qmk-dactyl-manuform-a/users/drashna/config.h

293 lines
11 KiB
C

/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Use custom magic number so that when switching branches, EEPROM always gets reset
#define EECONFIG_MAGIC_NUMBER (uint16_t)0x1339
/* Set Polling rate to 1000Hz */
#define USB_POLLING_INTERVAL_MS 1
#if defined(SPLIT_KEYBOARD)
// # define SPLIT_TRANSPORT_MIRROR
# define SPLIT_LAYER_STATE_ENABLE
# define SPLIT_LED_STATE_ENABLE
# define SPLIT_MODS_ENABLE
# ifdef WPM_ENABLE
# define SPLIT_WPM_ENABLE
# endif
# ifdef OLED_ENABLE
# define SPLIT_OLED_ENABLE
# endif
# if defined(__AVR__) && !defined(SELECT_SOFT_SERIAL_SPEED)
# define SELECT_SOFT_SERIAL_SPEED 1
# endif
# ifdef CUSTOM_SPLIT_TRANSPORT_SYNC
# define SPLIT_TRANSACTION_IDS_USER RPC_ID_USER_STATE_SYNC, RPC_ID_USER_KEYMAP_SYNC, RPC_ID_USER_CONFIG_SYNC
# endif
#endif
#if defined(WPM_ENABLE)
// # define WPM_LAUNCH_CONTROL
// # define WPM_ALLOW_COUNT_REGRESSOIN
// # define WPM_UNFILTERED
# define WPM_SAMPLE_SECONDS 6
# define WPM_SAMPLE_PERIODS 50
# define WPM_ESTIMATED_WORD_SIZE 6
#endif
#ifdef AUDIO_ENABLE
# define AUDIO_CLICKY
# define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
# ifdef USER_SONG_LIST
# define STARTUP_SONG SONG(RICK_ROLL)
# define GOODBYE_SONG SONG(SONIC_RING)
# define DEFAULT_LAYER_SONGS \
{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(OVERWATCH_THEME) }
# define UNICODE_SONG_MAC SONG(MARIO_THEME)
# define UNICODE_SONG_LNX SONG(MARIO_POWERUP)
# define UNICODE_SONG_WIN SONG(MARIO_ONEUP)
# define UNICODE_SONG_BSD SONG(RICK_ROLL)
# define UNICODE_SONG_WINC SONG(RICK_ROLL)
# else
# define STARTUP_SONG SONG(STARTUP_SOUND)
# define GOODBYE_SONG SONG(GOODBYE_SOUND)
# define DEFAULT_LAYER_SONGS \
{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(WORKMAN_SOUND) }
# define UNICODE_SONG_MAC SONG(QWERTY_SOUND)
# define UNICODE_SONG_LNX SONG(COLEMAK_SOUND)
# define UNICODE_SONG_WIN SONG(DVORAK_SOUND)
# define UNICODE_SONG_BSD SONG(WORKMAN_SOUND)
# define UNICODE_SONG_WINC SONG(PLOVER_GOODBYE_SOUND)
# endif
#endif // !AUDIO_ENABLE
#define UNICODE_SELECTED_MODES UC_WIN, UC_MAC
#ifdef RGBLIGHT_ENABLE
# define RGBLIGHT_SLEEP
# define RGBLIGHT_EFFECT_TWINKLE_LIFE 250
# define RGBLIGHT_EFFECT_TWINKLE_PROBABILITY 1 / 24
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# undef ENABLE_RGB_MATRIX_ALPHAS_MODS
# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# undef ENABLE_RGB_MATRIX_BREATHING
# undef ENABLE_RGB_MATRIX_BAND_SAT
# undef ENABLE_RGB_MATRIX_BAND_VAL
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# undef ENABLE_RGB_MATRIX_CYCLE_ALL
# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# undef ENABLE_RGB_MATRIX_DUAL_BEACON
# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# undef ENABLE_RGB_MATRIX_RAINDROPS
# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# undef ENABLE_RGB_MATRIX_HUE_BREATHING
