528 lines
23 KiB
C
528 lines
23 KiB
C
#include QMK_KEYBOARD_H
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#include "bootloader.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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#ifdef CONSOLE_ENABLE
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#include <print.h>
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#endif
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#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
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#define kc5(a,b,c,d,e) KC_##a, KC_##b, KC_##c, KC_##d, KC_##e
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_COLEMAK,
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_DVORAK,
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_EUCALYN,
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_NUML,
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_NUMR,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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EUCALYN,
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NUML,
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NUMR,
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xEISU,
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xKANA,
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ZERO2,
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RGBRST
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};
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// clang-format off
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//Macros
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#define LT_NUML_SP LT(_NUML,KC_SPC)
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#define LT_NUMR_SP LT(_NUMR,KC_SPC)
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#define LT_RA_BSPC LT(_RAISE,KC_BSPC)
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#define LT_RA_ENT LT(_RAISE,KC_ENT)
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#define ___ _______
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty */
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#define Q_____W_____E_____R_____T kc5( Q, W, E, R, T )
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#define Y_____U_____I_____O_____P kc5( Y, U, I, O, P )
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#define A_____S_____D_____F_____G kc5( A, S, D, F, G )
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#define H_____J_____K_____L__SCLN kc5( H, J, K, L, SCLN )
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#define Z_____X_____C_____V_____B kc5( Z, X, C, V, B )
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#define N_____M__COMM___DOT__SLSH kc5( N, M, COMM, DOT, SLSH )
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#define LOWER___LOWER__CAPS__LALT__LGUI__NUML__RABS MO(_LOWER), MO(_LOWER), KC_CAPS, KC_LALT, KC_LGUI, LT_NUML_SP, LT_RA_BSPC
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#define RAEN_NUMR__RGUI__RALT___APP_LOWER__LOWER LT_RA_ENT, LT_NUMR_SP, KC_RGUI, KC_RALT, KC_APP, MO(_LOWER), MO(_LOWER)
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/* ,-----------------------------------------. ,-----------------------------------------.
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* | ESC | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | Ctrl |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | | N | M | , | . | / | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_wrapper(
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KC_ESC, Q_____W_____E_____R_____T, Y_____U_____I_____O_____P, KC_BSLS,
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KC_LCTL, A_____S_____D_____F_____G, H_____J_____K_____L__SCLN, KC_RCTL,
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KC_LSFT, Z_____X_____C_____V_____B, N_____M__COMM___DOT__SLSH, KC_RSFT,
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LOWER___LOWER__CAPS__LALT__LGUI__NUML__RABS, RAEN_NUMR__RGUI__RALT___APP_LOWER__LOWER
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),
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/* Colemak */
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#define Q_____W_____F_____P_____G kc5( Q, W, F, P, G )
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#define J_____L_____U_____Y__SCLN kc5( J, L, U, Y, SCLN )
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#define A_____R_____S_____T_____D kc5( A, R, S, T, D )
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#define H_____N_____E_____I_____O kc5( H, N, E, I, O )
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#define K_____M__COMM___DOT__SLSH kc5( K, M, COMM, DOT, SLSH )
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/* ,-----------------------------------------. ,-----------------------------------------.
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* | ESC | Q | W | F | P | G | | J | L | U | Y | ; | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | A | R | S | T | D | | H | N | E | I | O | Ctrl |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | | K | M | , | . | / | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_COLEMAK] = LAYOUT_wrapper(
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KC_ESC, Q_____W_____F_____P_____G, J_____L_____U_____Y__SCLN, KC_BSLS,
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KC_LCTL, A_____R_____S_____T_____D, H_____N_____E_____I_____O, KC_RCTL,
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KC_LSFT, Z_____X_____C_____V_____B, K_____M__COMM___DOT__SLSH, KC_RSFT,
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LOWER___LOWER__CAPS__LALT__LGUI__NUML__RABS, RAEN_NUMR__RGUI__RALT___APP_LOWER__LOWER
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),
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/* Dvorak */
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#define QUOT__COMM___DOT_____P_____Y kc5( QUOT, COMM, DOT, P, Y )
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#define F_____G_____C_____R_____L kc5( F, G, C, R, L )
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#define A_____O_____E_____U_____I kc5( A, O, E, U, I )
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#define D_____H_____T_____N_____S kc5( D, H, T, N, S )
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#define SCLN_____Q_____J_____K_____X kc5( SCLN, Q, J, K, X )
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#define B_____M_____W_____V_____Z kc5( B, M, W, V, Z )
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/* ,-----------------------------------------. ,-----------------------------------------.
