Add transparent layer feature in gh60
parent
8215634175
commit
0c52ee59f0
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@ -119,5 +119,8 @@ include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/rules.mk
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plain: OPT_DEFS += -DPLAIN_MAP
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plain: OPT_DEFS += -DKEYMAP_PLAIN
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plain: all
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poker: OPT_DEFS += -DKEYMAP_POKER
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poker: all
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@ -12,23 +12,28 @@ Move to this directory then just run `make` like:
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$ make -f Makfile.[pjrc|lufa]
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Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
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## Boot Magic
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Plugin pressing these `Boot Magic` key.
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- `Fn` key for bootloader kick up.
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- `D` key for Debug enable.
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## Keymap
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Two version of keymap are available. `Plan` and `Funky`.
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Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
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See keymap.c to define your own favourite keymap.
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$ make -f Makefile.[pjrc|lufa] [plain|poker]
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### 1. Plain keymap
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This will be useful if you want to use key mapping tool like AHK.
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To get this plain keymap do `make`:
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$ make -f Makefile.[pjrc|lufa] plain
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See [keymap_plain.h](keymap_plain.h) for detail.
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### Layer 0
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#### 1.0 Plain Default Layer
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,-----------------------------------------------------------.
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|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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|-----------------------------------------------------------|
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@ -41,12 +46,71 @@ To get this plain keymap do `make`:
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|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
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`-----------------------------------------------------------'
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### 2 Poker keymap
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Poker layer emulation without Esc/grave bug :)
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### 2. Funky layers.
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See [keymap_poker.h](keymap_poker.h) for detail.
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$ make -f Makefile.[pjrc|lufa]
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#### 2.0 Poker Default Layer
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,-----------------------------------------------------------.
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| `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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|-----------------------------------------------------------|
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|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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|-----------------------------------------------------------|
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|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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|-----------------------------------------------------------|
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|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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|-----------------------------------------------------------|
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|Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
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`-----------------------------------------------------------'
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#### Layer 0: Default Layer
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#### 2.1 Poker Arrow Layer
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,-----------------------------------------------------------.
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| | | | | | | | | | | | | | |
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|-----------------------------------------------------------|
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| | | | | | | | | | | | | | |
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|-----------------------------------------------------------|
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| | | | | | | | | | | | | |
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|-----------------------------------------------------------|
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| | | | | | | | | | | | Up |
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|-----------------------------------------------------------|
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| | | | |Fn |Left|Down|Righ|
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`-----------------------------------------------------------'
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#### 2.2 Poker Esc Layer
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,-----------------------------------------------------------.
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|Esc| | | | | | | | | | | | | |
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|-----------------------------------------------------------|
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| | | | | | | | | | | | | | |
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|-----------------------------------------------------------|
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| | | | | | | | | | | | | |
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|-----------------------------------------------------------|
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| | | | | | | | | | | | |
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|-----------------------------------------------------------|
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| | | | |Fn | | | |
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`-----------------------------------------------------------'
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#### 2.1 Poker Fn Layer
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,-----------------------------------------------------------.
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|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
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|-----------------------------------------------------------|
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| |FnQ| Up| | | | | | |Cal| |Hom|Ins| |
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|-----------------------------------------------------------|
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| |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| |
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|-----------------------------------------------------------|
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| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| |
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|-----------------------------------------------------------|
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| | | | FnS |Fn | | | |
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`-----------------------------------------------------------'
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### 3. Funky keymap
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This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
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See [keymap.h](keymap.h) for detail.
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#### 3.0 Funky Default Layer
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,-----------------------------------------------------------.
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|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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|-----------------------------------------------------------|
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@ -59,7 +123,7 @@ To get this plain keymap do `make`:
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|Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 |
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`-----------------------------------------------------------'
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#### Layer 1: HHKB mode
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#### 3.1 Funky HHKB mode
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,-----------------------------------------------------------.
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|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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|-----------------------------------------------------------|
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@ -72,7 +136,7 @@ To get this plain keymap do `make`:
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|Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 |
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`-----------------------------------------------------------'
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#### Layer 2: Vi mode
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#### 3.2 Funky Vi mode
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,-----------------------------------------------------------.
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| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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|-----------------------------------------------------------|
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@ -85,7 +149,7 @@ To get this plain keymap do `make`:
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|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
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`-----------------------------------------------------------'
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#### Layer 3: Mouse mode
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#### 3.3 Funky Mouse mode
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,-----------------------------------------------------------.
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| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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|-----------------------------------------------------------|
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@ -98,4 +162,3 @@ To get this plain keymap do `make`:
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|Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl|
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`-----------------------------------------------------------'
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Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
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@ -1,5 +1,5 @@
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -18,9 +18,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include "keycode.h"
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#include "action.h"
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#include "action_macro.h"
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#include "report.h"
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#include "host.h"
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#include "print.h"
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#include "debug.h"
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#include "util.h"
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#include "keymap.h"
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@ -56,55 +59,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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K40, K41, K42, K45, K4A, K4B, K4C, K4D \
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)
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#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
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// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
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static const uint8_t PROGMEM fn_layer[] = {
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0, // Fn0
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1, // Fn1
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2, // Fn2
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3, // Fn3
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3, // Fn4
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0, // Fn5
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0, // Fn6
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0 // Fn7
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};
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// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
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// See layer.c for details.
