qmk-dactyl-manuform-a/quantum/led_matrix/animations/runners/effect_runner_reactive_spla...

27 lines
1.0 KiB
C

#pragma once
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
typedef uint8_t (*reactive_splash_f)(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick);
bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, reactive_splash_f effect_func) {
LED_MATRIX_USE_LIMITS(led_min, led_max);
uint8_t count = g_last_hit_tracker.count;
for (uint8_t i = led_min; i < led_max; i++) {
LED_MATRIX_TEST_LED_FLAGS();
uint8_t val = 0;
for (uint8_t j = start; j < count; j++) {
int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
uint8_t dist = sqrt16(dx * dx + dy * dy);
uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], led_matrix_eeconfig.speed);
val = effect_func(val, dx, dy, dist, tick);
}
led_matrix_set_value(i, scale8(val, led_matrix_eeconfig.val));
}
return led_max < DRIVER_LED_TOTAL;
}
#endif // LED_MATRIX_KEYREACTIVE_ENABLED