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* | ESC | ' | , | . | P | Y | | F | G | C | R | L | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | A | O | E | U | I | | D | H | T | N | S | Ctrl |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| ; | Q | J | K | X | | B | M | W | V | Z | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_DVORAK] = LAYOUT_wrapper(
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KC_ESC, QUOT__COMM___DOT_____P_____Y, F_____G_____C_____R_____L, KC_BSLS,
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KC_LCTL, A_____O_____E_____U_____I, D_____H_____T_____N_____S, KC_RCTL,
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KC_LSFT, SCLN_____Q_____J_____K_____X, B_____M_____W_____V_____Z, KC_RSFT,
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LOWER___LOWER__CAPS__LALT__LGUI__NUML__RABS, RAEN_NUMR__RGUI__RALT___APP_LOWER__LOWER
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),
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/* Eucalyn (http://eucalyn.hatenadiary.jp/entry/about-eucalyn-layout) */
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#define Q_____W__COMM___DOT__SCLN kc5( Q, W, COMM, DOT, SCLN )
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#define M_____R_____D_____Y_____P kc5( M, R, D, Y, P )
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#define A_____O_____E_____I_____U kc5( A, O, E, I, U )
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#define G_____T_____K_____S_____N kc5( G, T, K, S, N )
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#define Z_____X_____C_____V_____F kc5( Z, X, C, V, F )
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#define B_____H_____J_____L__SLSH kc5( B, H, J, L, SLSH )
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/* ,-----------------------------------------. ,-----------------------------------------.
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* | ESC | Q | W | , | . | ; | | M | R | D | Y | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | A | O | E | I | U | | G | T | K | S | N | Ctrl |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | X | C | V | F | | B | H | J | L | / | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_EUCALYN] = LAYOUT_wrapper(
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KC_ESC, Q_____W__COMM___DOT__SCLN, M_____R_____D_____Y_____P, KC_BSLS,
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KC_LCTL, A_____O_____E_____I_____U, G_____T_____K_____S_____N, KC_RCTL,
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KC_LSFT, Z_____X_____C_____V_____F, B_____H_____J_____L__SLSH, KC_RSFT,
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LOWER___LOWER__CAPS__LALT__LGUI__NUML__RABS, RAEN_NUMR__RGUI__RALT___APP_LOWER__LOWER
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),
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/* Num */
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#define EXLM__AT__HASH___DLR__PERC kc5( EXLM, AT, HASH, DLR, PERC )
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#define CIRC_AMPR_ASTR__LPRN__RPRN kc5( CIRC, AMPR, ASTR, LPRN, RPRN )
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#define _1_____2_____3_____4_____5 kc5( 1, 2, 3, 4, 5 )
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#define _6_____7_____8_____9_____0 kc5( 6, 7, 8, 9, 0 )
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#define F1____F2____F3____F4____F5 kc5( F1, F2, F3, F4, F5 )
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#define F6____F7____F8____F9___F10 kc5( F6, F7, F8, F9, F10 )
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#define ____z_____z_____z_____z _______, _______, _______, _______
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#define ____z_____z_____z _______, _______, _______
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#define ____z_____z _______, _______
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/* ,-----------------------------------------. ,-----------------------------------------.
