[Keyboard] Squiggle (#9387)
* new keyboard for squiggle. * added pic and other layout. * updated readme. * following drashna's suggestions. * removed an empty line and right hand as master. * following fauxpark's suggestions. * following manna-harbour's suggestions. * trying to satisfy PR Lint keyboards * manna-harbour forgot to add it. * following fauxparx's suggestions. * following fauxpark's suggestions. * following fauxpark's suggestions.' ' * following fauxpark's suggestions. * following fauxpark''s suggestions. * upated info.json to represent the actual layouts. * following noroadsleft's suggestions.daktil_manuform
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/*
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Copyright 2020 Ibnu D. Aji
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x6955
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#define PRODUCT_ID 0x2073
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#define MANUFACTURER ibnuda
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#define PRODUCT squiggle
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#define USE_SERIAL
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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@ -0,0 +1,6 @@
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#pragma once
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#define COMBO_TERM 100
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#define COMBO_COUNT 38
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#define IGNORE_MOD_TAP_INTERRUPT
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#define PERMISSIVE_HOLD
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@ -0,0 +1,157 @@
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/* Copyright 2020 Ibnu D. Aji
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// enum for combos.
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enum combos {
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// left hand combinations.
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Q_W,
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W_E,
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E_R,
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Z_X,
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C_X,
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C_V,
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// right hand combinations.
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P_O,
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O_U,
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U_I,
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SLASH_DOT,
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DOT_COMMA,
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COMMA_M,
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// both hands combinations.
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SLASH_Z,
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COMMA_X,
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J_F,
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};
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enum {
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_BASE,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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// thumb keys.
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#define ALT_ENT ALT_T(KC_ENT)
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#define SFT_ESC SFT_T(KC_ESC)
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// home row mods.
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#define CT_S RCTL_T(KC_S)
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#define CT_L RCTL_T(KC_L)
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#define SH_A RSFT_T(KC_A)
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#define SH_SCLN RSFT_T(KC_SCLN)
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#define AL_D RALT_T(KC_D)
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#define AL_K RALT_T(KC_K)
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#define GU_G RGUI_T(KC_G)
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#define GU_H RGUI_T(KC_H)
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// layer toggle.
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#define LW_BSPC LT(_LOWER, KC_BSPC)
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#define RS_SPC LT(_RAISE, KC_SPC)
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// idk, man. not used, i guess.
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#define RAISE MO(_RAISE)
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#define LOWER MO(_LOWER)
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#define ADDDD MO(_ADJUST)
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#define MUIS MO(_MUIS)
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// common shortcuts for windows and linux that i use.
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#define NXTTAB LCTL(KC_PGDN)
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#define PRVTAB LCTL(KC_PGUP)
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#define UPTAB LCTL(LSFT(KC_PGUP))
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#define DNTAB LCTL(LSFT(KC_PGDN))
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#define NXTWIN LALT(KC_TAB)
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#define PRVWIN LALT(LSFT(KC_TAB))
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#define CALDL LCTL(LALT(KC_DELT))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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#define EXPLR LGUI(KC_E)
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#define LCKGUI LGUI(KC_L)
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#define CONPST LSFT(KC_INS)
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#define CLSGUI LALT(KC_F4)
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// left hand combinations.
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const uint16_t PROGMEM q_w_combo[] = {KC_Q, KC_W, COMBO_END};
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const uint16_t PROGMEM w_e_combo[] = {KC_W, KC_E, COMBO_END};
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const uint16_t PROGMEM e_r_combo[] = {KC_E, KC_R, COMBO_END};
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const uint16_t PROGMEM z_x_combo[] = {KC_Z, KC_X, COMBO_END};
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const uint16_t PROGMEM x_c_combo[] = {KC_X, KC_C, COMBO_END};
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const uint16_t PROGMEM c_v_combo[] = {KC_C, KC_V, COMBO_END};
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// right hand combinations.
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const uint16_t PROGMEM p_o_combo[] = {KC_P, KC_O, COMBO_END};
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const uint16_t PROGMEM o_u_combo[] = {KC_O, KC_U, COMBO_END};
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const uint16_t PROGMEM u_i_combo[] = {KC_U, KC_I, COMBO_END};
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const uint16_t PROGMEM slash_dot_combo[] = {KC_SLSH, KC_DOT, COMBO_END};
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const uint16_t PROGMEM dot_comma_combo[] = {KC_DOT, KC_COMM,COMBO_END};
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const uint16_t PROGMEM comma_m_combo[] = {KC_COMM, KC_M, COMBO_END};
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// both hand combinations.
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const uint16_t PROGMEM z_slash_combo[] = {KC_Z, KC_SLSH, COMBO_END};
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const uint16_t PROGMEM x_comma_combo[] = {KC_X, KC_COMM, COMBO_END};
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const uint16_t PROGMEM j_f_combo[] = {KC_F, KC_J, COMBO_END};
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combo_t key_combos[COMBO_COUNT] = {
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// left hand combinations.
