qmk-dactyl-manuform-a/keyboard/planck/backlight.c

49 lines
1.4 KiB
C

#include <avr/io.h>
#include "backlight.h"
#define CHANNEL OCR1C
void backlight_init_ports()
{
// Setup PB7 as output and output low.
// DDRB |= (1<<7);
// PORTB &= ~(1<<7);
// // Use full 16-bit resolution.
// ICR1 = 0xFFFF;
// // I could write a wall of text here to explain... but TL;DW
// // Go read the ATmega32u4 datasheet.
// // And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
// // Pin PB7 = OCR1C (Timer 1, Channel C)
// // Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
// // (i.e. start high, go low when counter matches.)
// // WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
// // Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
// TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
// TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
backlight_init();
}
void backlight_set(uint8_t level)
{
// if ( level == 0 )
// {
// // Turn off PWM control on PB7, revert to output low.
// TCCR1A &= ~(_BV(COM1C1));
// // CHANNEL = level << OFFSET | 0x0FFF;
// CHANNEL = ((1 << level) - 1);
// }
// else
// {
// // Turn on PWM control of PB7
// TCCR1A |= _BV(COM1C1);
// // CHANNEL = level << OFFSET | 0x0FFF;
// CHANNEL = ((1 << level) - 1);
// }
}