[Keymap] Architeutis Dux keymap (#14728)
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/*
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Copyright 2021 Dalius Dobravolskas <dalius.dobravolskas@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define UNICODE_SELECTED_MODES UC_MAC, UC_LNX
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#define MOUSEKEY_INTERVAL 12
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#define MOUSEKEY_MAX_SPEED 6
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#define MOUSEKEY_TIME_TO_MAX 50
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#define MOUSEKEY_DELAY 20
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// It makes sense to use the same delay for the mouseweel
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#define MOUSEKEY_WHEEL_DELAY 100
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// The default is 100
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#define MOUSEKEY_WHEEL_INTERVAL 50
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// The default is 40
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#define MOUSEKEY_WHEEL_TIME_TO_MAX 100
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/* Copyright 2021 @daliusd
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "oneshot.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layers {
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_QWERTY,
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_SYM,
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_NAV,
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_NUMB,
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_TMUX,
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_MOUSE,
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_MISC,
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_FUNC,
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};
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enum custom_keycodes {
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TM_NEXT = SAFE_RANGE,
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TM_PREV,
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TM_LEFT,
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TM_RIGHT,
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TM_NEW,
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TM_SLCT,
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TM_SRCH,
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TM_URL,
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OS_CTRL,
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OS_ALT,
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OS_GUI,
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OS_TMUX,
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OS_MISC,
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OS_FUNC,
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};
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// Shortcut to make keymap more readable
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#define L_NAV MO(_NAV)
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#define L_SYM MO(_SYM)
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#define L_MOUSE TG(_MOUSE)
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#define K_PRINT (QK_LCTL | QK_LSFT | QK_LGUI | KC_4)
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enum unicode_names {
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SNEK,
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EURO,
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LT_S_A,
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LT_L_A,
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LT_S_C,
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LT_L_C,
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LT_S_E1,
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LT_L_E1,
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LT_S_E2,
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LT_L_E2,
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LT_S_I,
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LT_L_I,
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LT_S_S,
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LT_L_S,
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LT_S_U1,
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LT_L_U1,
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LT_S_U2,
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LT_L_U2,
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LT_S_Z,
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LT_L_Z,
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LT_OB,
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LT_CB,
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};
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const uint32_t PROGMEM unicode_map[] = {
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[SNEK] = 0x1F40D, // 🐍
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[EURO] = 0x20ac, // €
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[LT_S_A] = 0x105, // ą
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[LT_L_A] = 0x104, // Ą
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[LT_S_C] = 0x10d, // č
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[LT_L_C] = 0x10c, // Č
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[LT_S_E1] = 0x119, // ę
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[LT_L_E1] = 0x118, // Ę
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[LT_S_E2] = 0x117, // ė
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[LT_L_E2] = 0x116, // Ė
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[LT_S_I] = 0x12f, // į
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[LT_L_I] = 0x12e, // Į
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[LT_S_S] = 0x161, // š
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[LT_L_S] = 0x160, // Š'
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[LT_S_U1] = 0x173, // ų
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[LT_L_U1] = 0x172, // Ų
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[LT_S_U2] = 0x16b, // ū
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[LT_L_U2] = 0x16a, // Ū
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[LT_S_Z] = 0x17e, // ž
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[LT_L_Z] = 0x17d, // Ž
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[LT_OB] = 0x201e, // „
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[LT_CB] = 0x201c, // “
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};
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#define K_SNEK X(SNEK)
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#define K_EURO X(EURO)
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#define K_LT_A XP(LT_S_A, LT_L_A)
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#define K_LT_C XP(LT_S_C, LT_L_C)
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#define K_LT_E1 XP(LT_S_E1, LT_L_E1)
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#define K_LT_E2 XP(LT_S_E2, LT_L_E2)
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#define K_LT_I XP(LT_S_I, LT_L_I)
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#define K_LT_S XP(LT_S_S, LT_L_S)
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#define K_LT_U1 XP(LT_S_U1, LT_L_U1)
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#define K_LT_U2 XP(LT_S_U2, LT_L_U2)
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#define K_LT_Z XP(LT_S_Z, LT_L_Z)
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#define K_LT_OB X(LT_OB)
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#define K_LT_CB X(LT_CB)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
