qmk-dactyl-manuform-a/keyboards/kprepublic/bm68rgb/keymaps/peepeetee/keymap.c

304 lines
11 KiB
C

/* Copyright 2019 ash0x0 2021 peepeetee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap.h"
// // Defines names for use in layer keycodes and the keymap
// enum layer_names {
// _BASE,
// _FN
// };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_65_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDOWN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI,LT(1, KC_LALT), KC_SPC, KC_RALT, MO(1),KC_RCTRL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT_65_ansi(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DELETE,
RGB_MOD, RGB_HUI, RGB_VAI, RGB_SAI, RGB_SPI, _______, KC_KP_7, KC_KP_8, KC_KP_9, _______, _______, _______, _______, _______, KC_PGUP,
RGB_TOG, RGB_HUD, RGB_VAD, RGB_SAD, RGB_SPD, _______, KC_KP_4, KC_KP_5, KC_KP_6, _______, _______, _______, _______, KC_PGDOWN,
BL_TOGG, _______, _______, _______, _______, RESET, KC_KP_1, KC_KP_2, KC_KP_3, _______, _______, _______, KC_AUDIO_VOL_UP, KC_END,
_______, _______, _______, _______, _______, _______, _______, KC_BRIGHTNESS_DOWN, KC_AUDIO_VOL_DOWN, KC_BRIGHTNESS_UP
),
};
/*
Templete
[ ] = LAYOUT_65_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
*/
#ifdef _______
#undef _______
#define _______ {0, 0, 0}
const uint8_t PROGMEM ledmap[][DRIVER_LED_TOTAL][3] = {
[1] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
GREEN, BLUE, {0, 0, 255}, PURPLE, AZURE, _______, {0, 0, 255}, {0, 0, 255}, {0, 0, 255}, _______, _______, _______, _______, _______, _______,
RED, BLUE, {0, 0, 1}, PURPLE, AZURE, _______, {0, 0, 255}, {0, 0, 255}, {0, 0, 255}, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, RED, {0, 0, 255}, {0, 0, 255}, {0, 0, 255}, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
}
};
#undef _______
#define _______ KC_TRNS
#endif
void keyboard_post_init_user(void) {
// Call the post init code.
dfa_state = 0; // ENGLISH
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_DELETE:
if (record->event.pressed) {
dfa_state = 0;
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_SPC:
if (record->event.pressed) {
if ((get_mods() & MOD_BIT(KC_LGUI)) == MOD_BIT(KC_LGUI)){
if(dfa_state == 3){
dfa_state = 0;
} else {
dfa_state = dfa_state + 1;
}
}
} else {
// Do something else when release
}
return true; // Continue execution
case KC_HOME:
if (record->event.pressed) {
switch(dfa_state){
case 0 :{
return false;
}
case 1 :{
tap_code16(G(KC_SPC));
wait_ms(100);
tap_code16(G(KC_SPC));
wait_ms(100);
tap_code16(G(KC_SPC));
dfa_state = 0;
return false;
}
case 2 :{
tap_code16(G(KC_SPC));
wait_ms(100);
tap_code16(G(KC_SPC));
dfa_state = 0;
return false;
}
case 3 :{
tap_code16(G(KC_SPC));
dfa_state = 0;
return false;
}
}
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
// case KC_PGUP:
// if (record->event.pressed) {
// switch(dfa_state){
// case 0 :{
// tap_code16(G(KC_SPC));
// dfa_state = 1;
// return false;
// }
// case 1 :{
// return false;
// }
// case 2 :{
// tap_code16(G(KC_SPC));
// wait_ms(100);
// tap_code16(G(KC_SPC));
// wait_ms(100);
// tap_code16(G(KC_SPC));
// dfa_state = 1;
// return false;
// }
// case 3 :{
// tap_code16(G(KC_SPC));
// wait_ms(100);
// tap_code16(G(KC_SPC));
// dfa_state = 1;
// return false;
// }
// }
// // Do something when pressed
// } else {
// // Do something else when release
// }
// return false; // Skip all further processing of this key
// case KC_PGDOWN:
// if (record->event.pressed) {
// switch(dfa_state){
// case 0 :{
// tap_code16(G(KC_SPC));
// wait_ms(100);
// tap_code16(G(KC_SPC));
// dfa_state = 2;
// return false;
// }
// case 1 :{
// tap_code16(G(KC_SPC));
// dfa_state = 2;
// return false;
// }
// case 2 :{
// return false;
// }
// case 3 :{
// tap_code16(G(KC_SPC));
// wait_ms(100);
// tap_code16(G(KC_SPC));
// wait_ms(100);
// tap_code16(G(KC_SPC));
// dfa_state = 2;
// return false;
// }
// }
// // Do something when pressed
// } else {
// // Do something else when release
// }
// return false; // Skip all further processing of this key
// case KC_END:
// if (record->event.pressed) {
// switch(dfa_state){
// case 0 :{
// tap_code16(G(KC_SPC));
// wait_ms(100);
// tap_code16(G(KC_SPC));
// wait_ms(100);
// tap_code16(G(KC_SPC));
// dfa_state = 3;
// return false;
// }
// case 1 :{
// tap_code16(G(KC_SPC));
// wait_ms(100);
// tap_code16(G(KC_SPC));
// dfa_state = 3;
// return false;
// }
// case 2 :{
// tap_code16(G(KC_SPC));
// dfa_state = 3;
// return false;
// }
// case 3 :{
// return false;
// }
// }
// // Do something when pressed
// } else {
// // Do something else when release
// }
// return false; // Skip all further processing of this key
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
return false;
default:
return true; // Process all other keycodes normally
}
}
void set_layer_color(int layer) {
if (layer == 0) { return; }
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
HSV hsv = {
.h = pgm_read_byte(&ledmap[layer][i][0]),
.s = pgm_read_byte(&ledmap[layer][i][1]),
.v = pgm_read_byte(&ledmap[layer][i][2]),
};
if (hsv.h || hsv.s || hsv.v) {
RGB rgb = hsv_to_rgb(hsv);
float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX;
rgb_matrix_set_color(i, f * rgb.r, f * rgb.g, f * rgb.b);
} else if (layer != 1) {
// Only deactivate non-defined key LEDs at layers other than FN. Because at FN we have RGB adjustments and need to see them live.
// If the values are all false then it's a transparent key and deactivate LED at this layer
rgb_matrix_set_color(i, 0, 0, 0);
}
}
}
void rgb_matrix_indicators_user(void) {
led_t host_leds = host_keyboard_led_state();
if (host_leds.caps_lock) {
//rgb_matrix_set_color(30, 0xFF, 0xFF, 0xFF);
rgb_matrix_set_color(30, 0x0, 0x0, 0x0);
} else {
//rgb_matrix_set_color(30, 0x0, 0x0, 0x0);
}
set_layer_color(get_highest_layer(layer_state));
}