c2-utopia/lib/Adafruit_BNO055-1.6.3/utility/vector.h

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// Inertial Measurement Unit Maths Library
//
// Copyright 2013-2021 Sam Cowen <samuel.cowen@camelsoftware.com>
// Bug fixes and cleanups by Gé Vissers (gvissers@gmail.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef IMUMATH_VECTOR_HPP
#define IMUMATH_VECTOR_HPP
#include <math.h>
#include <stdint.h>
#include <string.h>
namespace imu {
template <uint8_t N> class Vector {
public:
Vector() { memset(p_vec, 0, sizeof(double) * N); }
Vector(double a) {
memset(p_vec, 0, sizeof(double) * N);
p_vec[0] = a;
}
Vector(double a, double b) {
memset(p_vec, 0, sizeof(double) * N);
p_vec[0] = a;
p_vec[1] = b;
}
Vector(double a, double b, double c) {
memset(p_vec, 0, sizeof(double) * N);
p_vec[0] = a;
p_vec[1] = b;
p_vec[2] = c;
}
Vector(double a, double b, double c, double d) {
memset(p_vec, 0, sizeof(double) * N);
p_vec[0] = a;
p_vec[1] = b;
p_vec[2] = c;
p_vec[3] = d;
}
Vector(const Vector<N> &v) {
for (int x = 0; x < N; x++)
p_vec[x] = v.p_vec[x];
}
~Vector() {}
uint8_t n() { return N; }
double magnitude() const {
double res = 0;
for (int i = 0; i < N; i++)
res += p_vec[i] * p_vec[i];
return sqrt(res);
}
void normalize() {
double mag = magnitude();
if (isnan(mag) || mag == 0.0)
return;
for (int i = 0; i < N; i++)
p_vec[i] /= mag;
}
double dot(const Vector &v) const {
double ret = 0;
for (int i = 0; i < N; i++)
ret += p_vec[i] * v.p_vec[i];
return ret;
}
// The cross product is only valid for vectors with 3 dimensions,
// with the exception of higher dimensional stuff that is beyond
// the intended scope of this library.
// Only a definition for N==3 is given below this class, using
// cross() with another value for N will result in a link error.
Vector cross(const Vector &v) const;
Vector scale(double scalar) const {
Vector ret;
for (int i = 0; i < N; i++)
ret.p_vec[i] = p_vec[i] * scalar;
return ret;
}
Vector invert() const {
Vector ret;
for (int i = 0; i < N; i++)
ret.p_vec[i] = -p_vec[i];
return ret;
}
Vector &operator=(const Vector &v) {
for (int x = 0; x < N; x++)
p_vec[x] = v.p_vec[x];
return *this;
}
double &operator[](int n) { return p_vec[n]; }
double operator[](int n) const { return p_vec[n]; }
double &operator()(int n) { return p_vec[n]; }
double operator()(int n) const { return p_vec[n]; }
Vector operator+(const Vector &v) const {
Vector ret;
for (int i = 0; i < N; i++)
ret.p_vec[i] = p_vec[i] + v.p_vec[i];
return ret;
}
Vector operator-(const Vector &v) const {
Vector ret;
for (int i = 0; i < N; i++)
ret.p_vec[i] = p_vec[i] - v.p_vec[i];
return ret;
}
Vector operator*(double scalar) const { return scale(scalar); }
Vector operator/(double scalar) const {
Vector ret;
for (int i = 0; i < N; i++)
ret.p_vec[i] = p_vec[i] / scalar;
return ret;
}
void toDegrees() {
for (int i = 0; i < N; i++)
p_vec[i] *= 57.2957795131; // 180/pi
}
void toRadians() {
for (int i = 0; i < N; i++)
p_vec[i] *= 0.01745329251; // pi/180
}
double &x() { return p_vec[0]; }
double &y() { return p_vec[1]; }
double &z() { return p_vec[2]; }
double x() const { return p_vec[0]; }
double y() const { return p_vec[1]; }
double z() const { return p_vec[2]; }
private:
double p_vec[N];
};
template <> inline Vector<3> Vector<3>::cross(const Vector &v) const {
return Vector(p_vec[1] * v.p_vec[2] - p_vec[2] * v.p_vec[1],
p_vec[2] * v.p_vec[0] - p_vec[0] * v.p_vec[2],
p_vec[0] * v.p_vec[1] - p_vec[1] * v.p_vec[0]);
}
} // namespace imu
#endif