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KC_Q ,KC_W ,KC_E ,KC_R ,KC_T, KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH,
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//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
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L_NAV , KC_SPC , KC_LSFT , L_SYM
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// └────────┘ └────────┘ └────────┘ └────────┘
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),
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[_SYM] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
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KC_EXLM ,KC_AT ,KC_HASH ,KC_DLR ,KC_PERC , KC_CIRC ,KC_AMPR ,KC_ASTR ,KC_LPRN ,KC_RPRN ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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KC_GRV ,KC_PLUS ,KC_LBRC ,KC_RBRC ,K_LT_OB , KC_MINS ,OS_ALT ,OS_CTRL ,OS_GUI ,KC_PIPE ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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K_SNEK ,KC_EQL ,KC_LCBR ,KC_RCBR ,K_LT_CB , KC_UNDS ,KC_QUOT ,KC_DQT ,K_EURO ,KC_BSLS ,
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//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
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_______ , _______ , _______ , _______
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// └────────┘ └────────┘ └────────┘ └────────┘
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),
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[_NAV] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
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KC_TILDE,L_MOUSE ,OS_FUNC ,OS_MISC ,OS_TMUX , K_LT_A ,K_LT_C ,K_LT_E1 ,K_LT_E2 ,K_LT_I ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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KC_TAB ,OS_GUI ,OS_CTRL ,OS_ALT ,KC_ENT , KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,KC_END ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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KC_DELT ,KC_BSPC ,KC_ESC ,KC_PGDN ,KC_PGUP , KC_HOME ,K_LT_S ,K_LT_U1 ,K_LT_U2 ,K_LT_Z ,
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//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
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_______ , _______ , _______ , _______
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// └────────┘ └────────┘ └────────┘ └────────┘
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),
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[_NUMB] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
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KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 , XXXXXXX ,OS_ALT ,OS_CTRL ,OS_GUI ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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KC_DELT ,KC_BSPC ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
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//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
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_______ , _______ , _______ , _______
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// └────────┘ └────────┘ └────────┘ └────────┘
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),
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[_TMUX] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
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XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,TM_URL ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , TM_LEFT ,TM_NEXT ,TM_PREV ,TM_RIGHT,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , TM_NEW ,TM_SLCT ,XXXXXXX ,XXXXXXX ,TM_SRCH ,
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//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
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XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
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// └────────┘ └────────┘ └────────┘ └────────┘
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),
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[_MOUSE] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
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XXXXXXX ,L_MOUSE ,KC_MS_U ,KC_BTN3 ,KC_WH_U , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,KC_MS_L ,KC_MS_D ,KC_MS_R ,KC_WH_D , XXXXXXX ,KC_LALT ,KC_LCTL ,KC_LGUI ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,KC_ESC ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
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//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
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KC_BTN1 , KC_BTN2 , XXXXXXX , XXXXXXX
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// └────────┘ └────────┘ └────────┘ └────────┘
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),
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[_MISC] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
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RESET ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_BRID ,KC_BRIU ,XXXXXXX ,KC_PSCR ,K_PRINT ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,DEBUG ,XXXXXXX ,XXXXXXX , KC_MPRV ,KC_MPLY ,XXXXXXX ,KC_MNXT ,XXXXXXX ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_VOLD ,KC_VOLU ,XXXXXXX ,XXXXXXX ,UC_MOD ,
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//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
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XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
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// └────────┘ └────────┘ └────────┘ └────────┘
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),
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[_FUNC] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┐
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XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,
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//├────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┤
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XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_F11 ,KC_F12 ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
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//└────────┴────────┴────────┴────┬───┴────┬───┼────────┐ ┌────────┼───┬────┴───┬────┴────────┴────────┴────────┘
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XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
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// └────────┘ └────────┘ └────────┘ └────────┘
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),
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};
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#define TMUX_PREFIX SS_DOWN(X_LCTL) "b" SS_UP(X_LCTL)
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bool is_oneshot_cancel_key(uint16_t keycode) {
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switch (keycode) {
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case L_SYM:
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case L_NAV:
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return true;
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default:
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return false;
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}
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}
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bool is_oneshot_layer_cancel_key(uint16_t keycode) {
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switch (keycode) {
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case L_SYM:
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case L_NAV:
