* Branch point for 2020 May 30 Breaking Change * Migrate `ACTION_LAYER_TOGGLE` to `TG()` (#8954) * Migrate `ACTION_MODS_ONESHOT` to `OSM()` (#8957) * Migrate `ACTION_DEFAULT_LAYER_SET` to `DF()` (#8958) * Migrate `ACTION_LAYER_MODS` to `LM()` (#8959) * Migrate `ACTION_MODS_TAP_KEY` to `MT()` (#8968) * Convert V-USB usbdrv to a submodule (#8321) * Unify Tap Hold functions and documentation (#8348) * Changing board names to prevent confusion (#8412) * Move the Keyboardio Model01 to a keyboardio/ subdir (#8499) * Move spaceman keyboards (#8830) * Migrate miscellaneous `fn_actions` entries (#8977) * Migrate `ACTION_MODS_KEY` to chained mod keycodes (#8979) * Organizing my keyboards (plaid, tartan, ergoinu) (#8537) * Refactor Lily58 to use split_common (#6260) * Refactor zinc to use split_common (#7114) * Add a message if bin/qmk doesn't work (#9000) * Fix conflicting types for 'tfp_printf' (#8269) * Fixed RGB_DISABLE_AFTER_TIMEOUT to be seconds based & small internals cleanup (#6480) * Refactor and updates to TKC1800 code (#8472) * Switch to qmk forks for everything (#9019) * audio refactor: replace deprecated PLAY_NOTE_ARRAY (#8484) * Audio enable corrections (2/3) (#8903) * Split HHKB to ANSI and JP layouts and Add VIA support for each (#8582) * Audio enable corrections (Part 4) (#8974) * Fix typo from PR7114 (#9171) * Augment future branch Changelogs (#8978) * Revert "Branch point for 2020 May 30 Breaking Change" |
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README.md | ||
config.h | ||
keymap.c | ||
notes.txt | ||
rules.mk |
README.md
Overview
This is my personal Ergodox EZ configuration, and my daily driver.
Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
How to build
make ergodox_ez:drashna:teensy
Layers
- QWERTY/DVORAK/COLEMAK/WORKMAN: basic layout, default set like the OLKB boards. Default is set and persists on power cycle.
- SYMB: F keys across the top, symbols on the left and numpad on the right.
- GAMEPAD: This is the QWERTY layout shifted to the right for FPS type games. Destiny and Overwatch are the primary games for this.
- DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details.
- MOUSE: mouse navigation
All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
Ergodox Specific Code
Aside from my userspace code, this includes LED indications for Shift (Green LED), Ctrl (Red LED), and Alt (Blue LED).