Cleaned uppersonal userspace and keymaps (#1998)

* Cleanup of keymaps

* Remove Tap Dance from Orthodox keymap

* Cleaned up userspace and keymaps

* Added sample (template)userspace files to my folder
daktil_thumb_popravljen
drashna 2017-11-10 19:58:53 -08:00 committed by Jack Humbert
parent 4df4fa7c26
commit 0533362e82
14 changed files with 219 additions and 147 deletions

View File

@ -225,7 +225,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(_OVERWATCH),
LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APP), KC_LEAD,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
@ -234,7 +234,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_H, KC_N, KC_E, KC_I, KC_O, GUI_T(KC_QUOTE),
TG(_OVERWATCH),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
KC_LALT, CTL_T(KC_ESC),
KC_RGUI, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_DELETE, KC_ENT
),

View File

@ -1,8 +1,7 @@
TAP_DANCE_ENABLE = yes
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
COMMAND_ENABLE = yes # Commands for debug and configuration
COMMAND_ENABLE = no # Commands for debug and configuration
RGBLIGHT_ENABLE = yes
MIDI_ENABLE = no
CONSOLE_ENABLE = no
EXTRAFLAGS = -flto

View File

@ -28,13 +28,13 @@
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN D3
#define RGBLED_NUM 7 // Number of LEDs
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_HUE_STEP 12
#define RGBLIGHT_SAT_STEP 12
#define RGBLIGHT_VAL_STEP 12
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 4
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 3
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#endif // RGBLIGHT_ENABLE

View File

@ -47,10 +47,10 @@ bool check_dtimer(uint8_t dtimer) {
#ifdef TAP_DANCE_ENABLE
enum {
TD_DIABLO_1 = 0,
TD_DIABLO_2,
TD_DIABLO_3,
TD_DIABLO_4
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4
};
@ -89,10 +89,10 @@ void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once to disable, and more to enable timed micros
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
#endif
@ -117,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_ESC, _______, _______, _______,\
KC_S, KC_F, KC_I, KC_M, \
KC_1, KC_2, KC_3, KC_4, \
TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \
TD(TD_D3_1), TD(TD_D3_2), TD(TD_D3_3), TD(TD_D3_4), \
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
),
#else
@ -135,7 +135,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_OVERWATCH, _______, _______, XXXXXXX,\
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \
KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \
KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
),
[_MEDIA] = KEYMAP( /* Base */
@ -226,7 +226,7 @@ void matrix_init_keymap(void) {
void matrix_scan_keymap(void) {
numlock_led_off();
if (is_overwatch && biton32(layer_state) == _MACROS) {
if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NAV)) {
numlock_led_on();
}

View File

@ -4,6 +4,7 @@ COMMAND_ENABLE = yes # Commands for debug and configuration
RGBLIGHT_ENABLE = yes
MIDI_ENABLE = no
CONSOLE_ENABLE = no
NKRO_ENABLE = yes
EXTRAFLAGS = -flto

View File

@ -61,5 +61,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#endif // RGBLIGHT_ENABLE
#ifdef AUDIO_ENABLE
#define C6_AUDIO
#endif
#endif

View File

@ -20,11 +20,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "orthodox.h"
#include "action_layer.h"
#include "eeconfig.h"
#include "drashna.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -36,38 +33,6 @@ extern keymap_config_t keymap_config;
#define XXXXXXX KC_NO
#ifdef TAP_DANCE_ENABLE
enum {
TD_FLSH = 0,
};
// on the fourth tap, set the keyboard on flash state
// and set the underglow to red, because red == bad
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
#ifdef RGBLIGHT_ENABLE
rgblight_mode(1);
rgblight_setrgb(0xff, 0x00, 0x00);
#endif
reset_tap_dance(state);
reset_keyboard();
}
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Once for Blue, Twice for Green, Thrice for Red, and four to flash
[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL),
};
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KEYMAP(\
@ -106,7 +71,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
[_ADJUST] = KEYMAP(\
KC_MAKE, KC_RESET, TD(TD_FLSH), _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_MAKE,KC_RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
)
@ -114,8 +79,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
#ifdef FAUXCLICKY_ENABLE
float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A4, 0.0625); // (_D4, 0.25);
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A4, 0.0625); // (_C4, 0.125);
float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C6, 0.25); // (_C4, 0.25);
#endif

