[Keyboard] Use correct callback in macro1 implementation (#15819)

master
Fredrik Larsen 2022-01-11 18:55:24 +01:00 committed by GitHub
parent bda520198e
commit 052a59fc3b
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1 changed files with 22 additions and 20 deletions

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@ -1,29 +1,31 @@
/* Copyright 2021 Laneware Peripherals /* Copyright 2021 Laneware Peripherals
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or * the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "macro1.h" #include "macro1.h"
bool encoder_update_user(uint8_t index, bool clockwise) {
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) {
return false;
}
if (index == 0) { /* First encoder */ if (index == 0) { /* First encoder */
if (clockwise) { if (clockwise) {
tap_code(KC_VOLU); tap_code(KC_VOLU);
} else { } else {
tap_code(KC_VOLD); tap_code(KC_VOLD);
} }
} }
return false; return false;
} }