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return true;
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default:
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return false;
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}
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}
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bool is_oneshot_ignored_key(uint16_t keycode) {
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switch (keycode) {
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case L_SYM:
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case L_NAV:
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case OS_CTRL:
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case OS_ALT:
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case OS_GUI:
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case OS_TMUX:
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case OS_MISC:
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case KC_LSFT:
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return true;
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default:
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return false;
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}
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}
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bool is_oneshot_mod_key(uint16_t keycode) {
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switch (keycode) {
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case OS_CTRL:
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case OS_ALT:
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case OS_GUI:
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return true;
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default:
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return false;
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}
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}
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oneshot_state os_ctrl_state = os_up_unqueued;
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oneshot_state os_alt_state = os_up_unqueued;
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oneshot_state os_cmd_state = os_up_unqueued;
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oneshot_state os_tmux_state = os_up_unqueued;
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oneshot_state os_misc_state = os_up_unqueued;
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oneshot_state os_func_state = os_up_unqueued;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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update_oneshot(
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&os_ctrl_state, KC_LCTL, OS_CTRL,
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keycode, record
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);
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update_oneshot(
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&os_alt_state, KC_LALT, OS_ALT,
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keycode, record
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);
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update_oneshot(
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&os_cmd_state, KC_LGUI, OS_GUI,
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keycode, record
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);
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bool handled = true;
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handled = update_oneshot_layer(
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&os_tmux_state, _TMUX, OS_TMUX,
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keycode, record
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) & handled;
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handled = update_oneshot_layer(
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&os_misc_state, _MISC, OS_MISC,
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keycode, record
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) & handled;
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handled = update_oneshot_layer(
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&os_func_state, _FUNC, OS_FUNC,
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keycode, record
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) & handled;
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if (!handled) return false;
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switch (keycode) {
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case TM_LEFT:
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if (!record->event.pressed) return true;
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SEND_STRING(TMUX_PREFIX "<");
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return false;
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case TM_RIGHT:
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if (!record->event.pressed) return true;
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SEND_STRING(TMUX_PREFIX ">");
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return false;
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case TM_NEXT:
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if (!record->event.pressed) return true;
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SEND_STRING(TMUX_PREFIX "n");
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return false;
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case TM_PREV:
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if (!record->event.pressed) return true;
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SEND_STRING(TMUX_PREFIX "p");
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return false;
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case TM_NEW:
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if (!record->event.pressed) return true;
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SEND_STRING(TMUX_PREFIX "c");
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return false;
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case TM_SLCT:
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if (!record->event.pressed) return true;
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SEND_STRING(TMUX_PREFIX "[");
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return false;
|
||||
case TM_SRCH:
|
||||
if (!record->event.pressed) return true;
|
||||
SEND_STRING(TMUX_PREFIX "\t");
|
||||
return false;
|
||||
case TM_URL:
|
||||
if (!record->event.pressed) return true;
|
||||
SEND_STRING(TMUX_PREFIX SS_LCTL("u"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
return update_tri_layer_state(state, _SYM, _NAV, _NUMB);
|
||||
}
|
|
@ -0,0 +1,195 @@
|
|||
/* Copyright 2021 @daliusd
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "print.h"
|
||||
#include "oneshot.h"
|
||||
|
||||
void update_oneshot(
|
||||
oneshot_state *state,
|
||||
uint16_t mod,
|
||||
uint16_t trigger,
|
||||
uint16_t keycode,
|
||||
keyrecord_t *record
|
||||
) {
|
||||
if (keycode == trigger) {
|
||||
if (record->event.pressed) {
|
||||
// Trigger keydown
|
||||
if (*state == os_up_unqueued) {
|
||||
register_code(mod);
|
||||
}
|
||||
*state = os_down_unused;
|
||||
dprintf("trigger down (on?), mod: %d, ? -> os_down_unused\n", mod);
|
||||
} else {
|
||||
// Trigger keyup
|
||||
switch (*state) {
|
||||
case os_down_unused:
|
||||
// If we didn't use the mod while trigger was held, queue it.
|
||||
*state = os_up_queued;
|
||||
dprintf("trigger up, mod: %d, os_down_unused -> os_up_queued\n", mod);
|
||||
break;
|
||||
case os_down_used:
|
||||
// If we did use the mod while trigger was held, unregister it.
