qmk_firmware/users/ericgebhart/extensions/tap_dances.c

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/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef TAP_DANCES_ENABLE
#include "tap_dances.h"
#include "action.h"
#include "action_layer.h"
#include "process_keycode/process_tap_dance.h"
void tap_dance_mouse_btns (tap_dance_state_t *state, void *user_data) {
switch(state->count){
case 1:
register_code(KC_BTN1);
break;
case 2:
register_code(KC_BTN2);
break;
case 3:
register_code(KC_BTN3);
break;
case 4:
register_code(KC_BTN4);
break;
case 5:
register_code(KC_BTN5);
break;
default:
break;
}
reset_tap_dance(state);
}
// counting on all the qwerty layers to be less than dvorak_on_bepo
int on_qwerty(){
uint8_t deflayer = (biton32(default_layer_state));
switch(deflayer){
case _DVORAK_BP:
case _BEAKL_BP:
case _BEPO:
return (false);
default:
break;
}
return (true);
}
static void switch_default_layer(uint8_t layer) {
default_layer_set(1UL<<layer);
clear_keyboard();
}
// so the keyboard remembers which layer it's in after power disconnect.
/*
uint32_t default_layer_state_set_kb(uint32_t state) {
eeconfig_update_default_layer(state);
return state;
}
*/
void tap_dance_df_bepo_layers_switch (tap_dance_state_t *state, void *user_data) {
switch(state->count){
case 1:
switch_default_layer(_DVORAK_BP);
break;
case 2:
switch_default_layer(_BEPO);
break;
case 3:
layer_invert(_LAYERS);
break;
default:
break;
}
reset_tap_dance(state);
}
void tap_dance_layer_switch (tap_dance_state_t *state, void *user_data) {
switch(state->count){
case 1:
if(on_qwerty())
layer_invert(_SYMB);
else
layer_invert(_SYMB_BP);
break;
case 2:
layer_invert(_NAV);
break;
case 3:
layer_invert(_LAYERS);
break;
case 4:
if(on_qwerty())
layer_invert(_KEYPAD);
else
layer_invert(_KEYPAD_BP);
break;
default:
break;
}
reset_tap_dance(state);
}
void tap_dance_default_layer_switch (tap_dance_state_t *state, void *user_data) {
switch(state->count){
case 1:
switch_default_layer(_DVORAK);
break;
case 2:
switch_default_layer(_DVORAK_BP);
break;
case 3:
switch_default_layer(_BEPO);
break;
default:
break;
}
reset_tap_dance(state);
}
// switch the default layer to another qwerty based layer.
void switch_default_layer_on_qwerty(int count) {
switch(count){
case 1:
switch_default_layer(_DVORAK);
break;
case 2:
switch_default_layer(_QWERTY);
break;
case 3:
switch_default_layer(_COLEMAK);
break;
/* case 4: */
/* switch_default_layer(_WORKMAN); */
/* break; */
/* case 5: */
/* switch_default_layer(_NORMAN); */
/* break; */
default:
switch_default_layer(_DVORAK);
break;
}
}
// switch the default layer to another bepo based layer.
void switch_default_layer_on_bepo(int count) {
switch(count){
case 1:
switch_default_layer(_DVORAK_BP);
break;
case 2:
switch_default_layer(_BEPO);
break;
default:
switch_default_layer(_DVORAK_BP);
break;
}
}
// tap to change the default layer. Distinguishes between layers that are based on
// a qwerty software keyboard and a bepo software keyboard.
// if shifted, choose layers based on the other software keyboard, otherwise choose only
// layers that work on the current software keyboard.
void tap_dance_default_os_layer_switch (tap_dance_state_t *state, void *user_data) {
//uint8_t shifted = (get_mods() & MOD_BIT(KC_LSFT|KC_RSFT));
bool shifted = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
int qwerty = on_qwerty();
// shifted, choose between layers on the other software keyboard
if(shifted){
if (qwerty)
switch_default_layer_on_bepo(state->count);
else
switch_default_layer_on_qwerty(state->count);
// not shifted, choose between layers on the same software keyboard
} else {
if (qwerty)
switch_default_layer_on_qwerty(state->count);
else
switch_default_layer_on_bepo(state->count);
}
reset_tap_dance(state);
}
/* Return an integer that corresponds to what kind of tap dance should be executed.
*
* How to figure out tap dance state: interrupted and pressed.
*
* Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
* under the tapping term. This is typically indicitive that you are trying to "tap" the key.
*
* Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
* has ended, but the key is still being pressed down. This generally means the key is being "held".
*
* One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
* feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
* For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
*
* Good places to put an advanced tap dance:
* z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
*
* Criteria for "good placement" of a tap dance key:
* Not a key that is hit frequently in a sentence
* Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
* in a web form. So 'tab' would be a poor choice for a tap dance.
* Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
* letter 'p', the word 'pepper' would be quite frustating to type.
*
* For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
*
*/
int cur_dance (tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) return SINGLE_TAP;
//key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
else return SINGLE_HOLD;
}
else if (state->count == 2) {
/*
* DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
* action when hitting 'pp'. Suggested use case for this return value is when you want to send two
* keystrokes of the key, and not the 'double tap' action/macro.
*/
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
//Assumes no one is trying to type the same letter three times (at least not quickly).
//If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
//an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
if (state->count == 3) {
if (state->interrupted || !state->pressed) return TRIPLE_TAP;
else return TRIPLE_HOLD;
}
else return 8; //magic number. At some point this method will expand to work for more presses
}
//Tap Dance Definitions
tap_dance_action_t tap_dance_actions[] = {
//Tap once for Esc, twice for Caps Lock
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
[TD_TAB_BKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, LSFT(KC_TAB)),
[TD_RIGHT_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_RIGHT, KC_TAB),
[TD_LEFT_BACKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, LSFT(KC_TAB)),
[TD_UP_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_UP, KC_HOME),
[TD_DOWN_END] = ACTION_TAP_DANCE_DOUBLE(KC_DOWN, KC_END),
[TD_MDIA_SYMB] = ACTION_TAP_DANCE_FN(tap_dance_layer_switch),
[TD_DVORAK_BEPO] = ACTION_TAP_DANCE_FN(tap_dance_df_bepo_layers_switch),
[TD_DEF_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_layer_switch),
[TD_DEF_OS_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_os_layer_switch),
[TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
[TD_MOUSE_BTNS] = ACTION_TAP_DANCE_FN(tap_dance_mouse_btns)
};
#endif