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* | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_NUML] = LAYOUT_wrapper(
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_______, EXLM__AT__HASH___DLR__PERC, CIRC_AMPR_ASTR__LPRN__RPRN, _______,
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_______, _1_____2_____3_____4_____5, _6_____7_____8_____9_____0, KC_F12,
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_______, F1____F2____F3____F4____F5, F6____F7____F8____F9___F10, KC_F11,
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_______, ____z_____z_____z_____z,____z_____z_____z,KC_SPC, ____z_____z_____z_____z, _______
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),
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[_NUMR] = LAYOUT_wrapper(
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_______, EXLM__AT__HASH___DLR__PERC, CIRC_AMPR_ASTR__LPRN__RPRN, _______,
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_______, _1_____2_____3_____4_____5, _6_____7_____8_____9_____0, KC_F12,
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_______, F1____F2____F3____F4____F5, F6____F7____F8____F9___F10, KC_F11,
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_______, ____z_____z_____z_____z,KC_SPC, ____z_____z_____z,____z_____z_____z_____z, _______
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),
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/* Lower */
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#define XXXX__PAUS__SLCK___INS__XXXX XXXXXXX, KC_PAUS, KC_SLCK, KC_INS, XXXXXXX
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#define XXXX___INS__SLCK__PAUS__XXXX XXXXXXX, KC_INS, KC_SLCK, KC_PAUS, XXXXXXX
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#define HOME__XXXX____UP___DEL__PGUP KC_HOME, XXXXXXX, KC_UP, KC_DEL, KC_PGUP
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#define PGUP___DEL____UP__XXXX__HOME KC_PGUP, KC_DEL, KC_UP, XXXXXXX, KC_HOME
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#define END___LEFT__DOWN__RGHT__PGDN kc5( END, LEFT, DOWN, RGHT, PGDN )
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#define PGDN__LEFT__DOWN__RGHT___END kc5( PGDN, LEFT, DOWN, RGHT, END )
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#define ______PSCR__________________ _______, KC_PSCR, _______, _______, _______
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#define __________________PSCR______ _______, _______, _______, KC_PSCR, _______
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#define ADJ___ADJ MO(_ADJUST), MO(_ADJUST)
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/* ,-----------------------------------------. ,-----------------------------------------.
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* | | |Pause | ScrLk| Ins | | | | Ins | ScrLk|Pause | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | Home | | Up |Delete| PgUp | | PgUp |Delete| Up | | Home | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | End | Left | Down | Right| PgDn | | PgDn | Left | Down | Right| End | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | PrtSc| | | |Adjust|Adjust| | | | PrtSc| | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_wrapper(
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XXXXXXX, XXXX__PAUS__SLCK___INS__XXXX, XXXX___INS__SLCK__PAUS__XXXX, _______,
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_______, HOME__XXXX____UP___DEL__PGUP, PGUP___DEL____UP__XXXX__HOME, _______,
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_______, END___LEFT__DOWN__RGHT__PGDN, PGDN__LEFT__DOWN__RGHT___END, _______,
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_______, ______PSCR__________________, ADJ___ADJ, __________________PSCR______, _______
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),
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/* Raise */
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#define XXXX__XXXX__XXXX__UNDS__MINS XXXXXXX, XXXXXXX, XXXXXXX, KC_UNDS, KC_MINS
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#define EQL__PLUS__XXXX__XXXX__XXXX KC_EQL, KC_PLUS, XXXXXXX, XXXXXXX, XXXXXXX
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#define XXXX__XXXX__XXXX__LCBR__LBRC XXXXXXX, XXXXXXX, XXXXXXX, KC_LCBR, KC_LBRC
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#define RBRC__RCBR__XXXX__XXXX__XXXX KC_RBRC, KC_RCBR, XXXXXXX, XXXXXXX, XXXXXXX
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#define XXXX__XXXX__XXXX__TILD___GRV XXXXXXX, XXXXXXX, XXXXXXX, KC_TILD, KC_GRV
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#define QUOT___DQT__XXXX__XXXX__XXXX KC_QUOT, KC_DQT, XXXXXXX, XXXXXXX, XXXXXXX
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#define XXXX______________XXXX XXXXXXX, _______, _______, XXXXXXX
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/* ,-----------------------------------------. ,-----------------------------------------.