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static const uint8_t PROGMEM fn_keycode[] = {
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KC_NO, // Fn0
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KC_NO, // Fn1
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KC_SLSH, // Fn2
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KC_SCLN, // Fn3
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KC_NO, // Fn4
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KC_NO, // Fn5
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KC_NO, // Fn6
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KC_NO // Fn7
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};
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#ifdef PLAIN_MAP
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
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* `-----------------------------------------------------------'
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*/
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KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
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LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
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#if defined(KEYMAP_PLAIN)
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#include "keymap_plain.h"
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#elif defined(KEYMAP_POKER)
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#include "keymap_poker.h"
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#else
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Funky
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*/
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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@ -134,7 +98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |-----------------------------------------------------------|
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* |Shift | | | | | | +| -|End|PgD|Dow|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui |App |xxx |
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* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 |
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* `-----------------------------------------------------------'
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*/
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KEYMAP_ANSI(
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@ -142,7 +106,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \
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LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
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LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1),
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
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/* Layer 2: Vi mode (Slash)
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* ,-----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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@ -151,7 +115,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |-----------------------------------------------------------|
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* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
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* |-----------------------------------------------------------|
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* |Shift | | | | | |Hom|PgD|PgU|End|xxx|Shift |
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* |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
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* `-----------------------------------------------------------'
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@ -160,7 +124,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
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TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \
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LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
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LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT, \
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LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
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/* Layer 3: Mouse mode (Semicolon/App)
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* ,-----------------------------------------------------------.
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@ -168,35 +132,77 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |-----------------------------------------------------------|
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* |Tab | | | | | |MwL|MwD|MwU|MwR| | | | |
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* |-----------------------------------------------------------|
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* |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|xxx| |Return |
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* |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return |
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* |-----------------------------------------------------------|
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* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space | |xxx |xxx | |
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* |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | |
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* `-----------------------------------------------------------'
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* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
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*/
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KEYMAP_ANSI(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
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TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \
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LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \
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LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
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LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \
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LCTL,LGUI,LALT, BTN1, NO, FN4, FN4, NO ),
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#endif
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LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ),
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};
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/*
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* Fn action definition
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*/
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static const uint16_t PROGMEM fn_actions[] = {
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ACTION_LAYER_DEFAULT, // FN0
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ACTION_LAYER_SET(1), // FN1
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ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash
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ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon
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ACTION_LAYER_SET(3), // FN4
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};
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#endif
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uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
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{
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return KEYCODE(layer, row, col);
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}
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uint8_t keymap_fn_layer(uint8_t index)
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{
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return pgm_read_byte(&fn_layer[index]);
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}
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uint8_t keymap_fn_keycode(uint8_t index)
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{
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return pgm_read_byte(&fn_keycode[index]);
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/* convert keycode to action */
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action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
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uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));
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// TODO: move to action.c ?
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/* Transparently use default layer */
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if (key == KC_TRANSPARENT) {
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key = (pgm_read_byte(&keymaps[(default_layer)][(row)][(col)]));
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}
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action_t action;
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switch (key) {
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case KC_A ... KC_EXSEL:
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action.code = ACTION_KEY(key);
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break;
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case KC_LCTRL ... KC_LGUI:
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action.code = ACTION_LMOD(key);
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break;
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case KC_RCTRL ... KC_RGUI:
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action.code = ACTION_RMOD(key);
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break;
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case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
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action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
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break;
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case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
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action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
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break;
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case KC_MS_UP ... KC_MS_ACCEL2:
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action.code = ACTION_MOUSEKEY(key);
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break;
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case KC_FN0 ... KC_FN31:
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if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
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action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
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} else {
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action.code = ACTION_NO;
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}
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break;
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case KC_NO ... KC_UNDEFINED:
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default:
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action.code = ACTION_NO;
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break;
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}
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return action;
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}
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@ -0,0 +1,24 @@
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Plain
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*/
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
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* `-----------------------------------------------------------'
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*/
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KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
|
||||
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
|
||||
};
|
||||
|
|
@ -0,0 +1,88 @@
|
|||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* Poker Layer
|
||||
*/
|
||||
/* Layer x000: Poker Default Layer
|
||||
* ,-----------------------------------------------------------.
|
||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|
||||
* |-----------------------------------------------------------|
|
||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* Layer x001: Poker with Arrow */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
|
||||
/* Layer x010: Poker with Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x011: Poker with Arrow and Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
|
||||
/*
|
||||
* Poker Momentary Fn Layer
|
||||
*/
|
||||
/* Layer x100: Poker Default + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x101: Poker with Arrow + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
|
||||
/* Layer x110: Poker with Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x111: Poker with Arrow and Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
|
||||
};
|
||||
|
||||
/*
|
||||
* Fn action definition
|
||||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
|
||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
|
||||
};
|
||||
|
Loading…
Reference in New Issue