351 lines
11 KiB
C
351 lines
11 KiB
C
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// Copyright 2023 Your Name (@rpbaptist)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "rpbaptist.h"
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uint32_t transport_user_config = 0;
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void user_config_sync(uint8_t initiator2target_buffer_size, const void* initiator2target_buffer, uint8_t target2initiator_buffer_size, void* target2initiator_buffer) {
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if (initiator2target_buffer_size == sizeof(transport_user_config)) {
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memcpy(&transport_user_config, initiator2target_buffer, initiator2target_buffer_size);
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}
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}
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#ifdef OLED_ENABLE
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const char* rgb_matrix_anim_oled_text(uint8_t mode) {
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switch (mode) {
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case RGB_MATRIX_TYPING_HEATMAP:
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return PSTR("Heat ");
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case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
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return PSTR("Nexus");
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case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
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return PSTR("Ease ");
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case RGB_MATRIX_SOLID_COLOR:
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return PSTR("Solid");
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case RGB_MATRIX_BREATHING:
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return PSTR("Fade ");
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case RGB_MATRIX_CYCLE_ALL:
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return PSTR("Cycle");
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case RGB_MATRIX_RAINBOW_PINWHEELS:
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return PSTR("Wheel");
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case RGB_MATRIX_CYCLE_LEFT_RIGHT:
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return PSTR("Wave ");
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default:
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return PSTR("");
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}
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}
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#endif
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extern led_config_t g_led_config;
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void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t led_min, uint8_t led_max) {
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HSV hsv = {hue, sat, val};
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if (hsv.v > rgb_matrix_get_val()) {
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hsv.v = rgb_matrix_get_val();
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}
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RGB rgb = hsv_to_rgb(hsv);
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for (uint8_t i = 0; i < led_max; i++) {
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if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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}
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}
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extern user_config_t user_config;
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bool rgb_matrix_in_idle(void) {
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return (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode);
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}
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bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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if (user_config.rgb_layer_indicator && !rgb_matrix_in_idle()) {
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switch (get_highest_layer(layer_state | default_layer_state)) {
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case _GAMING_EXT:
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rgb_matrix_layer_helper(HSV_PURPLE, led_min, led_max);
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break;
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case _SYM:
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rgb_matrix_layer_helper(HSV_YELLOW, led_min, led_max);
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break;
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case _NAV:
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rgb_matrix_layer_helper(HSV_SPRINGGREEN, led_min, led_max);
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break;
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case _UTIL:
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rgb_matrix_layer_helper(HSV_PINK, led_min, led_max);
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break;
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case _NUMPAD:
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rgb_matrix_layer_helper(HSV_CORAL, led_min, led_max);
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break;
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case _GAMING:
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case _WASD:
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rgb_matrix_layer_helper(HSV_RED, led_min, led_max);
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break;
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default:
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rgb_matrix_layer_helper(THEME_HSV, led_min, led_max);
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break;
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}
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}
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return false;
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}
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void rgb_matrix_turn_off_underglow(void) {
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rgb_matrix_layer_helper(0, 0, 0, 0, 54);
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}
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uint8_t rgb_matrix_speed_for_mode(uint8_t mode) {
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switch (mode) {
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case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
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case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
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return RGB_MATRIX_ANIMATION_SPEED_FAST;
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case RGB_MATRIX_BREATHING:
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case RGB_MATRIX_CYCLE_LEFT_RIGHT:
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case RGB_MATRIX_RAINBOW_PINWHEELS:
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return RGB_MATRIX_ANIMATION_SPEED_SLOW;
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case RGB_MATRIX_CYCLE_ALL:
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return RGB_MATRIX_ANIMATION_SPEED_SLOWER;
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default:
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return RGB_MATRIX_ANIMATION_SPEED_MEDIUM;
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}
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}
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bool rgb_matrix_mode_active(uint8_t mode) {
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return (mode == RGB_MATRIX_SOLID_REACTIVE_SIMPLE || mode == RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS || mode == RGB_MATRIX_TYPING_HEATMAP);
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}
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void rgb_matrix_update_current_mode(uint8_t mode) {
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rgb_matrix_config.speed = rgb_matrix_speed_for_mode(mode);
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rgb_matrix_mode_noeeprom(mode);
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}
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void rgb_matrix_update_dynamic_mode(uint8_t mode) {
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uint8_t speed;
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speed = rgb_matrix_speed_for_mode(mode);
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if (rgb_matrix_mode_active(mode)) {
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user_config.rgb_matrix_active_speed = speed;
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user_config.rgb_matrix_active_mode = mode;
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} else {
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user_config.rgb_matrix_idle_speed = speed;
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user_config.rgb_matrix_idle_mode = mode;
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}
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}
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void rgb_matrix_update_mode(uint8_t mode) {
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if (user_config.rgb_matrix_idle_anim) {
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rgb_matrix_update_dynamic_mode(mode);
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}
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if (rgb_matrix_mode_active(mode) || !user_config.rgb_matrix_idle_anim) {
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rgb_matrix_update_current_mode(mode);
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}
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}
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uint8_t get_rgb_matrix_active_mode(void) {
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if (user_config.rgb_matrix_idle_anim) {
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return user_config.rgb_matrix_active_mode;
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} else {
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return rgb_matrix_get_mode();
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}
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}
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void rgb_matrix_toggle_active_mode(void) {
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switch (get_rgb_matrix_active_mode()) {
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case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
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rgb_matrix_update_mode(RGB_MATRIX_TYPING_HEATMAP);
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break;
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case RGB_MATRIX_TYPING_HEATMAP:
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rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS);
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break;
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default:
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rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_SIMPLE);
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break;
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}
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}
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uint8_t get_rgb_matrix_idle_mode(void) {
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if (user_config.rgb_matrix_idle_anim) {
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return user_config.rgb_matrix_idle_mode;
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} else {
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return rgb_matrix_get_mode();
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}
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}
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void rgb_matrix_toggle_simple_passive_mode(void) {
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switch (get_rgb_matrix_idle_mode()) {
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case RGB_MATRIX_SOLID_COLOR:
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rgb_matrix_update_mode(RGB_MATRIX_BREATHING);
