[Keymap] Architeutis Dux keymap (#14728)

master
Dalius Dobravolskas 2021-10-11 12:55:20 +03:00 committed by GitHub
parent b64ea02d9b
commit 0633bc9a8b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 667 additions and 0 deletions

View File

@ -0,0 +1,32 @@
/*
Copyright 2021 Dalius Dobravolskas <dalius.dobravolskas@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define UNICODE_SELECTED_MODES UC_MAC, UC_LNX
#define MOUSEKEY_INTERVAL 12
#define MOUSEKEY_MAX_SPEED 6
#define MOUSEKEY_TIME_TO_MAX 50
#define MOUSEKEY_DELAY 20
// It makes sense to use the same delay for the mouseweel
#define MOUSEKEY_WHEEL_DELAY 100
// The default is 100
#define MOUSEKEY_WHEEL_INTERVAL 50
// The default is 40
#define MOUSEKEY_WHEEL_TIME_TO_MAX 100

View File

@ -0,0 +1,349 @@
/* Copyright 2021 @daliusd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "oneshot.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layers {
_QWERTY,
_SYM,
_NAV,
_NUMB,
_TMUX,
_MOUSE,
_MISC,
_FUNC,
};
enum custom_keycodes {
TM_NEXT = SAFE_RANGE,
TM_PREV,
TM_LEFT,
TM_RIGHT,
TM_NEW,
TM_SLCT,
TM_SRCH,
TM_URL,
OS_CTRL,
OS_ALT,
OS_GUI,
OS_TMUX,
OS_MISC,
OS_FUNC,
};
// Shortcut to make keymap more readable
#define L_NAV MO(_NAV)
#define L_SYM MO(_SYM)
#define L_MOUSE TG(_MOUSE)
#define K_PRINT (QK_LCTL | QK_LSFT | QK_LGUI | KC_4)
enum unicode_names {
SNEK,
EURO,
LT_S_A,
LT_L_A,
LT_S_C,
LT_L_C,
LT_S_E1,
LT_L_E1,
LT_S_E2,
LT_L_E2,
LT_S_I,
LT_L_I,
LT_S_S,
LT_L_S,
LT_S_U1,
LT_L_U1,
LT_S_U2,
LT_L_U2,
LT_S_Z,
LT_L_Z,
LT_OB,
LT_CB,
};
const uint32_t PROGMEM unicode_map[] = {
[SNEK] = 0x1F40D, // 🐍
[EURO] = 0x20ac, // €
[LT_S_A] = 0x105, // ą
[LT_L_A] = 0x104, // Ą
[LT_S_C] = 0x10d, // č
[LT_L_C] = 0x10c, // Č
[LT_S_E1] = 0x119, // ę
[LT_L_E1] = 0x118, // Ę
[LT_S_E2] = 0x117, // ė
[LT_L_E2] = 0x116, // Ė
[LT_S_I] = 0x12f, // į
[LT_L_I] = 0x12e, // Į
[LT_S_S] = 0x161, // š
[LT_L_S] = 0x160, // Š'
[LT_S_U1] = 0x173, // ų
[LT_L_U1] = 0x172, // Ų
[LT_S_U2] = 0x16b, // ū
[LT_L_U2] = 0x16a, // Ū
[LT_S_Z] = 0x17e, // ž
[LT_L_Z] = 0x17d, // Ž
[LT_OB] = 0x201e, // „
[LT_CB] = 0x201c, // “
};
#define K_SNEK X(SNEK)
#define K_EURO X(EURO)
#define K_LT_A XP(LT_S_A, LT_L_A)
#define K_LT_C XP(LT_S_C, LT_L_C)
#define K_LT_E1 XP(LT_S_E1, LT_L_E1)
#define K_LT_E2 XP(LT_S_E2, LT_L_E2)
#define K_LT_I XP(LT_S_I, LT_L_I)
#define K_LT_S XP(LT_S_S, LT_L_S)
#define K_LT_U1 XP(LT_S_U1, LT_L_U1)
#define K_LT_U2 XP(LT_S_U2, LT_L_U2)
#define K_LT_Z XP(LT_S_Z, LT_L_Z)
#define K_LT_OB X(LT_OB)
#define K_LT_CB X(LT_CB)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
KC_Q ,KC_W ,KC_E ,KC_R ,KC_T, KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
L_NAV , KC_SPC , KC_LSFT , L_SYM
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_SYM] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
KC_EXLM ,KC_AT ,KC_HASH ,KC_DLR ,KC_PERC , KC_CIRC ,KC_AMPR ,KC_ASTR ,KC_LPRN ,KC_RPRN ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_GRV ,KC_PLUS ,KC_LBRC ,KC_RBRC ,K_LT_OB , KC_MINS ,OS_ALT ,OS_CTRL ,OS_GUI ,KC_PIPE ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
K_SNEK ,KC_EQL ,KC_LCBR ,KC_RCBR ,K_LT_CB , KC_UNDS ,KC_QUOT ,KC_DQT ,K_EURO ,KC_BSLS ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
_______ , _______ , _______ , _______
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_NAV] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
KC_TILDE,L_MOUSE ,OS_FUNC ,OS_MISC ,OS_TMUX , K_LT_A ,K_LT_C ,K_LT_E1 ,K_LT_E2 ,K_LT_I ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_TAB ,OS_GUI ,OS_CTRL ,OS_ALT ,KC_ENT , KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,KC_END ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_DELT ,KC_BSPC ,KC_ESC ,KC_PGDN ,KC_PGUP , KC_HOME ,K_LT_S ,K_LT_U1 ,K_LT_U2 ,K_LT_Z ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
_______ , _______ , _______ , _______
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_NUMB] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 , XXXXXXX ,OS_ALT ,OS_CTRL ,OS_GUI ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
