qmk_firmware/keyboards/handwired/xealous/rev1/rev1.h

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#pragma once
Keyboard: xealous (#3731) * Keyboard: HandWired/XeaL60 * Updated rules.mk * Mapping for layout was flipped * Figured out how to re-map bad pins. * Updated Keymap * Enabled audio, Forced NKRO * Added QMK_KEYS_PER_SCAN * Removed more unnecessary files, since split_keyboards are in main QMK branch already. * Simplified rules.mk in rev1 * Removed i2c from matrix.c * Re-formatted to 4 spaces per tab, * Changed note for NUMPAD * Added I2C support back! * Fixed keyboard mappings. Both sides work * Moved i2c configuration from keymaps/default/config.h to config.h * Changed SCL_CLOCK to 400000L * Added DEBUG_MATRIX_SCAN_RATE for future optimization efforts * Removed row2col code to clean up matrix.c * Scan rate from 2100 -> 4200 by using Nop instead of waiting 30us between columns. * Further optimized column reading via optimized_col_reader. * Immediate key-recognition * Switched back to own implementation of SPLIT_KEYBOARD. Will optimize so that slave interrupts master. * Moved scanrate debug messages to another file. * Made matrix_scanrate.c compile if CONSOLE_ENABLE is off. Updated to latest i2c.c * Latest i2c uses a few bytes for lighting information * Optimizations in i2c.h to determine buffer size. * Disabled a whole bunch of features. TODO: Test that keyboard still works fine. * Minimum #define NO_ACTION's with still working keyboard * Fixed matrix not working due to offsets not being respected * Added numlock button for keymap. * Use I2C_KEYMAP_START offset * Removed serial, Backlight and RGB support * Removed need for split_flags. * Added audio on and off for numlock. * Renamed from xeal60 to xealous, simplified build system. * Used more shared split_common code. * Updated audio code. * moved tone_qwerty and tone_numpad to config.h. Removed keymaps/default/config.h * Added more shortcut keys in _FN layer. Increased debounce to 6ms due to fencepost error. * DF used with incorrect argument. Custom_keycodes no longer required. * Fixed bug in update_debounce_counters which was resulting in no debouncing! * Removed unnecessary #include
2018-08-29 02:08:07 +02:00
#include "quantum.h"
#define XXX KC_NO
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R06, R05, R04, R03, R02, R01, R00, \
L10, L11, L12, L13, L14, L15, R17, R16, R15, R14, R13, R12, R11, R10, \
L20, L21, L22, L23, L24, L25, R26, R25, R24, R23, R22, R21, R20, \
L30, L31, L32, L33, L34, L35, R35, R34, R33, R32, R31, R30, \
L40, L41, L42, L43, L44, R44, R43, R42, R41, R40 \
) { \
{ XXX, L06, L05, L04, L03, L02, L01, L00 }, \
{ XXX, XXX, L15, L14, L13, L12, L11, L10 }, \
{ XXX, XXX, L25, L24, L23, L22, L21, L20 }, \
{ XXX, XXX, L35, L34, L33, L32, L31, L30 }, \
{ XXX, XXX, XXX, L44, L43, L42, L41, L40 }, \
{ R00, R01, R02, R03, R04, R05, R06, XXX }, \
{ R10, R11, R12, R13, R14, R15, R16, R17 }, \
{ R20, R21, R22, R23, R24, R25, R26, XXX }, \
{ R30, R31, R32, R33, R34, R35, XXX, XXX }, \
{ R40, R41, R42, R43, R44, XXX, XXX, XXX } \
}