qmk_firmware/keyboards/s60_x/keymaps/hasu/keymap.c

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#include QMK_KEYBOARD_H
/*
* Hasu
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Default Layer
Esc 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
CAPSL A S D F G H J K L Fn2 ' ENTER
LSHFT Z X C V B N M , . Fn1 RSHFT
LCTRLL_WINL_ALT SPC R_ALT Fn3 Fn3 Fn0
*/
LAYOUT_legacy(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, FN2, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, FN1, NO, FN9, NO, \
LCTL, LGUI, LALT, SPC, RALT, FN3, FN3, FN0),
/* Keymap 1: colemak
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W F P G J L U Y ; [ ] \
BKSPC A R S T D H N E I O ' ENTER
LSHFT Z X C V B K M , . / RSHFT
LCTRLL_WINL_ALT SPC R_ALTR_WIN APP Fn0
*/
LAYOUT_legacy(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, F, P, G, J, L, U, Y, SCLN, LBRC, RBRC, BSLS, \
BSPC, A, R, S, T, D, H, N, E, I, O, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, K, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
/* Keymap 2: dvorak
GRAVE 1 2 3 4 5 6 7 8 9 0 [ ] BKSPC
TAB ' , . P Y F G C R L / = \
CAPSL A O E U I D H T N S - ENTER
LSHFT ; Q J K X B M W V Z RSHFT
LCTRLL_WINL_ALT SPC R_ALTR_WIN APP FN0
*/
LAYOUT_legacy(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC, RBRC, NO, BSPC, \
TAB, QUOT, COMM, DOT, P, Y, F, G, C, R, L, SLSH, EQL, BSLS, \
CAPS, A, O, E, U, I, D, H, T, N, S, MINS, NO, ENT, \
LSFT, NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
/* Keymap 3: workman
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q D E W B J F U P ; [ ] \
BKSPC A S H T G Y N E O I ' ENTER
LSHFT Z X M C V K L , . / RSHFT
LCTRLL_WINL_ALT SPC R_ALTR_WIN APP FN0
*/
LAYOUT_legacy(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, D, R, W, B, J, F, U, P, SCLN, LBRC, RBRC, BSLS, \
BSPC, A, S, H, T, G, Y, N, E, O, I, QUOT, NO, ENT, \
LSFT, NO, Z, X, M, C, V, K, L, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
/* Overlay 4: HHKB mode
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del
Caps Psc Slk Pause Up Ins
LCTRL VoD VoU Mute NP_* NP_/ Home PgUp Left RightEnter
LSHFT NP_+ NP_- End PgDwnDown RSHFT
LCTRLL_GUIL_ALTSpaceR_ALTR_GUI App
*/
LAYOUT_legacy(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, SLCK, PAUS, UP, TRNS, INS, \
LCTL, VOLD, VOLU, MUTE, TRNS, TRNS, PAST, PSLS, HOME, PGUP, LEFT, RGHT, TRNS, ENT, \
LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PPLS, PMNS, END, PGDN, DOWN, TRNS, RSFT, TRNS, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, FN4, TRNS),
/* Overlay 5: Vi mode (Slash)
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 BkSpc
Tab Home PgDwn Up PgUp End Home PgDwnPgUp End
LCTRL Left Down Right Left Down Up Right Enter
LSHFT Home PgDwnPgUp End RSHFT
LCTRLL_GUIL_ALTSpaceR_ALTR_GUI APP RCTRL
*/
LAYOUT_legacy(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, BSPC, \
TAB, HOME, PGDN, UP, PGUP, END, HOME, PGDN, PGUP, END, TRNS, TRNS, TRNS, TRNS, \
LCTL, TRNS, LEFT, DOWN, RGHT, TRNS, LEFT, DOWN, UP, RGHT, TRNS, TRNS, TRNS, ENT, \
LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END, TRNS, TRNS, RSFT, TRNS, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
/* Overlay 6: Mouse mode (Semicolon/App)
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 BkSpc
Tab MwL MwD MwU MwR
LCTRL Ac0 Ac1 Ac2 McL McD McU McR Enter
LSFHT Mb3 Mb2 Mb1 Mb4 Mb5 RSHFT
LCTRLL_GUIL_ALT Mb1 RCTRL
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
LAYOUT_legacy(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, BSPC, \
TAB, TRNS, TRNS, TRNS, TRNS, TRNS, WH_L, WH_D, WH_U, WH_R, TRNS, TRNS, TRNS, TRNS, \
LCTL, TRNS, ACL0, ACL1, ACL2, TRNS, MS_L, MS_D, MS_U, MS_R, TRNS, TRNS, TRNS, ENT, \
LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, BTN3, BTN2, BTN1, BTN4, BTN5, TRNS, TRNS, RSFT, TRNS, \
LCTL, LGUI, LALT, BTN1, TRNS, TRNS, TRNS, RCTL),
/* Overlay 7: Layout selector
Lq Lc Ld Lw
Lq Lw
Ld
Lc
Lq: set Qwerty layout
Lc: set Colemak layout
Ld: set Dvorak layout
Lw: set Workman layout
*/
LAYOUT_legacy(
FN5, FN6, FN7, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, FN5, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN7, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN6, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(4),
[1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
[2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
[3] = ACTION_LAYER_MOMENTARY(6),
[4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
[9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
};