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[Q_W] = COMBO(q_w_combo, KC_TAB),
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[W_E] = COMBO(w_e_combo, KC_DQT),
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[E_R] = COMBO(e_r_combo, KC_UNDS),
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[Z_X] = COMBO(z_x_combo, KC_ENT),
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[C_X] = COMBO(x_c_combo, LCTL(KC_W)),
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[C_V] = COMBO(c_v_combo, KC_DELT),
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// right hand combinations.
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[P_O] = COMBO(p_o_combo, KC_BSPC),
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[O_U] = COMBO(o_u_combo, KC_QUOT),
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[U_I] = COMBO(u_i_combo, KC_MINS),
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[SLASH_DOT] = COMBO(slash_dot_combo, KC_PIPE),
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[DOT_COMMA] = COMBO(dot_comma_combo, KC_APP),
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[COMMA_M] = COMBO(comma_m_combo, KC_DELT),
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// both hand combinations.
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[SLASH_Z] = COMBO(z_slash_combo, KC_HOME),
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[COMMA_X] = COMBO(x_comma_combo, KC_END),
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[J_F] = COMBO(j_f_combo, KC_ENT),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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SH_A, CT_S, AL_D, KC_F, GU_G, GU_H, KC_J, AL_K, CT_L, SH_SCLN,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,
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LW_BSPC,SFT_ESC, ALT_ENT,RS_SPC
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),
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[_RAISE] = LAYOUT(
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KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR, KC_BSLS,KC_7, KC_8, KC_9, KC_ASTR ,
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KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR, KC_EQL, KC_4, KC_5, KC_6, KC_0 ,
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KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS ,
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ADDDD, _______, ALT_ENT,RS_SPC
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),
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[_LOWER] = LAYOUT(
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KC_ESC, KC_QUES,KC_UNDS,KC_F1, KC_F2, KC_F3, KC_F4, KC_MINS,KC_SLSH,KC_BSPC ,
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KC_LSFT,KC_TAB, KC_PGUP,KC_F5, KC_F6, KC_F7, KC_F8, KC_HOME,KC_LALT,KC_ENT ,
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KC_CLCK,KC_SLCK,KC_PGDN,KC_F9, KC_F10, KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
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ADDDD, _______, KC_DELT,ADDDD
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),
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[_ADJUST] = LAYOUT(
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_______,EXPLR, KC_UP, PRVTAB, PRVWIN, NXTWIN, NXTTAB, _______,_______,LCKGUI,
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TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB, DNTAB, KC_ENT, KC_LGUI,_______,CALDL,
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_______,CLSGUI, _______,CONPST, RESET, _______,_______,_______,_______,_______,
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_______,_______, _______,_______
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),
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};
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# The default keymap for squiggle
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Because of the key count in this board is less than 40, it uses combo
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extensively.
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For example, to input `KC_TAB`, you have to press `KC_Q` and `KC_W`
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simultaneously.
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COMBO_ENABLE = yes
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#pragma once
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#define COMBO_TERM 100
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#define COMBO_COUNT 38
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#define IGNORE_MOD_TAP_INTERRUPT
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#define PERMISSIVE_HOLD
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@ -0,0 +1,157 @@
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/* Copyright 2020 Ibnu D. Aji
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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||||
* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// enum for combos.
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enum combos {
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// left hand combinations.
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Q_W,
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W_E,
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E_R,
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Z_X,
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C_X,
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C_V,
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// right hand combinations.
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P_O,
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O_U,
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U_I,
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SLASH_DOT,
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DOT_COMMA,
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COMMA_M,
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// both hands combinations.
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SLASH_Z,
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COMMA_X,
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J_F,
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};
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enum {
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_BASE,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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// thumb keys.
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#define ALT_ENT ALT_T(KC_ENT)
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#define SFT_ESC SFT_T(KC_ESC)
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// home row mods.
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#define CT_S RCTL_T(KC_S)
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#define CT_L RCTL_T(KC_L)
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#define SH_A RSFT_T(KC_A)
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#define SH_SCLN RSFT_T(KC_SCLN)
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#define AL_D RALT_T(KC_D)
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#define AL_K RALT_T(KC_K)
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#define GU_G RGUI_T(KC_G)
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#define GU_H RGUI_T(KC_H)
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// layer toggle.
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#define LW_BSPC LT(_LOWER, KC_BSPC)
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#define RS_SPC LT(_RAISE, KC_SPC)
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// idk, man. not used, i guess.
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#define RAISE MO(_RAISE)
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#define LOWER MO(_LOWER)
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#define ADDDD MO(_ADJUST)
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#define MUIS MO(_MUIS)
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// common shortcuts for windows and linux that i use.