KC_DELT ,KC_BSPC ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
_______ , _______ , _______ , _______
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_TMUX] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,TM_URL ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , TM_LEFT ,TM_NEXT ,TM_PREV ,TM_RIGHT,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , TM_NEW ,TM_SLCT ,XXXXXXX ,XXXXXXX ,TM_SRCH ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_MOUSE] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,L_MOUSE ,KC_MS_U ,KC_BTN3 ,KC_WH_U , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,KC_MS_L ,KC_MS_D ,KC_MS_R ,KC_WH_D , XXXXXXX ,KC_LALT ,KC_LCTL ,KC_LGUI ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,KC_ESC ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
KC_BTN1 , KC_BTN2 , XXXXXXX , XXXXXXX
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_MISC] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
RESET ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_BRID ,KC_BRIU ,XXXXXXX ,KC_PSCR ,K_PRINT ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,DEBUG ,XXXXXXX ,XXXXXXX , KC_MPRV ,KC_MPLY ,XXXXXXX ,KC_MNXT ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_VOLD ,KC_VOLU ,XXXXXXX ,XXXXXXX ,UC_MOD ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
// └────────┘ └────────┘ └────────┘ └────────┘
),
[_FUNC] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,
//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_F11 ,KC_F12 ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
// └────────┘ └────────┘ └────────┘ └────────┘
),
};
#define TMUX_PREFIX SS_DOWN(X_LCTL) "b" SS_UP(X_LCTL)
bool is_oneshot_cancel_key(uint16_t keycode) {
switch (keycode) {
case L_SYM:
case L_NAV:
return true;
default:
return false;
}
}
bool is_oneshot_layer_cancel_key(uint16_t keycode) {
switch (keycode) {
case L_SYM:
case L_NAV:
return true;
default:
return false;
}
}
bool is_oneshot_ignored_key(uint16_t keycode) {
switch (keycode) {
case L_SYM:
case L_NAV:
case OS_CTRL:
case OS_ALT:
case OS_GUI:
case OS_TMUX:
case OS_MISC:
case KC_LSFT:
return true;
default:
return false;
}
}
bool is_oneshot_mod_key(uint16_t keycode) {
switch (keycode) {
case OS_CTRL:
case OS_ALT:
case OS_GUI:
return true;
default:
return false;
}
}
oneshot_state os_ctrl_state = os_up_unqueued;
oneshot_state os_alt_state = os_up_unqueued;
oneshot_state os_cmd_state = os_up_unqueued;
oneshot_state os_tmux_state = os_up_unqueued;
oneshot_state os_misc_state = os_up_unqueued;
oneshot_state os_func_state = os_up_unqueued;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
update_oneshot(
&os_ctrl_state, KC_LCTL, OS_CTRL,
keycode, record
);
update_oneshot(
&os_alt_state, KC_LALT, OS_ALT,
keycode, record
);
update_oneshot(
&os_cmd_state, KC_LGUI, OS_GUI,
keycode, record
);
bool handled = true;
handled = update_oneshot_layer(
&os_tmux_state, _TMUX, OS_TMUX,
keycode, record
) & handled;
handled = update_oneshot_layer(
&os_misc_state, _MISC, OS_MISC,
keycode, record
) & handled;
handled = update_oneshot_layer(
&os_func_state, _FUNC, OS_FUNC,
keycode, record
) & handled;
if (!handled) return false;
switch (keycode) {
case TM_LEFT:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX "<");
return false;
case TM_RIGHT:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX ">");
return false;
case TM_NEXT:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX "n");
return false;
case TM_PREV:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX "p");
return false;
case TM_NEW:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX "c");
return false;
case TM_SLCT:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX "[");
return false;
case TM_SRCH:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX "\t");
return false;
case TM_URL:
if (!record->event.pressed) return true;
SEND_STRING(TMUX_PREFIX SS_LCTL("u"));
return false;
}
return true;
}
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _SYM, _NAV, _NUMB);
}