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break;
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case RGB_MATRIX_BREATHING:
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rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL);
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break;
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default:
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rgb_matrix_update_mode(RGB_MATRIX_SOLID_COLOR);
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break;
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}
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}
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void rgb_matrix_toggle_color_passive_mode(void) {
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switch (get_rgb_matrix_idle_mode()) {
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case RGB_MATRIX_RAINBOW_PINWHEELS:
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rgb_matrix_update_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);
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break;
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default:
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rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS);
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break;
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}
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}
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void rgb_matrix_toggle_underglow_layer_indicator(void) {
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user_config.rgb_layer_indicator ^= 1;
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if (user_config.rgb_layer_indicator) {
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layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
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} else {
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rgb_matrix_turn_off_underglow();
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}
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}
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void rgb_matrix_toggle_idle_animation_change(void) {
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user_config.rgb_matrix_idle_anim ^= 1;
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if (user_config.rgb_matrix_idle_anim) {
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rgb_matrix_update_mode(user_config.rgb_matrix_active_mode);
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} else {
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rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode);
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}
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}
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void rgb_matrix_set_gaming_defaults(void) {
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if (!user_config.rgb_layer_indicator) {
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user_config.rgb_layer_indicator = true;
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}
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user_config.rgb_matrix_idle_timeout = GAMING_IDLE_TIMEOUT;
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rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS);
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rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS);
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}
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void rgb_matrix_set_typing_defaults(void) {
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user_config.rgb_matrix_idle_timeout = IDLE_TIMEOUT;
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rgb_matrix_update_mode(RGB_MATRIX_TYPING_PASSIVE);
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rgb_matrix_update_mode(RGB_MATRIX_TYPING_ACTIVE);
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}
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void rgb_matrix_set_defaults(void) {
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rgb_matrix_enable_noeeprom();
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rgb_matrix_sethsv_noeeprom(THEME_HSV);
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user_config.rgb_layer_indicator = true;
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user_config.rgb_matrix_idle_anim = true;
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rgb_matrix_set_typing_defaults();
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rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_REACTIVE_SIMPLE);
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}
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void matrix_scan_rgb(void) {
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if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_active_mode && last_input_activity_elapsed() > user_config.rgb_matrix_idle_timeout) {
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if (user_config.rgb_layer_indicator) {
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rgb_matrix_turn_off_underglow();
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}
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rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode);
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}
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}
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void user_transport_sync(void) {
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// Keep track of the last state, so that we can tell if we need to propagate to slave
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static uint32_t last_config = 0, last_sync = 0;
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// Check if the state values are different
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// or if sync timer elapsed
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if (memcmp(&user_config, &last_config, sizeof(transport_user_config)) || (timer_elapsed32(last_sync) > 250)) {
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memcpy(&last_config, &user_config, sizeof(transport_user_config));
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if (transaction_rpc_send(USER_CONFIG_SYNC, sizeof(transport_user_config), &transport_user_config)) {
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last_sync = timer_read32();
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}
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}
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}
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void user_transport_update(void) {
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if (is_keyboard_master()) {
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transport_user_config = user_config.raw;
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user_transport_sync();
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} else {
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user_config.raw = transport_user_config;
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}
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}
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void housekeeping_task_user(void) {
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static bool has_ran_yet;
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if (!has_ran_yet) {
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has_ran_yet = true;
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startup_user();
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}
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matrix_scan_rgb();
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// Update config to slave
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user_transport_update();
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}
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void eeconfig_init_user(void) {
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user_config.raw = 0;
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user_config.rgb_layer_indicator = true;
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user_config.rgb_matrix_idle_anim = true;
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rgb_matrix_enable();
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rgb_matrix_sethsv(THEME_HSV);
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rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_SIMPLE);
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eeconfig_update_user(user_config.raw);
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}
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void keyboard_post_init_user(void) {
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set_single_persistent_default_layer(_COLEMAKDH);
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rgb_matrix_set_defaults();
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// Register user config sync
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transaction_register_rpc(USER_CONFIG_SYNC, user_config_sync);
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}
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bool process_record_user_rgb_matrix(uint16_t keycode, keyrecord_t* record) {
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if (user_config.rgb_matrix_idle_anim) {
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if (rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) {
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rgb_matrix_update_current_mode(user_config.rgb_matrix_active_mode);
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if (!user_config.rgb_layer_indicator) {
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rgb_matrix_turn_off_underglow();
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}
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}
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}
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switch (keycode) {
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case RGB_RST:
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if (record->event.pressed) {
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rgb_matrix_set_defaults();
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}
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break;
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case RGB_UND: // Toggle separate underglow status
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if (record->event.pressed) {
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rgb_matrix_toggle_underglow_layer_indicator();
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}
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break;
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case RGB_IDL: // Toggle idle/heatmap animation
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if (record->event.pressed) {
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rgb_matrix_toggle_idle_animation_change();
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}
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break;
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case RGB_ATG:
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if (record->event.pressed) {
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rgb_matrix_toggle_active_mode();
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}
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break;
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case RGB_PST:
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if (record->event.pressed) {
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rgb_matrix_toggle_simple_passive_mode();
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}
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break;
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case RGB_PCT:
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if (record->event.pressed) {
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rgb_matrix_toggle_color_passive_mode();
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}
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break;
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}
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return true;
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}
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