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#define NXTTAB LCTL(KC_PGDN)
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#define PRVTAB LCTL(KC_PGUP)
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#define UPTAB LCTL(LSFT(KC_PGUP))
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#define DNTAB LCTL(LSFT(KC_PGDN))
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#define NXTWIN LALT(KC_TAB)
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#define PRVWIN LALT(LSFT(KC_TAB))
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#define CALDL LCTL(LALT(KC_DELT))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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#define EXPLR LGUI(KC_E)
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#define LCKGUI LGUI(KC_L)
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#define CONPST LSFT(KC_INS)
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#define CLSGUI LALT(KC_F4)
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// left hand combinations.
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const uint16_t PROGMEM q_w_combo[] = {KC_Q, KC_W, COMBO_END};
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const uint16_t PROGMEM w_e_combo[] = {KC_W, KC_E, COMBO_END};
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const uint16_t PROGMEM e_r_combo[] = {KC_E, KC_R, COMBO_END};
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const uint16_t PROGMEM z_x_combo[] = {KC_Z, KC_X, COMBO_END};
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const uint16_t PROGMEM x_c_combo[] = {KC_X, KC_C, COMBO_END};
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const uint16_t PROGMEM c_v_combo[] = {KC_C, KC_V, COMBO_END};
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// right hand combinations.
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const uint16_t PROGMEM p_o_combo[] = {KC_P, KC_O, COMBO_END};
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const uint16_t PROGMEM o_u_combo[] = {KC_O, KC_U, COMBO_END};
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const uint16_t PROGMEM u_i_combo[] = {KC_U, KC_I, COMBO_END};
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const uint16_t PROGMEM slash_dot_combo[] = {KC_SLSH, KC_DOT, COMBO_END};
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const uint16_t PROGMEM dot_comma_combo[] = {KC_DOT, KC_COMM,COMBO_END};
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const uint16_t PROGMEM comma_m_combo[] = {KC_COMM, KC_M, COMBO_END};
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// both hand combinations.
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const uint16_t PROGMEM z_slash_combo[] = {KC_Z, KC_SLSH, COMBO_END};
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const uint16_t PROGMEM x_comma_combo[] = {KC_X, KC_COMM, COMBO_END};
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const uint16_t PROGMEM j_f_combo[] = {KC_F, KC_J, COMBO_END};
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combo_t key_combos[COMBO_COUNT] = {
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// left hand combinations.
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[Q_W] = COMBO(q_w_combo, KC_TAB),
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[W_E] = COMBO(w_e_combo, KC_DQT),
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[E_R] = COMBO(e_r_combo, KC_UNDS),
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[Z_X] = COMBO(z_x_combo, KC_ENT),
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[C_X] = COMBO(x_c_combo, LCTL(KC_W)),
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[C_V] = COMBO(c_v_combo, KC_DELT),
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// right hand combinations.
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[P_O] = COMBO(p_o_combo, KC_BSPC),
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[O_U] = COMBO(o_u_combo, KC_QUOT),
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[U_I] = COMBO(u_i_combo, KC_MINS),
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[SLASH_DOT] = COMBO(slash_dot_combo, KC_PIPE),
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[DOT_COMMA] = COMBO(dot_comma_combo, KC_APP),
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[COMMA_M] = COMBO(comma_m_combo, KC_DELT),
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// both hand combinations.
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[SLASH_Z] = COMBO(z_slash_combo, KC_HOME),
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[COMMA_X] = COMBO(x_comma_combo, KC_END),
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[J_F] = COMBO(j_f_combo, KC_ENT),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_split_3x5_3(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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SH_A, CT_S, AL_D, KC_F, GU_G, GU_H, KC_J, AL_K, CT_L, SH_SCLN,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,
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LOWER, KC_BSPC,SFT_ESC, ALT_ENT,KC_SPC, RAISE
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),
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[_RAISE] = LAYOUT_split_3x5_3(
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KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR, KC_BSLS,KC_7, KC_8, KC_9, KC_ASTR ,
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KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR, KC_EQL, KC_4, KC_5, KC_6, KC_0 ,
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KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS ,
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LOWER, ADDDD, _______, ALT_ENT,RS_SPC, RAISE
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),
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[_LOWER] = LAYOUT_split_3x5_3(
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KC_ESC, KC_QUES,KC_UNDS,KC_F1, KC_F2, KC_F3, KC_F4, KC_MINS,KC_SLSH,KC_BSPC ,
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KC_LSFT,KC_TAB, KC_PGUP,KC_F5, KC_F6, KC_F7, KC_F8, KC_HOME,KC_LALT,KC_ENT ,
|
||||
KC_CLCK,KC_SLCK,KC_PGDN,KC_F9, KC_F10, KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
|
||||
LOWER, _______,_______, _______,ADDDD, RAISE
|
||||
),
|
||||
[_ADJUST] = LAYOUT_split_3x5_3(
|
||||
_______,EXPLR, KC_UP, PRVTAB, PRVWIN, NXTWIN, NXTTAB, _______,_______,LCKGUI,
|
||||
TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB, DNTAB, KC_ENT, KC_LGUI,_______,CALDL,
|
||||
_______,CLSGUI, _______,CONPST, RESET, _______,_______,_______,_______,_______,
|
||||
_______,_______,_______, _______,_______,_______
|
||||
),
|
||||
};
|
|
@ -0,0 +1,6 @@
|
|||
# The default keymap for squiggle
|
||||
|
||||
Because of the key count in this board is less than 40, it uses combo
|
||||
extensively.