|
||||
*state = os_up_unqueued;
|
||||
unregister_code(mod);
|
||||
dprintf("trigger up (off), mod: %d, os_down_used -> os_up_unqueued\n", mod);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (record->event.pressed) {
|
||||
if (is_oneshot_cancel_key(keycode) && *state != os_up_unqueued) {
|
||||
// Cancel oneshot on designated cancel keydown.
|
||||
*state = os_up_unqueued;
|
||||
unregister_code(mod);
|
||||
dprintf("cancel (off), mod: %d, ? -> os_up_unqueued\n", mod);
|
||||
}
|
||||
if (!is_oneshot_ignored_key(keycode)) {
|
||||
switch (*state) {
|
||||
case os_up_queued:
|
||||
*state = os_up_queued_used;
|
||||
dprintf("key up (off), mod: %d, os_up_queued -> os_up_queued_used\n", mod);
|
||||
break;
|
||||
case os_up_queued_used:
|
||||
*state = os_up_unqueued;
|
||||
unregister_code(mod);
|
||||
dprintf("key up (off), mod: %d, os_up_queued_used -> os_up_unqueued\n", mod);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!is_oneshot_ignored_key(keycode)) {
|
||||
// On non-ignored keyup, consider the oneshot used.
|
||||
switch (*state) {
|
||||
case os_down_unused:
|
||||
*state = os_down_used;
|
||||
dprintf("key up, mod: %d, os_down_unused -> os_down_used\n", mod);
|
||||
break;
|
||||
case os_up_queued:
|
||||
*state = os_up_unqueued;
|
||||
unregister_code(mod);
|
||||
dprintf("key up (off), mod: %d, os_up_queued -> os_up_unqueued\n", mod);
|
||||
break;
|
||||
case os_up_queued_used:
|
||||
*state = os_up_unqueued;
|
||||
unregister_code(mod);
|
||||
dprintf("key up (off), mod: %d, os_up_queued_used -> os_up_unqueued\n", mod);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool update_oneshot_layer(
|
||||
oneshot_state *state,
|
||||
uint16_t layer,
|
||||
uint16_t trigger,
|
||||
uint16_t keycode,
|
||||
keyrecord_t *record
|
||||
) {
|
||||
if (keycode == trigger) {
|
||||
if (record->event.pressed) {
|
||||
// Trigger keydown
|
||||
if (*state == os_up_unqueued) {
|
||||
layer_on(layer);
|
||||
}
|
||||
*state = os_down_unused;
|
||||
dprintf("trigger down (on?), layer: %d, ? -> os_down_unused\n", layer);
|
||||
return false;
|
||||
} else {
|
||||
// Trigger keyup
|
||||
switch (*state) {
|
||||
case os_down_unused:
|
||||
// If we didn't use the layer while trigger was held, queue it.
|
||||
*state = os_up_queued;
|
||||
dprintf("trigger up, layer: %d, os_down_unused -> os_up_queued\n", layer);
|
||||
return false;
|
||||
case os_down_used:
|
||||
// If we did use the layer while trigger was held, turn off it.
|
||||
*state = os_up_unqueued;
|
||||
layer_off(layer);
|
||||
dprintf("trigger up (off), layer: %d, os_down_used -> os_up_unqueued\n", layer);
|
||||
return false;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (record->event.pressed) {
|
||||
if (is_oneshot_layer_cancel_key(keycode) && *state != os_up_unqueued) {
|
||||
// Cancel oneshot layer on designated cancel keydown.
|
||||
*state = os_up_unqueued;
|
||||
layer_off(layer);
|
||||
dprintf("cancel (off), layer: %d, ? -> os_up_unqueued\n", layer);
|
||||
return false;
|
||||
}
|
||||
uint8_t key_layer = read_source_layers_cache(record->event.key);
|
||||
if (key_layer == layer) {
|
||||
// On non-ignored keyup, consider the oneshot used.
