; i <= chordIndex; i++) {
|
||||
cChord = chordState[i] & ~mask;
|
||||
if (cChord == 0)
|
||||
continue;
|
||||
|
||||
// Assume mid parse Sym is new chord
|
||||
if (i != 0 && test != 0 && (cChord ^ test) == PWR) {
|
||||
longestChord = test;
|
||||
break;
|
||||
}
|
||||
|
||||
// Lock SYM layer in once detected
|
||||
if (mask & PWR)
|
||||
cChord |= PWR;
|
||||
|
||||
|
||||
// Testing for keycodes
|
||||
if (useFakeSteno) {
|
||||
test = processFakeSteno(true);
|
||||
} else {
|
||||
test = processQwerty(true);
|
||||
}
|
||||
|
||||
if (test != 0) {
|
||||
longestChord = test;
|
||||
}
|
||||
}
|
||||
|
||||
mask |= longestChord;
|
||||
bufChords[bufLen] = longestChord;
|
||||
bufLen++;
|
||||
|
||||
// That's a loop of sorts, halt processing
|
||||
if (bufLen >= QWERBUF) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Now that the buffer is populated, we run it
|
||||
for (int i = 0; i < bufLen ; i++) {
|
||||
cChord = bufChords[i];
|
||||
if (useFakeSteno) {
|
||||
processFakeSteno(false);
|
||||
} else {
|
||||
processQwerty(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Save state in case of repeat
|
||||
if (!repeatFlag) {
|
||||
saveState(savedChord);
|
||||
}
|
||||
|
||||
// Restore cChord for held repeat
|
||||
cChord = savedChord;
|
||||
|
||||
return;
|
||||
}
|
||||
void saveState(uint32_t cleanChord) {
|
||||
pChord = cleanChord;
|
||||
pChordIndex = chordIndex;
|
||||
for (int i = 0; i < 32; i++)
|
||||
pChordState[i] = chordState[i];
|
||||
}
|
||||
void restoreState() {
|
||||
cChord = pChord;
|
||||
chordIndex = pChordIndex;
|
||||
for (int i = 0; i < 32; i++)
|
||||
chordState[i] = pChordState[i];
|
||||
}
|
||||
|
||||
// Macros for calling from keymap.c
|
||||
void SEND(uint8_t kc) {
|
||||
// Send Keycode, Does not work for Quantum Codes
|
||||
if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
|
||||
#ifndef NO_DEBUG
|
||||
uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
|
||||
#endif
|
||||
CMDBUF[CMDLEN] = kc;
|
||||
CMDLEN++;
|
||||
}
|
||||
|
||||
if (cMode != COMMAND) register_code(kc);
|
||||
return;
|
||||
}
|
||||
void REPEAT(void) {
|
||||
if (cMode != QWERTY)
|
||||
return;
|
||||
|
||||
repeatFlag = true;
|
||||
return;
|
||||
}
|
||||
void SET_STICKY(uint32_t stick) {
|
||||
stickyBits = stick;
|
||||
return;
|
||||
}
|
||||
void SWITCH_LAYER(int layer) {
|
||||
if (keymapsCount >= layer)
|
||||
layer_on(layer);
|
||||
}
|
||||
void CLICK_MOUSE(uint8_t kc) {
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
mousekey_on(kc);
|
||||
mousekey_send();
|
||||
|
||||
// Store state for later use
|
||||
inMouse = true;
|
||||
mousePress = kc;
|
||||
#endif
|
||||
}
|
|
@ -0,0 +1,77 @@
|
|||
// 2019, g Heavy Industries
|
||||
// Blessed mother of Christ, please keep this readable
|
||||
// and protect us from segfaults. For thine is the clock,
|
||||
// the slave and the master. Until we return from main.
|
||||
//
|
||||
// Amen.
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "mousekey.h"
|
||||
#include "keymap.h"
|
||||
#include "keymap_steno.h"
|
||||
#include "wait.h"
|
||||
|
||||
extern size_t keymapsCount; // Total keymaps
|
||||
extern uint32_t cChord; // Current Chord
|
||||
|
||||
// Function defs
|
||||
void processChord(bool useFakeSteno);
|
||||
uint32_t processQwerty(bool lookup);
|
||||
uint32_t processFakeSteno(bool lookup);
|
||||
void saveState(uint32_t cChord);
|
||||
void restoreState(void);
|
||||
|
||||
// Macros for use in keymap.c
|
||||
void SEND(uint8_t kc);
|
||||
void REPEAT(void);
|
||||
void SET_STICKY(uint32_t);
|
||||
void SWITCH_LAYER(int);
|
||||
void CLICK_MOUSE(uint8_t);
|
||||
|
||||
// Keymap helper
|
||||
#define P(chord, act) if (cChord == (chord)) { if (!lookup) {act;} return chord;}
|
||||
|
||||
// Shift to internal representation
|
||||
// i.e) S(teno)R(ight)F
|
||||
#define STN(n) (1L<<n)
|
||||
enum ORDER {
|
||||
SFN = 0, SPWR, SST1, SST2, SST3, SST4, SNUML, SNUMR,
|
||||
SLSU, SLSD, SLT, SLK, SLP, SLW, SLH, SLR, SLA, SLO,
|
||||
SRE, SRU, SRF, SRR, SRP, SRB, SRL, SRG, SRT, SRS, SRD, SRZ, SRES1, SRES2
|
||||
};
|
||||
|
||||
// Break it all out
|
||||
#define FN STN(SFN)
|
||||
#define PWR STN(SPWR)
|
||||
#define ST1 STN(SST1)
|
||||
#define ST2 STN(SST2)
|
||||
#define ST3 STN(SST3)
|
||||
#define ST4 STN(SST4)
|
||||
#define LNO STN(SNUML) // STN1-6
|
||||
#define RNO STN(SNUMR) // STN7-C
|
||||
#define RES1 STN(SRES1) // Use reserved for sticky state
|
||||
#define RES2 STN(SRES2)
|
||||
|
||||
#define LSU STN(SLSU)
|
||||
#define LSD STN(SLSD)
|
||||
#define LFT STN(SLT) // (L)e(F)t (T), preprocessor conflict
|
||||
#define LK STN(SLK)
|
||||
#define LP STN(SLP)
|
||||
#define LW STN(SLW)
|
||||
#define LH STN(SLH)
|
||||
#define LR STN(SLR)
|
||||
#define LA STN(SLA)
|
||||
#define LO STN(SLO)
|
||||
|
||||
#define RE STN(SRE)
|
||||
#define RU STN(SRU)
|
||||
#define RF STN(SRF)
|
||||
#define RR STN(SRR)
|
||||
#define RP STN(SRP)
|
||||
#define RB STN(SRB)
|
||||
#define RL STN(SRL)
|
||||
#define RG STN(SRG)
|
||||
#define RT STN(SRT)
|
||||
#define RS STN(SRS)
|
||||
#define RD STN(SRD)
|
||||
#define RZ STN(SRZ)
|
Loading…
Reference in New Issue