|
||||
For example, to input `KC_TAB`, you have to press `KC_Q` and `KC_W`
|
||||
simultaneously.
|
|
@ -0,0 +1 @@
|
|||
COMBO_ENABLE = yes
|
|
@ -0,0 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#define COMBO_TERM 100
|
||||
#define COMBO_COUNT 38
|
||||
#define IGNORE_MOD_TAP_INTERRUPT
|
||||
#define PERMISSIVE_HOLD
|
|
@ -0,0 +1,178 @@
|
|||
/* Copyright 2020 Ibnu D. Aji
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// enum for combos.
|
||||
enum combos {
|
||||
// left hand combinations.
|
||||
COLON_COMMA,
|
||||
COMMA_DOT,
|
||||
DOT_P,
|
||||
P_Y,
|
||||
COMMA_P,
|
||||
QUOT_Q,
|
||||
Q_J,
|
||||
J_K,
|
||||
Q_K,
|
||||
K_X,
|
||||
|
||||
// right hand combinations.
|
||||
L_R,
|
||||
R_C,
|
||||
C_G,
|
||||
R_G,
|
||||
G_F,
|
||||
V_W,
|
||||
W_M,
|
||||
V_M,
|
||||
M_B,
|
||||
|
||||
// both hands combinations.
|
||||
J_W,
|
||||
};
|
||||
|
||||
enum {
|
||||
_BASE,
|
||||
_LOWER,
|
||||
_RAISE,
|
||||
_ADJUST,
|
||||
};
|
||||
|
||||
enum custom_keycodes {
|
||||
BASE = SAFE_RANGE,
|
||||
LOWER,
|
||||
RAISE,
|
||||
ADJUST,
|
||||
};
|
||||
|
||||
// thumb keys.
|
||||
#define ALT_ENT ALT_T(KC_ENT)
|
||||
#define SFT_ESC SFT_T(KC_ESC)
|
||||
|
||||
// home row mods.
|
||||
#define CT_O LCTL_T(KC_O)
|
||||
#define CT_N RCTL_T(KC_N)
|
||||
#define SH_A LSFT_T(KC_A)
|
||||
#define SH_S RSFT_T(KC_S)
|
||||
#define AL_E LALT_T(KC_E)
|
||||
#define AL_T RALT_T(KC_T)
|
||||
#define GU_I LGUI_T(KC_I)
|
||||
#define GU_D RGUI_T(KC_D)
|
||||
|
||||
// layer toggle.
|
||||
#define LW_BSPC LT(_LOWER, KC_BSPC)
|
||||
#define RS_SPC LT(_RAISE, KC_SPC)
|
||||
#define RS_D LT(_RAISE, KC_D)
|
||||
#define LW_I LT(_LOWER, KC_I)
|
||||
|
||||
// idk, man. not used, i guess.
|
||||
#define ADDDD MO(_ADJUST)
|
||||
|
||||
// common shortcuts for windows and linux that i use.
|
||||
#define NXTTAB LCTL(KC_PGDN)
|
||||
#define PRVTAB LCTL(KC_PGUP)
|
||||
#define UPTAB LCTL(LSFT(KC_PGUP))
|
||||
#define DNTAB LCTL(LSFT(KC_PGDN))
|
||||
#define NXTWIN LALT(KC_TAB)
|
||||
#define PRVWIN LALT(LSFT(KC_TAB))
|
||||
#define CALDL LCTL(LALT(KC_DELT))
|
||||
#define TSKMGR LCTL(LSFT(KC_ESC))
|
||||
#define EXPLR LGUI(KC_E)
|
||||
#define LCKGUI LGUI(KC_L)
|
||||
#define CONPST LSFT(KC_INS)
|
||||
#define CLSGUI LALT(KC_F4)
|
||||
|
||||
// left hand combinations.
|
||||
const uint16_t PROGMEM colon_comma_combo[] = {KC_SCLN, KC_COMM, COMBO_END};
|
||||
const uint16_t PROGMEM comma_dot_combo[] = {KC_COMM, KC_DOT, COMBO_END};
|
||||
const uint16_t PROGMEM dot_p_combo[] = {KC_DOT, KC_P, COMBO_END};
|
||||
const uint16_t PROGMEM p_y_combo[] = {KC_P, KC_Y, COMBO_END};
|
||||
const uint16_t PROGMEM comma_p_combo[] = {KC_COMM, KC_P, COMBO_END};
|
||||
const uint16_t PROGMEM quot_q_combo[] = {KC_QUOT, KC_Q, COMBO_END};
|
||||
const uint16_t PROGMEM q_j_combo[] = {KC_Q, KC_J, COMBO_END};
|
||||
const uint16_t PROGMEM j_k_combo[] = {KC_J, KC_K, COMBO_END};
|
||||
const uint16_t PROGMEM q_k_combo[] = {KC_Q, KC_K, COMBO_END};
|
||||
const uint16_t PROGMEM k_x_combo[] = {KC_K, KC_X, COMBO_END};
|
||||
|
||||
// right hand combinations.