View File

@ -0,0 +1,195 @@
/* Copyright 2021 @daliusd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "print.h"
#include "oneshot.h"
void update_oneshot(
oneshot_state *state,
uint16_t mod,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
) {
if (keycode == trigger) {
if (record->event.pressed) {
// Trigger keydown
if (*state == os_up_unqueued) {
register_code(mod);
}
*state = os_down_unused;
dprintf("trigger down (on?), mod: %d, ? -> os_down_unused\n", mod);
} else {
// Trigger keyup
switch (*state) {
case os_down_unused:
// If we didn't use the mod while trigger was held, queue it.
*state = os_up_queued;
dprintf("trigger up, mod: %d, os_down_unused -> os_up_queued\n", mod);
break;
case os_down_used:
// If we did use the mod while trigger was held, unregister it.
*state = os_up_unqueued;
unregister_code(mod);
dprintf("trigger up (off), mod: %d, os_down_used -> os_up_unqueued\n", mod);
break;
default:
break;
}
}
} else {
if (record->event.pressed) {
if (is_oneshot_cancel_key(keycode) && *state != os_up_unqueued) {
// Cancel oneshot on designated cancel keydown.
*state = os_up_unqueued;
unregister_code(mod);
dprintf("cancel (off), mod: %d, ? -> os_up_unqueued\n", mod);
}
if (!is_oneshot_ignored_key(keycode)) {
switch (*state) {
case os_up_queued:
*state = os_up_queued_used;
dprintf("key up (off), mod: %d, os_up_queued -> os_up_queued_used\n", mod);
break;
case os_up_queued_used:
*state = os_up_unqueued;
unregister_code(mod);
dprintf("key up (off), mod: %d, os_up_queued_used -> os_up_unqueued\n", mod);
break;
default:
break;
}
}
} else {
if (!is_oneshot_ignored_key(keycode)) {
// On non-ignored keyup, consider the oneshot used.
switch (*state) {
case os_down_unused:
*state = os_down_used;
dprintf("key up, mod: %d, os_down_unused -> os_down_used\n", mod);
break;
case os_up_queued:
*state = os_up_unqueued;
unregister_code(mod);
dprintf("key up (off), mod: %d, os_up_queued -> os_up_unqueued\n", mod);
break;
case os_up_queued_used:
*state = os_up_unqueued;
unregister_code(mod);
dprintf("key up (off), mod: %d, os_up_queued_used -> os_up_unqueued\n", mod);
break;
default:
break;
}
}
}
}
}
bool update_oneshot_layer(
oneshot_state *state,
uint16_t layer,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
) {
if (keycode == trigger) {
if (record->event.pressed) {
// Trigger keydown
if (*state == os_up_unqueued) {
layer_on(layer);
}
*state = os_down_unused;
dprintf("trigger down (on?), layer: %d, ? -> os_down_unused\n", layer);
return false;
} else {
// Trigger keyup
switch (*state) {
case os_down_unused:
// If we didn't use the layer while trigger was held, queue it.
*state = os_up_queued;
dprintf("trigger up, layer: %d, os_down_unused -> os_up_queued\n", layer);
return false;
case os_down_used:
// If we did use the layer while trigger was held, turn off it.
*state = os_up_unqueued;
layer_off(layer);
dprintf("trigger up (off), layer: %d, os_down_used -> os_up_unqueued\n", layer);
return false;
default:
break;
}
}
} else {
if (record->event.pressed) {
if (is_oneshot_layer_cancel_key(keycode) && *state != os_up_unqueued) {
// Cancel oneshot layer on designated cancel keydown.
*state = os_up_unqueued;
layer_off(layer);
dprintf("cancel (off), layer: %d, ? -> os_up_unqueued\n", layer);
return false;
}
uint8_t key_layer = read_source_layers_cache(record->event.key);
if (key_layer == layer) {
// On non-ignored keyup, consider the oneshot used.
switch (*state) {
case os_down_unused:
*state = os_down_used;
dprintf("key down, layer: %d, os_down_unused -> os_down_used\n", layer);
return true;
case os_up_queued:
if (is_oneshot_mod_key(keycode)) {
*state = os_up_unqueued;
layer_off(layer);
dprintf("key down, layer: %d, os_up_queued -> os_up_unqueued\n", layer);
return false;
} else {
*state = os_up_queued_used;
dprintf("key down, layer: %d, os_up_queued -> os_up_queued_used\n", layer);
}
return true;
case os_up_queued_used:
*state = os_up_unqueued;
layer_off(layer);
dprintf("key down (off), layer: %d, os_up_queued_used -> os_up_unqueued\n", layer);
return false;
default:
break;
}
}
} else {
// Ignore key ups from other layers
uint8_t key_layer = read_source_layers_cache(record->event.key);
if (key_layer == layer) {
// On non-ignored keyup, consider the oneshot used.
switch (*state) {
case os_up_queued:
*state = os_up_unqueued;
layer_off(layer);
dprintf("key up (off), layer: %d, os_up_queued -> os_up_unqueued\n", layer);
return true;
case os_up_queued_used:
*state = os_up_unqueued;
layer_off(layer);
dprintf("key up (off), layer: %d, os_up_queued_used -> os_up_unqueued\n", layer);
return true;
default:
break;
}
}
}
}
return true;
}

