qmk_firmware/quantum/audio/audio.h

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C
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#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
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#include "musical_notes.h"
#include "song_list.h"
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#include "voices.h"
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#ifndef AUDIO_H
#define AUDIO_H
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// Largely untested PWM audio mode (doesn't sound as good)
// #define PWM_AUDIO
// #define VIBRATO_ENABLE
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// Enable vibrato strength/amplitude - slows down ISR too much
// #define VIBRATO_STRENGTH_ENABLE
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typedef union {
uint8_t raw;
struct {
bool enable :1;
uint8_t level :7;
};
} audio_config_t;
void audio_toggle(void);
void audio_on(void);
void audio_off(void);
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// Vibrato rate functions
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#ifdef VIBRATO_ENABLE
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void set_vibrato_rate(float rate);
void increase_vibrato_rate(float change);
void decrease_vibrato_rate(float change);
#ifdef VIBRATO_STRENGTH_ENABLE
void set_vibrato_strength(float strength);
void increase_vibrato_strength(float change);
void decrease_vibrato_strength(float change);
#endif
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#endif
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// Polyphony functions
void set_polyphony_rate(float rate);
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void enable_polyphony(void);
void disable_polyphony(void);
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void increase_polyphony_rate(float change);
void decrease_polyphony_rate(float change);
void set_timbre(float timbre);
void set_tempo(uint8_t tempo);
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void increase_tempo(uint8_t tempo_change);
void decrease_tempo(uint8_t tempo_change);
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void audio_init(void);
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#ifdef PWM_AUDIO
void play_sample(uint8_t * s, uint16_t l, bool r);
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#endif
void play_note(float freq, int vol);
void stop_note(float freq);
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void stop_all_notes(void);
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void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest);
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#define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
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// These macros are used to allow play_notes to play an array of indeterminate
// length. This works around the limitation of C's sizeof operation on pointers.
// The global float array for the song must be used here.
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#define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
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#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
bool is_playing_notes(void);
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void play_goodbye_tone(void);
void play_startup_tone(void);
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#endif