104 lines
4.6 KiB
C
104 lines
4.6 KiB
C
/*
|
|
* Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
#include "quantum.h"
|
|
|
|
/**
|
|
* Features:
|
|
* You can turn on and off features in this section
|
|
*/
|
|
#define ENABLE_MOON // Uses 182 bytes
|
|
#define ENABLE_WAVE // Uses 844 bytes
|
|
#define ENABLE_SHOOTING_STARS // Uses 872 bytes
|
|
#define ENABLE_ISLAND
|
|
#define ENABLE_STARS // Uses 606 bytes
|
|
|
|
/**
|
|
* Global Settings
|
|
*/
|
|
#define STARRY_NIGHT_ANIM_FRAME_DURATION 30 // how long each frame lasts in ms
|
|
#define NUMBER_OF_FRAMES 20 // Self explanatory. Probably shouldn't touch this, not sure how stuff will work if it's changed. If changed should be multiple of 1, 2, 3, 4, and 5
|
|
#define WIDTH OLED_DISPLAY_HEIGHT // for vertical displays
|
|
#define HEIGHT OLED_DISPLAY_WIDTH // for vertical displays
|
|
|
|
/**
|
|
* Moon Parameters
|
|
*/
|
|
#define MOON_LINE 4 // the line you want the moon to appear at
|
|
#define MOON_COLUMN 4 // the column you want the moon to appear at
|
|
//#define STATIC_MOON // uncomment this to make the moon a static image, no animation
|
|
#ifndef STATIC_MOON
|
|
# define ANIMATE_MOON_EVERY_N_FRAMES 100 // animate the moon every n frames
|
|
#endif
|
|
|
|
/**
|
|
* Wave Parameters
|
|
*/
|
|
#define OCEAN_LINE 14 // Line you want to render the ocean starting at (best at oled_max_lines() - 2)
|
|
#define WAVE_CALM 20 // render calm ocean under this WPM and ripple ocean at this WPM
|
|
#define WAVE_HEAVY_STORM 40 // render medium ocean at this WPM
|
|
#define WAVE_HURRICANE 60 // render heavy waves above this WPM
|
|
// What number of frames you want to animate the ocean at.
|
|
// Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 30, would animate on every other frame, 20, every third frame, etc
|
|
// Don't set equal to 0.
|
|
#define OCEAN_ANIMATION_SPEED 1
|
|
|
|
/**
|
|
* Shooting Star Parameters
|
|
*/
|
|
#define SHOOTING_STAR_DELAY 12 // delay modulus for time between shooting stars. Decides number of frames to delay, e.g. 12 means 0-11 frames of delay between each shooting star
|
|
#define SHOOTING_STAR_FRAMES 16 // how many 2 pixel frames per shooting star. Increment this for longer shooting stars
|
|
#define MAX_NUMBER_OF_SHOOTING_STARS 12 // maximum number of shooting stars that can be on screen at the same time
|
|
#define SHOOTING_STAR_WPM_INCREMENT 10 // every n WPM increase, add an extra star, up to MAX_NUMBER_OF_SHOOTING_STARS, e.g. an increment of 5 would result in 1 shooting star at 5-9wpm, 2 at 10-14, etc.
|
|
// What number of frames you want to animate the shooting stars at.
|
|
// Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 30, would animate on every other frame, 20, every third frame, etc
|
|
// Don't set equal to 0.
|
|
#define SHOOTING_STAR_ANIMATION_SPEED 30
|
|
|
|
/**
|
|
* Star Parameters
|
|
*/
|
|
#define STARS_PER_LINE 4 // number of stars per line (for a display that is 128x32, this would be 4 stars spread out evenly over the 32byte width, one every 8 bytes)
|
|
#define NUMBER_OF_STAR_LINES 16 // number of lines to fill up with stars (for a display that is 128x32, 16 bytes are filled with the ocean animation, so that leaves 112 pixels left over. The number of lines depends on your OLED_FONT_HEIGHT)
|
|
#define TWINKLE_PROBABILITY 25 // probability that any star twinkles on a given frame
|
|
// What number of frames you want to animate the stars at.
|
|
// Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 20, would animate on every frame, 10, every other frame, etc
|
|
// Don't set equal to 0.
|
|
#define STAR_ANIMATION_SPEED 1
|
|
|
|
/**
|
|
* Island Parameters
|
|
*/
|
|
#define ISLAND_LINE 12 // line that the island starts at. Island is 2 lines tall
|
|
#define ISLAND_COLUMN 0 // column that the island starts at
|
|
#define ISLAND_CALM 20 // WPM at which the palm tree calmly moves
|
|
#define ISLAND_HEAVY_STORM 40 // WPM at which the heavy storm occurs
|
|
#define ISLAND_HURRICANE 60 // WPM at which THE HURRICANE STARTS
|
|
|
|
/*
|
|
* DON'T TOUCH
|
|
*/
|
|
|
|
extern bool is_calm;
|
|
|
|
// timers
|
|
extern uint32_t starry_night_anim_timer;
|
|
extern uint32_t starry_night_anim_sleep;
|
|
|
|
void render_stars(void);
|