podvojitev
parent
6b63e70602
commit
3073d88d28
7
anim.js
7
anim.js
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@ -56,7 +56,7 @@ var gostota_obj = 2;
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// Scena, kamera in render
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// Scena, kamera in render
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scene = new THREE.Scene;
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scene = new THREE.Scene;
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camera = new THREE.PerspectiveCamera(FOV, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera = new THREE.PerspectiveCamera(FOV, window.innerWidth / window.innerHeight, 0.1, 2000);
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camera.position.z = odmik_kamere;
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camera.position.z = odmik_kamere;
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renderer = new THREE.WebGLRenderer({
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renderer = new THREE.WebGLRenderer({
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@ -134,19 +134,22 @@ function addObj(w, h) {
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}
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}
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};
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};
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var xAksa = new THREE.Vector3(0, 1, 0);
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function camRotate () {
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function camRotate () {
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// rotiraj po z osi
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// rotiraj po z osi
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/*
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camera.translateX(cam_rot_offset);
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camera.translateX(cam_rot_offset);
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camera.translateZ(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(cam_rot_offset, 2)));
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camera.translateZ(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(cam_rot_offset, 2)));
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/*
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camera.translateY(cam_rot_offset);
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camera.translateY(cam_rot_offset);
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camera.translateX(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(cam_rot_offset, 2)));
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camera.translateX(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(cam_rot_offset, 2)));
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camera.translateY(cam_rot_offset);
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camera.translateY(cam_rot_offset);
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camera.translateX(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(cam_rot_offset, 2)));
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camera.translateX(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(cam_rot_offset, 2)));
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*/
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*/
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camera.translateOnAxis(xAksa, cam_rot_offset);
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camera.lookAt(new THREE.Vector3(0, 0, 0));
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camera.lookAt(new THREE.Vector3(0, 0, 0));
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};
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};
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