Merge remote-tracking branch 'origin/master' into develop
commit
03f2235bc5
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@ -51,9 +51,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBLIGHT_VAL_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#endif
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#endif
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#define OLED_FONT_H "keyboards/crkbd/keymaps/soundmonster/glcdfont.c"
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// #define OLED_FONT_WIDTH 5
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#ifdef OLED_ENABLE
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// #define OLED_FONT_HEIGHT 7
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# define SPLIT_LAYER_STATE_ENABLE
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# define SPLIT_LED_STATE_ENABLE
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# define SPLIT_MODS_ENABLE
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# define SPLIT_OLED_ENABLE
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# define OLED_FONT_H "keyboards/crkbd/keymaps/soundmonster/glcdfont.c"
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# define OLED_TIMEOUT 30000
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#endif
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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@ -71,12 +77,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Disable the animations you don't want/need. You will need to disable a good number of these *
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/* Disable the animations you don't want/need. You will need to disable a good number of these *
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* because they take up a lot of space. Disable until you can successfully compile your firmware. */
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* because they take up a lot of space. Disable until you can successfully compile your firmware. */
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// # undef ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# undef ENABLE_RGB_MATRIX_BREATHING
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# undef ENABLE_RGB_MATRIX_BREATHING
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// # undef ENABLE_RGB_MATRIX_BAND_SAT
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# undef ENABLE_RGB_MATRIX_BAND_SAT
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# undef ENABLE_RGB_MATRIX_BAND_VAL
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# undef ENABLE_RGB_MATRIX_BAND_VAL
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# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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@ -85,26 +91,26 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// # undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# undef ENABLE_RGB_MATRIX_DUAL_BEACON
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# undef ENABLE_RGB_MATRIX_DUAL_BEACON
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# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// # undef ENABLE_RGB_MATRIX_RAINDROPS
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# undef ENABLE_RGB_MATRIX_RAINDROPS
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# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// # undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# undef ENABLE_RGB_MATRIX_SPLASH
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# undef ENABLE_RGB_MATRIX_SPLASH
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// # undef ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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#endif
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@ -1,3 +1,6 @@
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// Copyright 2022 Soundmonster (@soundmonster)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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extern keymap_config_t keymap_config;
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@ -7,10 +10,6 @@ extern keymap_config_t keymap_config;
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extern rgblight_config_t rgblight_config;
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extern rgblight_config_t rgblight_config;
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#endif
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#endif
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#ifdef OLED_ENABLE
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static uint32_t oled_timer = 0;
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@ -278,53 +277,19 @@ void render_layer_state(void) {
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}
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}
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}
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}
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void render_status_main(void) {
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render_logo();
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render_space();
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render_layer_state();
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render_space();
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render_mod_status_gui_alt(get_mods()|get_oneshot_mods());
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render_mod_status_ctrl_shift(get_mods()|get_oneshot_mods());
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}
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void render_status_secondary(void) {
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render_logo();
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render_space();
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render_layer_state();
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render_space();
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render_mod_status_gui_alt(get_mods()|get_oneshot_mods());
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render_mod_status_ctrl_shift(get_mods()|get_oneshot_mods());
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}
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void suspend_power_down_user() {
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oled_off();
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}
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bool oled_task_user(void) {
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bool oled_task_user(void) {
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if (timer_elapsed32(oled_timer) > 30000) {
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// Renders the current keyboard state (layers and mods)
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oled_off();
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render_logo();
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return false;
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render_space();
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}
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render_layer_state();
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#ifndef SPLIT_KEYBOARD
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render_space();
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else { oled_on(); }
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render_mod_status_gui_alt(get_mods()|get_oneshot_mods());
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#endif
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render_mod_status_ctrl_shift(get_mods()|get_oneshot_mods());
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if (is_keyboard_master()) {
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render_status_main(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
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} else {
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render_status_secondary();
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}
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return false;
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return false;
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}
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}
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#endif
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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#ifdef OLED_ENABLE
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oled_timer = timer_read32();
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#endif
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// set_timelog();
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}
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static uint16_t my_colon_timer;
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static uint16_t my_colon_timer;
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switch (keycode) {
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switch (keycode) {
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@ -2,6 +2,7 @@ RGBLIGHT_ENABLE = no
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RGB_MATRIX_ENABLE = yes
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RGB_MATRIX_ENABLE = yes
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MOUSEKEY_ENABLE = no
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MOUSEKEY_ENABLE = no
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NKRO_ENABLE = yes
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NKRO_ENABLE = yes
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OLED_ENABLE = yes
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OLED_ENABLE = yes
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OLED_DRIVER = SSD1306
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OLED_DRIVER = SSD1306
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LTO_ENABLE = yes
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Loading…
Reference in New Issue