Add PS2_MOUSE_ROTATE to compensate for device orientation (#8650)
* Add PS2_MOUSE_ROTATE to compensate for device orientation * fixup! Add PS2_MOUSE_ROTATE to compensate for device orientation * Reformat with IndentPPDirectives: AfterHash as per #6316master
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@ -266,6 +266,25 @@ To reverse the scroll axes you can put:
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into config.h.
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into config.h.
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### Rotate Mouse Axes :id=rotate-mouse-axes
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Transform the output of the device with a clockwise rotation of 90, 180, or 270
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degrees.
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When compensating for device orientation, rotate the output the same amount in
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the opposite direction. E.g. if the normal device orientation is considered to
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be North-facing, compensate as follows:
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```c
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#define PS2_MOUSE_ROTATE 270 /* Compensate for East-facing device orientation. */
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```
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```c
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#define PS2_MOUSE_ROTATE 180 /* Compensate for South-facing device orientation. */
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```
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```c
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#define PS2_MOUSE_ROTATE 90 /* Compensate for West-facing device orientation. */
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```
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### Debug Settings :id=debug-settings
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### Debug Settings :id=debug-settings
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To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
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To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
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@ -157,6 +157,21 @@ static inline void ps2_mouse_convert_report_to_hid(report_mouse_t *mouse_report)
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// invert coordinate of y to conform to USB HID mouse
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// invert coordinate of y to conform to USB HID mouse
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mouse_report->y = -mouse_report->y;
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mouse_report->y = -mouse_report->y;
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#endif
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#endif
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#ifdef PS2_MOUSE_ROTATE
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int8_t x = mouse_report->x;
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int8_t y = mouse_report->y;
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# if PS2_MOUSE_ROTATE == 90
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mouse_report->x = y;
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mouse_report->y = -x;
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# elif PS2_MOUSE_ROTATE == 180
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mouse_report->x = -x;
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mouse_report->y = -y;
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# elif PS2_MOUSE_ROTATE == 270
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mouse_report->x = -y;
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mouse_report->y = x;
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# endif
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#endif
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}
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}
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static inline void ps2_mouse_clear_report(report_mouse_t *mouse_report) {
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static inline void ps2_mouse_clear_report(report_mouse_t *mouse_report) {
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