c2-utopia/lib/Adafruit NeoPixel/examples/strandtest_nodelay/strandtest_nodelay.ino

201 lines
7.5 KiB
C++

// A non-blocking everyday NeoPixel strip test program.
// NEOPIXEL BEST PRACTICES for most reliable operation:
// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections.
// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR.
// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
// connect GROUND (-) first, then +, then data.
// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
// a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
// (Skipping these may work OK on your workbench but can fail in the field)
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif
// Which pin on the Arduino is connected to the NeoPixels?
// On a Trinket or Gemma we suggest changing this to 1:
#ifdef ESP32
// Cannot use 6 as output for ESP. Pins 6-11 are connected to SPI flash. Use 16 instead.
#define LED_PIN 16
#else
#define LED_PIN 6
#endif
// How many NeoPixels are attached to the Arduino?
#define LED_COUNT 60
// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
// Argument 1 = Number of pixels in NeoPixel strip
// Argument 2 = Arduino pin number (most are valid)
// Argument 3 = Pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
unsigned long pixelPrevious = 0; // Previous Pixel Millis
unsigned long patternPrevious = 0; // Previous Pattern Millis
int patternCurrent = 0; // Current Pattern Number
int patternInterval = 5000; // Pattern Interval (ms)
bool patternComplete = false;
int pixelInterval = 50; // Pixel Interval (ms)
int pixelQueue = 0; // Pattern Pixel Queue
int pixelCycle = 0; // Pattern Pixel Cycle
uint16_t pixelNumber = LED_COUNT; // Total Number of Pixels
// setup() function -- runs once at startup --------------------------------
void setup() {
// These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
// Any other board, you can remove this part (but no harm leaving it):
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
clock_prescale_set(clock_div_1);
#endif
// END of Trinket-specific code.
strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
strip.show(); // Turn OFF all pixels ASAP
strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
}
// loop() function -- runs repeatedly as long as board is on ---------------
void loop() {
unsigned long currentMillis = millis(); // Update current time
if( patternComplete || (currentMillis - patternPrevious) >= patternInterval) { // Check for expired time
patternComplete = false;
patternPrevious = currentMillis;
patternCurrent++; // Advance to next pattern
if(patternCurrent >= 7)
patternCurrent = 0;
}
if(currentMillis - pixelPrevious >= pixelInterval) { // Check for expired time
pixelPrevious = currentMillis; // Run current frame
switch (patternCurrent) {
case 7:
theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
break;
case 6:
rainbow(10); // Flowing rainbow cycle along the whole strip
break;
case 5:
theaterChase(strip.Color(0, 0, 127), 50); // Blue
break;
case 4:
theaterChase(strip.Color(127, 0, 0), 50); // Red
break;
case 3:
theaterChase(strip.Color(127, 127, 127), 50); // White
break;
case 2:
colorWipe(strip.Color(0, 0, 255), 50); // Blue
break;
case 1:
colorWipe(strip.Color(0, 255, 0), 50); // Green
break;
default:
colorWipe(strip.Color(255, 0, 0), 50); // Red
break;
}
}
}
// Some functions of our own for creating animated effects -----------------
// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
static uint16_t current_pixel = 0;
pixelInterval = wait; // Update delay time
strip.setPixelColor(current_pixel++, color); // Set pixel's color (in RAM)
strip.show(); // Update strip to match
if(current_pixel >= pixelNumber) { // Loop the pattern from the first LED
current_pixel = 0;
patternComplete = true;
}
}
// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
// between frames.
void theaterChase(uint32_t color, int wait) {
static uint32_t loop_count = 0;
static uint16_t current_pixel = 0;
pixelInterval = wait; // Update delay time
strip.clear();
for(int c=current_pixel; c < pixelNumber; c += 3) {
strip.setPixelColor(c, color);
}
strip.show();
current_pixel++;
if (current_pixel >= 3) {
current_pixel = 0;
loop_count++;
}
if (loop_count >= 10) {
current_pixel = 0;
loop_count = 0;
patternComplete = true;
}
}
// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
void rainbow(uint8_t wait) {
if(pixelInterval != wait)
pixelInterval = wait;
for(uint16_t i=0; i < pixelNumber; i++) {
strip.setPixelColor(i, Wheel((i + pixelCycle) & 255)); // Update delay time
}
strip.show(); // Update strip to match
pixelCycle++; // Advance current cycle
if(pixelCycle >= 256)
pixelCycle = 0; // Loop the cycle back to the begining
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
if(pixelInterval != wait)
pixelInterval = wait; // Update delay time
for(int i=0; i < pixelNumber; i+=3) {
strip.setPixelColor(i + pixelQueue, Wheel((i + pixelCycle) % 255)); // Update delay time
}
strip.show();
for(int i=0; i < pixelNumber; i+=3) {
strip.setPixelColor(i + pixelQueue, strip.Color(0, 0, 0)); // Update delay time
}
pixelQueue++; // Advance current queue
pixelCycle++; // Advance current cycle
if(pixelQueue >= 3)
pixelQueue = 0; // Loop
if(pixelCycle >= 256)
pixelCycle = 0; // Loop
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}