qmk_firmware/keyboards/nullbitsco/snap/config.h

87 lines
2.7 KiB
C
Raw Normal View History

/* Copyright 2021 Jay Greco
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// clang-format off
#pragma once
/* Used to set host for remote KB if VUSB detect doesn't work. */
// #define KEYBOARD_HOST // Force host mode
// #define KEYBOARD_REMOTE // Force remote mode
// Workarounds for sleep/wake issues
#define USB_SUSPEND_WAKEUP_DELAY 250
// NOTE: There is a bug in AVR deep sleep, which
// causes the MCU to stop responding in some cases.
// Disabling the watchdog prevents the MCU from entering
// power down, while still turning off LEDs, audio, etc.
// See qmk_firmware/issues/20087 for background
#undef WDT_vect
/* split config */
// #define SPLIT_USB_DETECT // Enable if you have issues with USB
#define SOFT_SERIAL_PIN E6
#define SPLIT_HAND_PIN B6
#define DISABLE_SYNC_TIMER
#define SPLIT_HAND_PIN_LOW_IS_LEFT
/* key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 9
#define MATRIX_MUX_COLS 3
/*
* Keyboard Matrix Assignments
* The snap uses a demultiplexer for the cols.
* to free up more IOs for awesomeness!
* See matrix.c for more details.
*/
// Left side
#define MATRIX_ROW_PINS { D4, C6, D7, F4, B4, B5 }
#define MATRIX_COL_MUX_PINS { F7, F6, F5 }
//Right side
#define MATRIX_ROW_PINS_RIGHT { F4, F5, F6, F7, B1, B3 }
#define MATRIX_COL_MUX_PINS_RIGHT { D7, C6, D4 }
#define MATRIX_EXT_PIN_RIGHT B6
/* Optional SMT LED pins */
#define RGBLED_NUM 10
#define RGBLED_SPLIT { 5, 5 }
#define RGBLIGHT_LED_MAP { 8, 9, 0, 1, 2, 6, 7, 3, 4, 5 }
#define RGBLIGHT_SLEEP
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
/* Optional encoder pins */
#define ENCODERS_PAD_A { B3 }
#define ENCODERS_PAD_B { B1 }
#define ENCODERS_PAD_A_RIGHT { B4 }
#define ENCODERS_PAD_B_RIGHT { B5 }
/* Optional speaker pin */
#define AUDIO_PIN B6
/* Optional split transactions */
#define SPLIT_OLED_ENABLE