|
||||
const uint16_t PROGMEM l_r_combo[] = {KC_L, KC_R, COMBO_END};
|
||||
const uint16_t PROGMEM r_c_combo[] = {KC_R, KC_C, COMBO_END};
|
||||
const uint16_t PROGMEM c_g_combo[] = {KC_C, KC_G, COMBO_END};
|
||||
const uint16_t PROGMEM r_g_combo[] = {KC_R, KC_G, COMBO_END};
|
||||
const uint16_t PROGMEM g_f_combo[] = {KC_G, KC_F, COMBO_END};
|
||||
const uint16_t PROGMEM v_w_combo[] = {KC_V, KC_W, COMBO_END};
|
||||
const uint16_t PROGMEM w_m_combo[] = {KC_W, KC_M, COMBO_END};
|
||||
const uint16_t PROGMEM v_m_combo[] = {KC_V, KC_M, COMBO_END};
|
||||
const uint16_t PROGMEM m_b_combo[] = {KC_M, KC_B, COMBO_END};
|
||||
|
||||
// both hand combinations.
|
||||
const uint16_t PROGMEM j_w_combo[] = {KC_J, KC_W, COMBO_END};
|
||||
|
||||
combo_t key_combos[COMBO_COUNT] = {
|
||||
// left hand combinations.
|
||||
[COLON_COMMA] = COMBO(colon_comma_combo, KC_TAB),
|
||||
[COMMA_DOT] = COMBO(comma_dot_combo, KC_QUES),
|
||||
[DOT_P] = COMBO(dot_p_combo, KC_UNDS),
|
||||
[P_Y] = COMBO(p_y_combo, KC_PIPE),
|
||||
[COMMA_P] = COMBO(comma_p_combo, PRVTAB),
|
||||
[QUOT_Q] = COMBO(quot_q_combo, KC_ENT),
|
||||
[Q_J] = COMBO(q_j_combo, LCTL(KC_W)),
|
||||
[J_K] = COMBO(j_k_combo, KC_DELT),
|
||||
[Q_K] = COMBO(q_k_combo, KC_TAB),
|
||||
[K_X] = COMBO(k_x_combo, KC_TILD),
|
||||
|
||||
// right hand combinations.
|
||||
[L_R] = COMBO(l_r_combo, KC_BSPC),
|
||||
[R_C] = COMBO(r_c_combo, KC_SLSH),
|
||||
[C_G] = COMBO(c_g_combo, KC_MINS),
|
||||
[R_G] = COMBO(r_g_combo, NXTTAB),
|
||||
[G_F] = COMBO(g_f_combo, KC_BSLS),
|
||||
[V_W] = COMBO(v_w_combo, KC_APP),
|
||||
[W_M] = COMBO(w_m_combo, KC_DELT),
|
||||
[V_M] = COMBO(v_m_combo, LSFT(KC_TAB)),
|
||||
[M_B] = COMBO(m_b_combo, KC_GRV),
|
||||
|
||||
// both hand combinations.
|
||||
[J_W] = COMBO(j_w_combo, KC_ENT),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_BASE] = LAYOUT(
|
||||
KC_SCLN,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L,
|
||||
SH_A, CT_O, AL_E, KC_U, GU_I, GU_D, KC_H, AL_T, CT_N, SH_S,
|
||||
KC_QUOT,KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z,
|
||||
LW_BSPC,SFT_ESC, ALT_ENT,RS_SPC
|
||||
),
|
||||
|
||||
[_RAISE] = LAYOUT(
|
||||
KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR, KC_BSLS,KC_7, KC_8, KC_9, KC_ASTR ,
|
||||
KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR, KC_EQL, KC_4, KC_5, KC_6, KC_0 ,
|
||||
KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS ,
|
||||
ADDDD ,_______, _______,_______
|
||||
),
|
||||
[_LOWER] = LAYOUT(
|
||||
KC_ESC, KC_QUES,KC_UNDS,KC_F1, KC_F2, KC_F3, KC_F4, KC_MINS,KC_SLSH,KC_BSPC ,
|
||||
KC_LSFT,KC_TAB, KC_PGUP,KC_F5, KC_F6, KC_F7, KC_F8, KC_HOME,KC_LALT,KC_ENT ,
|
||||
KC_CLCK,KC_SLCK,KC_PGDN,KC_F9, KC_F10, KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
|
||||
_______,_______, _______,ADDDD
|
||||
),
|
||||
[_ADJUST] = LAYOUT(
|
||||
_______,EXPLR, KC_UP, PRVTAB, PRVWIN, NXTWIN, NXTTAB, _______,_______,LCKGUI,
|
||||
TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB, DNTAB, KC_ENT, KC_LGUI,_______,CALDL,
|
||||
_______,CLSGUI, _______,CONPST, RESET, _______,_______,_______,_______,_______,
|
||||
_______,_______, _______,_______
|
||||
),
|
||||
};
|
|
@ -0,0 +1,3 @@
|
|||
# water
|
||||
|
||||
ricky rick's keymap. ayyy.