|
||||
switch (*state) {
|
||||
case os_down_unused:
|
||||
*state = os_down_used;
|
||||
dprintf("key down, layer: %d, os_down_unused -> os_down_used\n", layer);
|
||||
return true;
|
||||
case os_up_queued:
|
||||
if (is_oneshot_mod_key(keycode)) {
|
||||
*state = os_up_unqueued;
|
||||
layer_off(layer);
|
||||
dprintf("key down, layer: %d, os_up_queued -> os_up_unqueued\n", layer);
|
||||
return false;
|
||||
} else {
|
||||
*state = os_up_queued_used;
|
||||
dprintf("key down, layer: %d, os_up_queued -> os_up_queued_used\n", layer);
|
||||
}
|
||||
return true;
|
||||
case os_up_queued_used:
|
||||
*state = os_up_unqueued;
|
||||
layer_off(layer);
|
||||
dprintf("key down (off), layer: %d, os_up_queued_used -> os_up_unqueued\n", layer);
|
||||
return false;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Ignore key ups from other layers
|
||||
uint8_t key_layer = read_source_layers_cache(record->event.key);
|
||||
if (key_layer == layer) {
|
||||
// On non-ignored keyup, consider the oneshot used.
|
||||
switch (*state) {
|
||||
case os_up_queued:
|
||||
*state = os_up_unqueued;
|
||||
layer_off(layer);
|
||||
dprintf("key up (off), layer: %d, os_up_queued -> os_up_unqueued\n", layer);
|
||||
return true;
|
||||
case os_up_queued_used:
|
||||
*state = os_up_unqueued;
|
||||
layer_off(layer);
|
||||
dprintf("key up (off), layer: %d, os_up_queued_used -> os_up_unqueued\n", layer);
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
/* Copyright 2021 @daliusd
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Represents the four states a oneshot key can be in
|
||||
typedef enum {
|
||||
os_up_unqueued,
|
||||
os_up_queued,
|
||||
os_up_queued_used,
|
||||
os_down_unused,
|
||||
os_down_used,
|
||||
} oneshot_state;
|
||||
|
||||
// Custom oneshot mod implementation that doesn't rely on timers. If a mod is
|
||||
// used while it is held it will be unregistered on keyup as normal, otherwise
|
||||
// it will be queued and only released after the next non-mod keyup.
|
||||
void update_oneshot(
|
||||
oneshot_state *state,
|
||||
uint16_t mod,
|
||||
uint16_t trigger,
|
||||
uint16_t keycode,
|
||||
keyrecord_t *record
|
||||
);
|
||||
|
||||
// Oneshot implementation for layers
|
||||
bool update_oneshot_layer(
|
||||
oneshot_state *state,
|
||||
uint16_t layer,
|
||||
uint16_t trigger,
|
||||
uint16_t keycode,
|
||||
keyrecord_t *record
|
||||
);
|
||||
|
||||
// To be implemented by the consumer. Layers one shot implementation needs to
|
||||
// know which keys are used as oneshot mods
|
||||
bool is_oneshot_mod_key(
|
||||
uint16_t keycode
|
||||
);
|
||||
|
||||
// To be implemented by the consumer. Defines keys to cancel oneshot mods.
|
||||
bool is_oneshot_cancel_key(uint16_t keycode);
|
||||
|
||||
// To be implemented by the consumer. Defines keys to cancel oneshot layers.
|
||||
bool is_oneshot_layer_cancel_key(uint16_t keycode);
|
||||
|
||||
// To be implemented by the consumer. Defines keys to ignore when determining
|
||||
// whether a oneshot mod has been used. Setting this to modifiers and layer
|
||||
// change keys allows stacking multiple oneshot modifiers, and carrying them
|
||||
// between layers.
|
||||
bool is_oneshot_ignored_key(uint16_t keycode);
|
|
@ -0,0 +1,21 @@
|
|||
# My 34 keys layout
|
||||
|
||||
This are my principles for layout:
|
||||
|
||||
* I am using Callum style layout. Here you can read explanation by
|
||||
Callum himself and his reasoning for not using mod-tap:
|
||||
[here](../../../../users/callum/readme.md)
|
||||
|
||||
* There should be only one way to type key. Key can be on
|
||||
different layer but it must maintain its physical location.
|
||||
|
||||
* The less features are used the better.
|
||||
|
||||
* trilayer is cool.
|
||||
|
||||
* There is 🐍 key for no reason.
|
||||
|
||||
As well I have added one shot layers compatible with Callum's one
|
||||
shot keys.
|
||||
|
||||
There is simple TMUX layer as well.
|
|
@ -0,0 +1,5 @@
|
|||
UNICODE_ENABLE = no
|
||||
UNICODEMAP_ENABLE = yes
|
||||
#CONSOLE_ENABLE = yes
|
||||
|
||||
SRC += oneshot.c
|
Loading…
Reference in New Issue