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* | TAB | | | | _ | - | | = | + | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | EISU | | | | { | [ | | ] | } | | | | KANA |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | ~ | ` | | ' | " | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_wrapper(
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KC_TAB, XXXX__XXXX__XXXX__UNDS__MINS, EQL__PLUS__XXXX__XXXX__XXXX, XXXXXXX,
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xEISU, XXXX__XXXX__XXXX__LCBR__LBRC, RBRC__RCBR__XXXX__XXXX__XXXX, xKANA,
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XXXXXXX, XXXX__XXXX__XXXX__TILD___GRV, QUOT___DQT__XXXX__XXXX__XXXX, XXXXXXX,
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ADJ___ADJ, XXXX______________XXXX, ____z_____z, XXXX______________XXXX, ADJ___ADJ
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | Reset|RGBRST|RGB ON|Aud on| Win | | Win | |Qwerty|Euclyn|Colemk|Dvorak|
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | HUE+ | SAT+ | VAL+ |RGB md|Audoff| Mac | | Mac | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | HUE- | SAT- | VAL- | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT( \
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XXXXXXX, RESET, RGBRST, RGB_TOG, AU_ON, AG_SWAP, AG_SWAP, XXXXXXX, QWERTY, EUCALYN, COLEMAK, DVORAK, \
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RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, AU_OFF, AG_NORM, AG_NORM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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_______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, ___,___, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______ \
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_plover[][2] = SONG(PLOVER_SOUND);
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float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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#endif
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static int current_default_layer;
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uint32_t default_layer_state_set_kb(uint32_t state) {
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// 1<<_QWERTY - 1 == 1 - 1 == _QWERTY (=0)
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// 1<<_COLEMAK - 1 == 2 - 1 == _COLEMAK (=1)
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current_default_layer = state - 1;
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// 1<<_DVORAK - 2 == 4 - 2 == _DVORAK (=2)
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if ( current_default_layer == 3 ) current_default_layer -= 1;
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// 1<<_EUCALYN - 5 == 8 - 5 == _EUCALYN (=3)
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if ( current_default_layer == 7 ) current_default_layer -= 4;
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return state;
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}
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void update_base_layer(int base)
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{
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if( current_default_layer != base ) {
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eeconfig_update_default_layer(1UL<<base);
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default_layer_set(1UL<<base);
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}
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif
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update_base_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_colemak);
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#endif
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update_base_layer(_COLEMAK);
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}
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return false;
|
|
break;
|
|
case DVORAK:
|
|
if (record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(tone_dvorak);
|
|
#endif
|
|
update_base_layer(_DVORAK);
|
|
}
|
|
return false;
|
|
break;
|
|
case EUCALYN:
|
|
if (record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(tone_dvorak);
|
|
#endif
|
|
update_base_layer(_EUCALYN);
|
|
}
|
|
return false;
|
|
break;
|
|
case xEISU:
|
|
if (record->event.pressed) {
|
|
if(keymap_config.swap_lalt_lgui==false){
|
|
register_code(KC_LANG2);
|
|
}else{
|
|
SEND_STRING(SS_LALT("`"));
|
|
}
|
|
} else {
|
|
unregister_code(KC_LANG2);
|
|
}
|
|
return false;
|
|
break;
|
|
case xKANA:
|
|
if (record->event.pressed) {
|
|
