56 lines
1.7 KiB
C
56 lines
1.7 KiB
C
|
/* Copyright 2019 Evy Dekkers
|
||
|
*
|
||
|
* This program is free software: you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation, either version 2 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Keyboard Matrix Assignments
|
||
|
*
|
||
|
* Change this to how you wired your keyboard
|
||
|
* COLS: AVR pins used for columns, left to right
|
||
|
* ROWS: AVR pins used for rows, top to bottom
|
||
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||
|
*
|
||
|
*/
|
||
|
#define MATRIX_ROW_PINS {D0,D1,D2,D3,D4,B7}
|
||
|
#define MATRIX_COL_PINS {F0,C7,F1,C6,F4,B6,F5,B5,F6,B4,F7,D7,D6,D5,B3,B1,B2}
|
||
|
|
||
|
/* COL2ROW, ROW2COL*/
|
||
|
#define DIODE_DIRECTION COL2ROW
|
||
|
|
||
|
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||
|
#define LOCKING_SUPPORT_ENABLE
|
||
|
/* Locking resynchronize hack */
|
||
|
#define LOCKING_RESYNC_ENABLE
|
||
|
|
||
|
/*
|
||
|
* Feature disable options
|
||
|
* These options are also useful to firmware size reduction.
|
||
|
*/
|
||
|
|
||
|
/* disable debug print */
|
||
|
//#define NO_DEBUG
|
||
|
|
||
|
/* disable print */
|
||
|
//#define NO_PRINT
|
||
|
|
||
|
/* disable action features */
|
||
|
//#define NO_ACTION_LAYER
|
||
|
//#define NO_ACTION_TAPPING
|
||
|
//#define NO_ACTION_ONESHOT
|