13bb6b4b7f
* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme |
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.. | ||
keymaps/default | ||
Makefile | ||
config.h | ||
matrix.c | ||
readme.md | ||
sixkeyboard.c | ||
sixkeyboard.h |
readme.md
Techkeys SixKeyBoard
The schematic is like this:
switches leds
,--+--+--. ,--+--+--.
|C7|B7|B5| |C6|B6|B4|
+--+--+--+ +--+--+--+
|D6|D1|D4| |D5|D2|D3|
`--+--+--' `--+--+--'
The LED on the bottom is C4
. All 7 of the leds are turned on when the keyboard boots-up in the sixkeyboard.c
file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.
There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.