# undef ENABLE_RGB_MATRIX_HUE_PENDULUM
# undef ENABLE_RGB_MATRIX_HUE_WAVE
# undef ENABLE_RGB_MATRIX_PIXEL_RAIN
# undef ENABLE_RGB_MATRIX_PIXEL_FLOW
# undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# undef ENABLE_RGB_MATRIX_SPLASH
# undef ENABLE_RGB_MATRIX_MULTISPLASH
# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# if !defined(SPLIT_KEYBOARD) && !defined(KEYBOARD_ergodox_ez) && !defined(KEYBOARD_moonlander)
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# endif
# if defined(__arm__) || defined(__AVR_AT90USB1286__) || defined(KEYBOARD_launchpad)
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# endif // AVR
#endif // RGB_MATRIX_ENABLE
#ifdef OLED_ENABLE
# ifdef SPLIT_KEYBOARD
# define OLED_UPDATE_INTERVAL 60
# else
# define OLED_UPDATE_INTERVAL 15
# endif
# define OLED_DISABLE_TIMEOUT
# ifdef OLED_FONT_H
# undef OLED_FONT_H
# endif
# define OLED_FONT_H "drashna_font.h"
# define OLED_FONT_END 255
// # define OLED_FONT_5X5
// # define OLED_FONT_AZTECH
// # define OLED_FONT_BMPLAIN
// # define OLED_FONT_CRACKERS
# define OLED_FONT_DEAD_MEAL
// # define OLED_FONT_EIN
// # define OLED_FONT_HISKYF21
// # define OLED_FONT_SQUASH
// # define OLED_FONT_ZXPIX
// # define OLED_FONT_SUPER_DIGG
// # define OLED_LOGO_BEBOP
// # define OLED_LOGO_CORNE
// # define OLED_LOGO_GMK_BAD
// # define OLED_LOGO_GOTHAM
// # define OLED_LOGO_HUE_MANITEE
// # define OLED_LOGO_LOOSE
# define OLED_LOGO_SCIFI
// # define OLED_LOGO_SETS3N
// # define OLED_LOGO_SKEEB
#endif
// #define WPM_ESTIMATED_WORD_SIZE 5
#define WPM_ALLOW_COUNT_REGRESSION
// #define WPM_UNFILTERED
// #define WPM_SAMPLE_SECONDS 5
// #define WPM_SAMPLE_PERIODS 50
// #define WPM_LAUNCH_CONTROL
#ifndef ONESHOT_TAP_TOGGLE
# define ONESHOT_TAP_TOGGLE 2
#endif // !ONESHOT_TAP_TOGGLE
#ifndef ONESHOT_TIMEOUT
# define ONESHOT_TIMEOUT 3000
#endif // !ONESHOT_TIMEOUT
#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
#define PERMISSIVE_HOLD_PER_KEY
#define TAPPING_FORCE_HOLD_PER_KEY
#define RETRO_TAPPING_PER_KEY
#define TAPPING_TERM_PER_KEY
#ifndef TAPPING_TOGGLE
# define TAPPING_TOGGLE 1
#endif
#ifdef TAPPING_TERM
# undef TAPPING_TERM
#endif // TAPPING_TERM
#if defined(KEYBOARD_ergodox_ez)
# define TAPPING_TERM 185
#elif defined(KEYBOARD_crkbd)
# define TAPPING_TERM 200
#else
# define TAPPING_TERM 175
#endif
#define TAP_CODE_DELAY 5
/* Disable unused and unneeded features to reduce on firmware size */
#ifdef LOCKING_SUPPORT_ENABLE
# undef LOCKING_SUPPORT_ENABLE
#endif
#ifdef LOCKING_RESYNC_ENABLE
# undef LOCKING_RESYNC_ENABLE
#endif
#ifdef CONVERT_TO_PROTON_C
// pins that are available but not present on Pro Micro
# define A3 PAL_LINE(GPIOA, 3)
# define A4 PAL_LINE(GPIOA, 4)
# define A5 PAL_LINE(GPIOA, 5)
# define A6 PAL_LINE(GPIOA, 6)
# define A7 PAL_LINE(GPIOA, 7)
# define A8 PAL_LINE(GPIOA, 8)
# define A13 PAL_LINE(GPIOA, 13)
# define A14 PAL_LINE(GPIOA, 14)
# define A15 PAL_LINE(GPIOA, 15)
# define B10 PAL_LINE(GPIOB, 10)
# define B11 PAL_LINE(GPIOB, 11)
# define B12 PAL_LINE(GPIOB, 12)
# define C13 PAL_LINE(GPIOC, 13)
# define C14 PAL_LINE(GPIOC, 14)
# define C15 PAL_LINE(GPIOC, 15)
#endif