View File

@ -1,11 +1,10 @@
CONSOLE_ENABLE = no
TAP_DANCE_ENABLE = yes
TAP_DANCE_ENABLE = no
RGBLIGHT_ENABLE = yes
AUDIO_ENABLE = no
MOUSEKEY_ENABLE = no
NKRO_ENABLE = yes
FAUXCLICKY_ENABLE = no
EXTRAFLAGS = -flto
FAUXCLICKY_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile

View File

@ -38,10 +38,10 @@ bool check_dtimer(uint8_t dtimer) {
enum {
TD_DIABLO_1 = 0,
TD_DIABLO_2,
TD_DIABLO_3,
TD_DIABLO_4
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4
};
@ -80,10 +80,10 @@ void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once to disable, and more to enable timed micros
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
#endif
@ -92,33 +92,33 @@ qk_tap_dance_action_t tap_dance_actions[] = {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = KEYMAP(
LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_CALC, COVECUBE, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LEFT, KC_DOWN, K C_RGHT, KC_P0, KC_KP_00,KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_DIABLO] = KEYMAP(
KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LCTL, TD(TD_D3_1), TD(TD_D3_2), TD(TD_D3_3), TD(TD_D3_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_OVERWATCH] = KEYMAP( // Game pad layout designed primarily for Overwatch
LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_MACROS] = KEYMAP(
LMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
LMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),

View File

@ -3,6 +3,10 @@
#include "action.h"
#include "version.h"
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}
@ -13,8 +17,15 @@ __attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
bool is_overwatch = false;
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
@ -44,6 +55,8 @@ void matrix_init_user(void) {
matrix_init_keymap();
}
// No global matrix scan code, so just run keymap's matix
// scan function
void matrix_scan_user(void) {
matrix_scan_keymap();
}
@ -61,16 +74,10 @@ void persistent_default_layer_set(uint16_t default_layer) {
default_layer_set(default_layer);
}
// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's recod handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint16_t kc;
if (is_overwatch) {
kc = KC_BSPC;
}
else {
kc = KC_ENTER;
}
#ifdef CONSOLE_ENABLE
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
#endif
@ -143,6 +150,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_ergodox_ez))
case KC_OVERWATCH:
if (record->event.pressed) {
is_overwatch = !is_overwatch;
@ -154,8 +162,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case KC_SALT:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("Salt, salt, salt...");
register_code(KC_ENTER);
@ -165,8 +173,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case KC_MORESALT:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("Please sir, can I have some more salt?!");
register_code(KC_ENTER);
@ -176,10 +184,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case KC_SALTHARD:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
SEND_STRING("Your salt only makes me harder, and even more aggressive!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
@ -187,8 +195,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case KC_GOODGAME:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("Good game, everyone!");
register_code(KC_ENTER);
@ -198,8 +206,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case KC_GLHF:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("Good luck, have fun!!!");
register_code(KC_ENTER);
@ -209,8 +217,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case KC_SYMM:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("Left click to win!");
register_code(KC_ENTER);
@ -218,21 +226,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case KC_DOOMFIST:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
return false;
break;
case KC_JUSTGAME:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
register_code(KC_ENTER);
@ -242,8 +239,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case KC_TORB:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("That was positively riveting!");
register_code(KC_ENTER);
@ -253,8 +250,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case KC_AIM:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
_delay_ms(50);
@ -262,13 +259,31 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
#endif
case KC_MAKE:
if (!record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=yes" SS_TAP(X_ENTER));
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
#ifndef CATERINA_BOOTLOADER
SEND_STRING(":teensy ");
#else
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=no"SS_TAP(X_ENTER));
SEND_STRING(" ");
#endif
#ifdef RGBLIGHT_ENABLE
SEND_STRING("RGBLIGHT_ENABLE=yes ");
#else
SEND_STRING("RGBLIGHT_ENABLE=no ");
#endif
#ifdef AUDIO_ENABLE
SEND_STRING("AUDIO_ENABLE=yes ");
#else
SEND_STRING("AUDIO_ENABLE=no ");
#endif
#ifdef FAUXCLICKY_ENABLE
SEND_STRING("FAUXCLICKY_ENABLE=yes ");
#else
SEND_STRING("FAUXCLICKY_ENABLE=no ");
#endif
SEND_STRING(SS_TAP(X_ENTER));
}
return false;
break;
@ -295,21 +310,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case KC_P00:
if (!record->event.pressed) {
register_code(KC_P0);
unregister_code(KC_P0);
register_code(KC_P0);
unregister_code(KC_P0);
}
return false;
break;
}
return process_record_keymap(keycode, record);
}
uint32_t layer_state_set_kb(uint32_t state) {
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user (uint32_t state) {
#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
@ -329,7 +337,6 @@ uint32_t layer_state_set_kb(uint32_t state) {
case _MACROS:
rgblight_set_orange;
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
rgblight_mode(18);
break;
case _MEDIA:
rgblight_set_green;
@ -375,5 +382,5 @@ uint32_t layer_state_set_kb(uint32_t state) {
break;
}
#endif
return state;
return layer_state_set_keymap (state);
}

