129 lines
4.7 KiB
C
129 lines
4.7 KiB
C
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/* Copyright 2021 18438880
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* USB Device descriptor parameter */
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#include "config_common.h"
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#define VENDOR_ID 0x7C88 // "hw" = haierwangwei
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#define PRODUCT_ID 0x7C96 // "lp" = latin6RGB
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#define DEVICE_VER 0x0001
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#define MANUFACTURER 18438880
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#define PRODUCT Latin6rgb
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/* key matrix size */
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 3
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS {C7, C6 }
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#define MATRIX_COL_PINS {F7, F6, F5}
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION ROW2COL
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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// # define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// # define ENABLE_RGB_MATRIX_SPLASH
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// # define ENABLE_RGB_MATRIX_MULTISPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// This is a 7-bit address, that gets left-shifted and bit 0
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// set to 0 for write, 1 for read (as per I2C protocol)
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// The address will vary depending on your wiring:
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// 0b1110100 AD <-> GND
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// 0b1110111 AD <-> VCC
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// 0b1110101 AD <-> SCL
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// 0b1110110 AD <-> SDA
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#define DRIVER_ADDR_1 0b1110100
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#define DRIVER_COUNT 1
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#define DRIVER_LED_TOTAL 6
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#endif
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//#define RGB_DI_PIN B7
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//#ifdef RGB_DI_PIN
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//#define RGBLIGHT_ANIMATIONS
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//#define RGBLED_NUM 8
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//#define RGBLIGHT_HUE_STEP 5
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//#define RGBLIGHT_SAT_STEP 5
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//#define RGBLIGHT_VAL_STEP 5
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//#define RGBLIGHT_SLEEP
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//#endif
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#define B7_AUDIO
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