if(keymap_config.swap_lalt_lgui==false){
|
|
register_code(KC_LANG1);
|
|
}else{
|
|
SEND_STRING(SS_LALT("`"));
|
|
}
|
|
} else {
|
|
unregister_code(KC_LANG1);
|
|
}
|
|
return false;
|
|
break;
|
|
case RGBRST:
|
|
#ifdef RGBLIGHT_ENABLE
|
|
if (record->event.pressed) {
|
|
eeconfig_update_rgblight_default();
|
|
rgblight_enable();
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void matrix_init_user(void) {
|
|
#ifdef AUDIO_ENABLE
|
|
startup_user();
|
|
#endif
|
|
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
|
|
#ifdef SSD1306OLED
|
|
iota_gfx_init(!has_usb()); // turns on the display
|
|
#endif
|
|
}
|
|
|
|
|
|
#ifdef AUDIO_ENABLE
|
|
|
|
void startup_user()
|
|
{
|
|
_delay_ms(50); // gets rid of tick
|
|
}
|
|
|
|
void shutdown_user()
|
|
{
|
|
_delay_ms(150);
|
|
stop_all_notes();
|
|
}
|
|
|
|
void music_on_user(void)
|
|
{
|
|
music_scale_user();
|
|
}
|
|
|
|
void music_scale_user(void)
|
|
{
|
|
PLAY_SONG(music_scale);
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
|
|
#ifdef SSD1306OLED
|
|
|
|
void matrix_scan_user(void) {
|
|
iota_gfx_task(); // this is what updates the display continuously
|
|
}
|
|
|
|
void matrix_update(struct CharacterMatrix *dest,
|
|
const struct CharacterMatrix *source) {
|
|
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
|
|
memcpy(dest->display, source->display, sizeof(dest->display));
|
|
dest->dirty = true;
|
|
}
|
|
}
|
|
|
|
static void render_logo(struct CharacterMatrix *matrix) {
|
|
|
|
static char logo[]={
|
|
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
|
|
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
|
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
|
|
0};
|
|
matrix_write(matrix, logo);
|
|
#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_ANIMATIONS)
|
|
char buf[30];
|
|
if(rgblight_config.enable) {
|
|
snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
|
|
rgblight_config.mode,
|
|
rgblight_config.hue/RGBLIGHT_HUE_STEP,
|
|
rgblight_config.sat/RGBLIGHT_SAT_STEP,
|
|
rgblight_config.val/RGBLIGHT_VAL_STEP);
|
|
matrix_write(matrix, buf);
|
|
}
|
|
#endif
|
|
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
|
|
}
|
|
|
|
static const char Qwerty_name[] PROGMEM = " Qwerty";
|
|
static const char Colemak_name[] PROGMEM = " Colemak";
|
|
static const char Dvorak_name[] PROGMEM = " Dvorak";
|
|
static const char Eucalyn_name[] PROGMEM = " Eucalyn";
|
|
|
|
static const char NumL_name[] PROGMEM = ":NumL";
|
|
static const char NumR_name[] PROGMEM = ":NumR";
|
|
static const char Lower_name[] PROGMEM = ":Func";
|
|
static const char Raise_name[] PROGMEM = ":Extra";
|
|
static const char Adjust_name[] PROGMEM = ":Adjust";
|
|
|
|
static const char *layer_names[] = {
|
|
[_QWERTY] = Qwerty_name,
|
|
[_COLEMAK] = Colemak_name,
|
|
[_DVORAK] = Dvorak_name,
|
|
[_EUCALYN] = Eucalyn_name,
|
|
|
|
[_NUML] = NumL_name,
|
|
[_NUMR] = NumR_name,
|
|
[_LOWER] = Lower_name,
|
|
[_RAISE] = Raise_name,
|
|
[_ADJUST] = Adjust_name
|
|
};
|
|
|
|
void render_status(struct CharacterMatrix *matrix) {
|
|
|
|
// Render to mode icon
|
|
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
|
|
if(keymap_config.swap_lalt_lgui==false){
|
|
matrix_write(matrix, logo[0][0]);
|
|
matrix_write_P(matrix, PSTR("\n"));
|
|
matrix_write(matrix, logo[0][1]);
|
|
}else{
|
|
matrix_write(matrix, logo[1][0]);
|
|
matrix_write_P(matrix, PSTR("\n"));
|
|
matrix_write(matrix, logo[1][1]);
|
|
}
|
|
|
|
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
|
int name_num;
|
|
uint32_t lstate;
|
|
matrix_write_P(matrix, layer_names[current_default_layer]);
|
|
matrix_write_P(matrix, PSTR("\n"));
|
|
for( lstate = layer_state, name_num = 0;
|
|
lstate && name_num < sizeof(layer_names)/sizeof(char *);
|
|
lstate >>=1, name_num++ ) {
|
|
if( (lstate & 1) != 0 ) {
|
|
if( layer_names[name_num] ) {
|
|
matrix_write_P(matrix, layer_names[name_num]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Host Keyboard LED Status
|
|
char led[40];
|
|
snprintf(led, sizeof(led), "\n%s %s %s",
|
|
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
|
|
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
|
|
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
|
|
matrix_write(matrix, led);
|
|
}
|
|
|
|
|
|
void iota_gfx_task_user(void) {
|
|
struct CharacterMatrix matrix;
|
|
|
|
#if DEBUG_TO_SCREEN
|
|
if (debug_enable) {
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
matrix_clear(&matrix);
|
|
if(is_master){
|
|
render_status(&matrix);
|
|
}else{
|
|
render_logo(&matrix);
|
|
}
|
|
matrix_update(&display, &matrix);
|
|
}
|
|
|
|
#endif
|