View File

@ -38,8 +38,7 @@
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
#endif
__attribute__ ((weak))
bool is_overwatch = false;
extern bool is_overwatch;
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
@ -59,15 +58,13 @@ enum custom_keycodes {
KC_SALTHARD,
KC_GOODGAME,
KC_SYMM,
KC_DOOMFIST,
KC_JUSTGAME,
KC_GLHF,
KC_TORB,
KC_AIM,
KC_MAKE,
KC_RESET,
KC_P00,
NEWPLACEHOLDER
NEWPLACEHOLDER //use "NEWPLACEHOLDER for keymap specific codes
};
#endif

View File

@ -1,2 +1,3 @@
SRC += drashna.c
EXTRAFLAGS = -flto

View File

@ -0,0 +1,82 @@
#include "drashna.h"
#include "quantum.h"
#include "action.h"
#include "version.h"
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}
__attribute__ ((weak))
void matrix_scan_keymap(void) {}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
// Call user matrix init, then call the keymap's init function
void matrix_init_user(void) {
matrix_init_keymap();
}
// No global matrix scan code, so just run keymap's matix
// scan function
void matrix_scan_user(void) {
matrix_scan_keymap();
}
// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's recod handier if not processed here,
// And use "NEWPLACEHOLDER" for new safe range
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_MAKE:
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
#ifndef CATERINA_BOOTLOADER
SEND_STRING(":teensy ");
#else
SEND_STRING(" ");
#endif
SEND_STRING(SS_TAP(X_ENTER));
}
return false;
break;
case KC_RESET:
if (!record->event.pressed) {
reset_keyboard();
}
return false;
break;
case EPRM:
if (record->event.pressed) {
eeconfig_init();
}
return false;
break;
case VRSN:
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
break;
}
return process_record_keymap(keycode, record);
}
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user (uint32_t state) {
return layer_state_set_keymap (state);
}

View File

@ -0,0 +1,18 @@
#ifndef USERSPACE
#define USERSPACE
#include "quantum.h"
// Define layer names
#define BASE 0
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
VRSN,
KC_MAKE,
KC_RESET,
NEWPLACEHOLDER //use "NEWPLACEHOLDER for keymap specific codes
};
#endif