|
|
@ -0,0 +1 @@
|
|||
COMBO_ENABLE = yes
|
|
@ -0,0 +1,21 @@
|
|||
# squiggle
|
||||
|
||||
![squiggle](https://i.imgur.com/5UhvDsjl.jpg)
|
||||
|
||||
It's a keyboard family which has the following requirements:
|
||||
|
||||
- 5 columns per hand.
|
||||
- At most 3 keys for each side's thumb row.
|
||||
- No numrow.
|
||||
- Split.
|
||||
- Symmetric.
|
||||
|
||||
* Keyboard Maintainer: [ibnuda](https://github.com/ibnuda)
|
||||
* Hardware Supported: Atmega32u4.
|
||||
* Hardware Availability: [shop](https://dactyl.bigcartel.com/product/squiggle-keyboard-kit) or [repo](https://github.com/ibnuda/squiggle).
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make squiggle:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -0,0 +1,25 @@
|
|||
#pragma once
|
||||
|
||||
#define DEVICE_VER 0x0001
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 8
|
||||
#define MATRIX_COLS 5
|
||||
|
||||
/*
|
||||
* Keyboard Matrix Assignments
|
||||
*
|
||||
* Change this to how you wired your keyboard
|
||||
* COLS: AVR pins used for columns, left to right
|
||||
* ROWS: AVR pins used for rows, top to bottom
|
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||
*
|
||||
*/
|
||||
#define MATRIX_ROW_PINS { B1, B3, B2, B6 }
|
||||
#define MATRIX_COL_PINS { C6, D7, E6, B4, B5 }
|
||||
|
||||
/* COL2ROW, ROW2COL*/
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
#define MASTER_LEFT
|
|
@ -0,0 +1,150 @@
|
|||
{
|
||||
"keyboard_name": "squiggle",
|
||||
"url": "https://github.com/ibnuda/squiggle",
|
||||
"maintainer": "Ibnu D. Aji",
|
||||
"width": 10,
|
||||
"height": 6,
|
||||
"layouts": {
|
||||
"LAYOUT": {
|
||||
"layout": [
|
||||
{"label":"q", "x":0, "y":0.9},
|
||||
{"label":"w", "x":1, "y":0.2},
|
||||
{"label":"e", "x":2, "y":0},
|
||||
{"label":"r", "x":3, "y":0.1},
|
||||
{"label":"t", "x":4, "y":0.15},
|
||||
|
||||
{"label":"a", "x":0, "y":1.9},
|
||||
{"label":"s", "x":1, "y":1.2},
|
||||
{"label":"d", "x":2, "y":1},
|
||||
{"label":"f", "x":3, "y":1.1},
|
||||
{"label":"g", "x":4, "y":1.15},
|
||||
|
||||
{"label":"z", "x":0, "y":2.9},
|
||||
{"label":"x", "x":1, "y":2.2},
|
||||
{"label":"c", "x":2, "y":2},
|
||||
{"label":"v", "x":3, "y":2.1},
|
||||
{"label":"b", "x":4, "y":2.15},
|
||||
|
||||
{"label":"bspc/lwr", "x":3, "y":3.6, "h":2},
|
||||
{"label":"esc/sft", "x":4, "y":3.65, "h":2},
|
||||
|
||||
{"label":"y", "x":5, "y":0.15},
|
||||
{"label":"u", "x":6, "y":0.1},
|
||||
{"label":"i", "x":7, "y":0},
|
||||
{"label":"o", "x":8, "y":0.2},
|
||||
{"label":"p", "x":9, "y":0.9},
|
||||
|
||||
{"label":"h", "x":5, "y":1.15},
|
||||
{"label":"j", "x":6, "y":1.1},
|
||||
{"label":"k", "x":7, "y":1},
|
||||
{"label":"l", "x":8, "y":1.2},
|
||||
{"label":"'", "x":9, "y":1.9},
|
||||
|
||||
{"label":"n", "x":5, "y":2.15},
|
||||
{"label":"m", "x":6, "y":2.1},
|
||||
{"label":",", "x":7, "y":2},
|
||||
{"label":".", "x":8, "y":2.2},
|
||||
{"label":"/", "x":9, "y":2.9},
|
||||
|
||||
{"label":"ent/alt", "x":5, "y":3.65, "h":2},
|
||||
{"label":"spc/ris", "x":6, "y":3.6, "h":2}
|
||||
]
|
||||
},
|
||||
"LAYOUT_split_3x5_3": {
|
||||
"layout": [
|
||||
{"label":"q", "x":0, "y":0.9},
|
||||
{"label":"w", "x":1, "y":0.2},
|
||||
{"label":"e", "x":2, "y":0},
|
||||
{"label":"r", "x":3, "y":0.1},
