qmk_firmware/lib/python/qmk/path.py

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"""Functions that help us work with files and folders.
"""
import logging
import os
import argparse
from pathlib import Path
from qmk.constants import MAX_KEYBOARD_SUBFOLDERS, QMK_FIRMWARE, QMK_USERSPACE, HAS_QMK_USERSPACE
from qmk.errors import NoSuchKeyboardError
def is_keyboard(keyboard_name):
"""Returns True if `keyboard_name` is a keyboard we can compile.
"""
if keyboard_name:
keyboard_path = QMK_FIRMWARE / 'keyboards' / keyboard_name
rules_mk = keyboard_path / 'rules.mk'
return rules_mk.exists()
def under_qmk_firmware(path=Path(os.environ['ORIG_CWD'])):
"""Returns a Path object representing the relative path under qmk_firmware, or None.
"""
try:
return path.relative_to(QMK_FIRMWARE)
except ValueError:
return None
def under_qmk_userspace(path=Path(os.environ['ORIG_CWD'])):
"""Returns a Path object representing the relative path under $QMK_USERSPACE, or None.
"""
try:
if HAS_QMK_USERSPACE:
return path.relative_to(QMK_USERSPACE)
except ValueError:
pass
return None
def is_under_qmk_firmware(path=Path(os.environ['ORIG_CWD'])):
"""Returns a boolean if the input path is a child under qmk_firmware.
"""
if path is None:
return False
try:
return Path(os.path.commonpath([Path(path), QMK_FIRMWARE])) == QMK_FIRMWARE
except ValueError:
return False
def is_under_qmk_userspace(path=Path(os.environ['ORIG_CWD'])):
"""Returns a boolean if the input path is a child under $QMK_USERSPACE.
"""
if path is None:
return False
try:
if HAS_QMK_USERSPACE:
return Path(os.path.commonpath([Path(path), QMK_USERSPACE])) == QMK_USERSPACE
except ValueError:
return False
def keyboard(keyboard_name):
"""Returns the path to a keyboard's directory relative to the qmk root.
"""
return Path('keyboards') / keyboard_name
def keymaps(keyboard_name):
"""Returns all of the `keymaps/` directories for a given keyboard.
Args:
keyboard_name
The name of the keyboard. Example: clueboard/66/rev3
"""
keyboard_folder = keyboard(keyboard_name)
found_dirs = []
if HAS_QMK_USERSPACE:
this_keyboard_folder = Path(QMK_USERSPACE) / keyboard_folder
for _ in range(MAX_KEYBOARD_SUBFOLDERS):
if (this_keyboard_folder / 'keymaps').exists():
found_dirs.append((this_keyboard_folder / 'keymaps').resolve())
this_keyboard_folder = this_keyboard_folder.parent
if this_keyboard_folder.resolve() == QMK_USERSPACE.resolve():
break
# We don't have any relevant keymap directories in userspace, so we'll use the fully-qualified path instead.
if len(found_dirs) == 0:
found_dirs.append((QMK_USERSPACE / keyboard_folder / 'keymaps').resolve())
this_keyboard_folder = QMK_FIRMWARE / keyboard_folder
for _ in range(MAX_KEYBOARD_SUBFOLDERS):
if (this_keyboard_folder / 'keymaps').exists():
found_dirs.append((this_keyboard_folder / 'keymaps').resolve())
this_keyboard_folder = this_keyboard_folder.parent
if this_keyboard_folder.resolve() == QMK_FIRMWARE.resolve():
break
if len(found_dirs) > 0:
return found_dirs
logging.error('Could not find the keymaps directory!')
raise NoSuchKeyboardError('Could not find keymaps directory for: %s' % keyboard_name)
def keymap(keyboard_name, keymap_name):
"""Locate the directory of a given keymap.
Args:
keyboard_name
The name of the keyboard. Example: clueboard/66/rev3
keymap_name
The name of the keymap. Example: default
"""
for keymap_dir in keymaps(keyboard_name):
if (keymap_dir / keymap_name).exists():
return (keymap_dir / keymap_name).resolve()
def normpath(path):
"""Returns a `pathlib.Path()` object for a given path.
This will use the path to a file as seen from the directory the script was called from. You should use this to normalize filenames supplied from the command line.
"""
path = Path(path)
if path.is_absolute():
return path
return Path(os.environ['ORIG_CWD']) / path
class FileType(argparse.FileType):
def __init__(self, *args, **kwargs):
# Use UTF8 by default for stdin
if 'encoding' not in kwargs:
kwargs['encoding'] = 'UTF-8'
return super().__init__(*args, **kwargs)
def __call__(self, string):
"""normalize and check exists
otherwise magic strings like '-' for stdin resolve to bad paths
"""
norm = normpath(string)
return norm if norm.exists() else super().__call__(string)