84ea77ead6
* remove BOOTMAGIC_ENABLE=lite setting * change keyboard BOOTMAGIC_ENABLE rules Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keyboard BOOTMAGIC_ENABLE inline comments Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite". * change keymap BOOTMAGIC_ENABLE rules Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keymap BOOTMAGIC_ENABLE inline comments Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * change layout/user BOOTMAGIC_ENABLE rules/comments Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/ * remove docs references to Full Bootmagic * convert data-driven Bootmagic Lite instances * remove Bootmagic Lite bodge from data-driven generation * Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a * update docs/ja/config_options.md per mtei * update docs/faq_misc.md per mtei Remove remaining Full Bootmagic reference. |
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.. | ||
keymaps | ||
bison.c | ||
bison.h | ||
config.h | ||
info.json | ||
readme.md | ||
rules.mk |
readme.md
bison
A split 60% ergonomic keyboard with a slight columnar stagger. Should provide an easy transition from a ortholinear keyboard to a split ergonomic keyboard.
- Keyboard Maintainer: csandven
- Hardware Supported: Pro micro compatible boards
- Hardware Availability: TBA
Make example for this keyboard (after setting up your build environment):
make bison:default
Flashing example for this keyboard:
make bison:default:flash
Simply click the reset button on the keyboard. Only the left button is needed if it is only a keymap update.
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.