|
||||
{"label":"t", "x":4, "y":0.15},
|
||||
|
||||
{"label":"a", "x":0, "y":1.9},
|
||||
{"label":"s", "x":1, "y":1.2},
|
||||
{"label":"d", "x":2, "y":1},
|
||||
{"label":"f", "x":3, "y":1.1},
|
||||
{"label":"g", "x":4, "y":1.15},
|
||||
|
||||
{"label":"z", "x":0, "y":2.9},
|
||||
{"label":"x", "x":1, "y":2.2},
|
||||
{"label":"c", "x":2, "y":2},
|
||||
{"label":"v", "x":3, "y":2.1},
|
||||
{"label":"b", "x":4, "y":2.15},
|
||||
|
||||
{"label":"lower", "x":2, "y":3.6, "h":2},
|
||||
{"label":"bspc", "x":3, "y":3.6, "h":2},
|
||||
{"label":"esc/sft", "x":4, "y":3.65, "h":2},
|
||||
|
||||
{"label":"y", "x":5, "y":0.15},
|
||||
{"label":"u", "x":6, "y":0.1},
|
||||
{"label":"i", "x":7, "y":0},
|
||||
{"label":"o", "x":8, "y":0.2},
|
||||
{"label":"p", "x":9, "y":0.9},
|
||||
|
||||
{"label":"h", "x":5, "y":1.15},
|
||||
{"label":"j", "x":6, "y":1.1},
|
||||
{"label":"k", "x":7, "y":1},
|
||||
{"label":"l", "x":8, "y":1.2},
|
||||
{"label":"'", "x":9, "y":1.9},
|
||||
|
||||
{"label":"n", "x":5, "y":2.15},
|
||||
{"label":"m", "x":6, "y":2.1},
|
||||
{"label":",", "x":7, "y":2},
|
||||
{"label":".", "x":8, "y":2.2},
|
||||
{"label":"/", "x":9, "y":2.9},
|
||||
|
||||
{"label":"ent/alt", "x":5, "y":3.65, "h":2},
|
||||
{"label":"spc", "x":6, "y":3.6, "h":2}
|
||||
{"label":"raise", "x":7, "y":3.6, "h":2}
|
||||
]
|
||||
},
|
||||
"LAYOUT_complicated": {
|
||||
"layout": [
|
||||
{"label":"q", "x":0, "y":0.9},
|
||||
{"label":"w", "x":1, "y":0.2},
|
||||
{"label":"e", "x":2, "y":0},
|
||||
{"label":"r", "x":3, "y":0.1},
|
||||
{"label":"t", "x":4, "y":0.15},
|
||||
|
||||
{"label":"a", "x":0, "y":1.9},
|
||||
{"label":"s", "x":1, "y":1.2},
|
||||
{"label":"d", "x":2, "y":1},
|
||||
{"label":"f", "x":3, "y":1.1},
|
||||
{"label":"g", "x":4, "y":1.15},
|
||||
|
||||
{"label":"z", "x":0, "y":2.9},
|
||||
{"label":"x", "x":1, "y":2.2},
|
||||
{"label":"c", "x":2, "y":2},
|
||||
{"label":"v", "x":3, "y":2.1},
|
||||
{"label":"b", "x":4, "y":2.15},
|
||||
|
||||
{"label":"bspc", "x":3, "y":3.6, "h":2},
|
||||
{"label":"esc/sft", "x":4, "y":3.65, "h":2},
|
||||
{"label":"lower", "x":3, "y":4.6, "h":2},
|
||||
{"label":"gui", "x":4, "y":4.65, "h":2},
|
||||
|
||||
{"label":"y", "x":5, "y":0.15},
|
||||
{"label":"u", "x":6, "y":0.1},
|
||||
{"label":"i", "x":7, "y":0},
|
||||
{"label":"o", "x":8, "y":0.2},
|
||||
{"label":"p", "x":9, "y":0.9},
|
||||
|
||||
{"label":"h", "x":5, "y":1.15},
|
||||
{"label":"j", "x":6, "y":1.1},
|
||||
{"label":"k", "x":7, "y":1},
|
||||
{"label":"l", "x":8, "y":1.2},
|
||||
{"label":"'", "x":9, "y":1.9},
|
||||
|
||||
{"label":"n", "x":5, "y":2.15},
|
||||
{"label":"m", "x":6, "y":2.1},
|
||||
{"label":",", "x":7, "y":2},
|
||||
{"label":".", "x":8, "y":2.2},
|
||||
{"label":"/", "x":9, "y":2.9},
|
||||
|
||||
{"label":"ent/alt", "x":5, "y":3.65, "h":2},
|
||||
{"label":"spc", "x":6, "y":3.6, "h":2}
|
||||
{"label":"tab", "x":5, "y":4.65, "h":2},
|
||||
{"label":"raise", "x":6, "y":4.6, "h":2}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
#include "rev1.h"
|
|
@ -0,0 +1,84 @@
|
|||
#pragma once
|
||||
|
||||
#include "squiggle.h"
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#define ___ KC_NO
|
||||
|
||||
/* This is a shortcut to help you visually see your layout.