View File

@ -0,0 +1,65 @@
/* Copyright 2021 @daliusd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include QMK_KEYBOARD_H
// Represents the four states a oneshot key can be in
typedef enum {
os_up_unqueued,
os_up_queued,
os_up_queued_used,
os_down_unused,
os_down_used,
} oneshot_state;
// Custom oneshot mod implementation that doesn't rely on timers. If a mod is
// used while it is held it will be unregistered on keyup as normal, otherwise
// it will be queued and only released after the next non-mod keyup.
void update_oneshot(
oneshot_state *state,
uint16_t mod,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
);
// Oneshot implementation for layers
bool update_oneshot_layer(
oneshot_state *state,
uint16_t layer,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
);
// To be implemented by the consumer. Layers one shot implementation needs to
// know which keys are used as oneshot mods
bool is_oneshot_mod_key(
uint16_t keycode
);
// To be implemented by the consumer. Defines keys to cancel oneshot mods.
bool is_oneshot_cancel_key(uint16_t keycode);
// To be implemented by the consumer. Defines keys to cancel oneshot layers.
bool is_oneshot_layer_cancel_key(uint16_t keycode);
// To be implemented by the consumer. Defines keys to ignore when determining
// whether a oneshot mod has been used. Setting this to modifiers and layer
// change keys allows stacking multiple oneshot modifiers, and carrying them
// between layers.
bool is_oneshot_ignored_key(uint16_t keycode);

View File

@ -0,0 +1,21 @@
# My 34 keys layout
This are my principles for layout:
* I am using Callum style layout. Here you can read explanation by
Callum himself and his reasoning for not using mod-tap:
[here](../../../../users/callum/readme.md)
* There should be only one way to type key. Key can be on
different layer but it must maintain its physical location.
* The less features are used the better.
* trilayer is cool.
* There is 🐍 key for no reason.
As well I have added one shot layers compatible with Callum's one
shot keys.
There is simple TMUX layer as well.

View File

@ -0,0 +1,5 @@
UNICODE_ENABLE = no
UNICODEMAP_ENABLE = yes
#CONSOLE_ENABLE = yes
SRC += oneshot.c