|
||||
*
|
||||
* The first section contains all of the arguments representing the physical
|
||||
* layout of the board and position of the keys.
|
||||
*
|
||||
* The second converts the arguments into a two-dimensional array which
|
||||
* represents the switch matrix.
|
||||
*/
|
||||
#define LAYOUT( \
|
||||
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
|
||||
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
|
||||
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
|
||||
L33, L34, R30, R31 \
|
||||
) \
|
||||
{ \
|
||||
{ L00, L01, L02, L03, L04 }, \
|
||||
{ L10, L11, L12, L13, L14 }, \
|
||||
{ L20, L21, L22, L23, L24 }, \
|
||||
{ ___, ___, ___, L33, L34 }, \
|
||||
{ R04, R03, R02, R01, R00 }, \
|
||||
{ R14, R13, R12, R11, R10 }, \
|
||||
{ R24, R23, R22, R21, R20 }, \
|
||||
{ ___, ___, ___, R31, R30 }, \
|
||||
}
|
||||
|
||||
#define LAYOUT_reversed( \
|
||||
R04, R03, R02, R01, R00, L04, L03, L02, L01, L00, \
|
||||
R14, R13, R12, R11, R10, L14, L13, L12, L11, L10, \
|
||||
R24, R23, R22, R21, R20, L24, L23, L22, L21, L20, \
|
||||
R31, R30, L34, L33 \
|
||||
) \
|
||||
{ \
|
||||
{ L00, L01, L02, L03, L04 }, \
|
||||
{ L10, L11, L12, L13, L14 }, \
|
||||
{ L20, L21, L22, L23, L24 }, \
|
||||
{ ___, ___, ___, L33, L34 }, \
|
||||
{ R04, R03, R02, R01, R00 }, \
|
||||
{ R14, R13, R12, R11, R10 }, \
|
||||
{ R24, R23, R22, R21, R20 }, \
|
||||
{ ___, ___, ___, R31, R30 }, \
|
||||
}
|
||||
|
||||
#define LAYOUT_split_3x5_3(\
|
||||
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
|
||||
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
|
||||
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
|
||||
L32, L33, L34, R30, R31, R32 \
|
||||
) \
|
||||
{ \
|
||||
{ L00, L01, L02, L03, L04 }, \
|
||||
{ L10, L11, L12, L13, L14 }, \
|
||||
{ L20, L21, L22, L23, L24 }, \
|
||||
{ ___, ___, L32, L33, L34 }, \
|
||||
{ R04, R03, R02, R01, R00 }, \
|
||||
{ R14, R13, R12, R11, R10 }, \
|
||||
{ R24, R23, R22, R21, R20 }, \
|
||||
{ ___, ___, R32, R31, R30 }, \
|
||||
}
|
||||
|
||||
#define LAYOUT_complicated(\
|
||||
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
|
||||
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
|
||||
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
|
||||
L33, L34, R30, R31, \
|
||||
L31, L32, R32, R33 \
|
||||
) \
|
||||
{ \
|
||||
{ L00, L01, L02, L03, L04 }, \
|
||||
{ L10, L11, L12, L13, L14 }, \
|
||||
{ L20, L21, L22, L23, L24 }, \
|
||||
{ ___, L31, L32, L33, L34 }, \
|
||||
{ R04, R03, R02, R01, R00 }, \
|
||||
{ R14, R13, R12, R11, R10 }, \
|
||||
{ R24, R23, R22, R21, R20 }, \
|
||||
{ ___, R33, R32, R31, R30 }, \
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
BOOTLOADER = caterina
|
||||
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = no # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
MIDI_ENABLE = no # MIDI support
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||
|
||||
SPLIT_KEYBOARD = yes
|
||||
|
||||
DEFAULT_FOLDER = squiggle/rev1
|
||||
|
||||
LAYOUTS = split_3x5_3
|
|
@ -0,0 +1,17 @@
|
|||
/* Copyright 2020 Ibnu D. Aji
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "squiggle.h"
|
|
@ -0,0 +1,23 @@
|
|||
/* Copyright 2020 Ibnu D. Aji
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef KEYBOARD_squiggle_rev1
|
||||
#include "rev1.h"
|
||||
#endif
|
||||
|
||||
#include "quantum.h"
|
Loading…
Reference in New Issue