395 lines
13 KiB
C
395 lines
13 KiB
C
// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include "dichotemy.h"
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#include "report.h"
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#include "pointing_device.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum dichotemy_layers
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{
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_BS,
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_SF,
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_NM,
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_NS,
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_MS
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};
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#define LONGPRESS_COUNT 4
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enum dichotemy_keycodes
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{
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CK_1G = SAFE_RANGE,
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CK_BSPE,
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CK_QE,
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CK_TE, //these 4 CK_XXXX keys are special "alternate long-press" keys controlled with unique timers. Make sure you understand them before you mess with them.
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NS_HYPH,
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NS_EQU,
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NUMKEY,
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SFTKEY,
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MOUSE,
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MS_BTN1,
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MS_BTN2
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//MS_BTN3
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};
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// Macro definitions for readability
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enum dichotemy_macros
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{
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VOLU,
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VOLD,
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ESCM
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};
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#define LONGPRESS_DELAY 150
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#define MAX_TOGGLE_LENGTH 300
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#define TAPPING_TOGGLE 1
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BS] = { /* Base layout, nearly qwerty but with modifications because it's not a full keyboard. Obviously. */
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{CK_TE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
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{NUMKEY, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CK_QE },
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{SFTKEY, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOUSE },
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{XXXXXXX, XXXXXXX, XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, KC_RGUI, KC_RALT, KC_RCTL, XXXXXXX, XXXXXXX, XXXXXXX },
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{XXXXXXX, XXXXXXX, XXXXXXX, KC_LBRC, KC_LPRN, KC_QUOT, KC_SPC, KC_RPRN, KC_RBRC, XXXXXXX, XXXXXXX, XXXXXXX }
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},
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[_SF] = { /* Shifted layout, small changes (because angle brackets have been moved to thumb cluster buttons) */
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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{_______, _______, _______, _______, _______, _______, _______, _______, NS_HYPH, KC_UNDS, _______, _______ },
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX },
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_LABK, _______, _______, KC_RABK, _______, XXXXXXX, XXXXXXX, XXXXXXX }
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},
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[_NM] = { /* Number layout, basically the main function layer */
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{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______ },
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{_______, CK_1G, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, CK_BSPE },
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{_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______ },
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX },
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX }
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},
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[_NS] = { /* Shifted number/function layout, for per-key control. Only active when shift is held, and number is toggled or held */
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, NS_EQU, _______ },
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX },
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX }
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},
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[_MS] = { /* Mouse layer, including buttons for clicking. */
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{_______, _______, _______, _______, _______, _______, KC_VOLU, KC_HOME, KC_PGUP, _______, _______, _______ },
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{_______, _______, _______, _______, _______, _______, _______, MS_BTN1, MS_BTN2, _______, _______, _______ },
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{_______, _______, _______, _______, _______, _______, KC_VOLD, KC_END, KC_PGDN, _______, _______, _______ },
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, KC_UP, _______, XXXXXXX, XXXXXXX, XXXXXXX },
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{XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, XXXXXXX }
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}
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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static uint16_t special_timers[LONGPRESS_COUNT] = {0xFFFF,0xFFFF,0xFFFF,0xFFFF};
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static bool special_key_states[LONGPRESS_COUNT] = {0,0,0,0};
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static uint16_t shift_timer;
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static uint16_t num_timer;
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static uint16_t mouse_timer;
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static bool shift_singular_key = false;
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static bool number_singular_key = false;
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static bool mouse_singular_key = false;
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static bool shift_held = false;
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static bool shift_suspended = false;
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report_mouse_t currentReport = {};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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//uint8_t layer;
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//layer = biton32(layer_state); // get the current layer //Or don't, I didn't use it.
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//custom layer handling for tri_layer,
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switch (keycode) {
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case NUMKEY:
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if (record->event.pressed) {
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num_timer = timer_read();
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number_singular_key = true;
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layer_invert(_NM);
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} else {
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if (timer_elapsed(num_timer) < MAX_TOGGLE_LENGTH && number_singular_key) {
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//do nothing, the layer has already been inverted
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} else {
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layer_invert(_NM);
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}
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}
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update_tri_layer(_NM, _SF, _NS);
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return false;
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break;
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//SHIFT is handled as LSHIFT in the general case - 'toggle' shoudl activate caps, while the layer is only active when shift is held.
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case SFTKEY:
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if (record->event.pressed) {
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shift_held = true;
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shift_suspended = false;
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shift_timer = timer_read();
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shift_singular_key = true;
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layer_on(_SF);
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register_code(KC_LSFT);
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} else {
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shift_held = false;
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if (timer_elapsed(shift_timer) < MAX_TOGGLE_LENGTH && shift_singular_key) {
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//this was basically a toggle, so activate/deactivate caps lock.
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SEND_STRING(SS_TAP(X_CAPSLOCK));
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}
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layer_off(_SF);
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unregister_code(KC_LSFT);
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}
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update_tri_layer(_NM, _SF, _NS);
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return false;
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break;
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//MOUSE layer needs to be handled the same way as NUMKEY, but differently from shift
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case MOUSE:
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if (record->event.pressed) {
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mouse_timer = timer_read();
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mouse_singular_key = true;
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layer_invert(_MS);
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} else {
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if (timer_elapsed(mouse_timer) < MAX_TOGGLE_LENGTH && number_singular_key){
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//do nothing, it was a toggle (and it's already been toggled)
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} else {
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layer_invert(_MS);
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}
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}
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return false;
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break;
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//Custom macros for strange keys with different long-tap behavior
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case CK_1G:
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if (shift_held && shift_suspended){
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register_code(KC_LSFT);
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shift_suspended = false;
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}
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shift_singular_key = false;
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number_singular_key = false;
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mouse_singular_key = false;
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if (record->event.pressed) {
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special_timers[CK_1G-SAFE_RANGE] = timer_read();
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} else {
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if (special_key_states[CK_1G-SAFE_RANGE]){
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//key was activated after longpress_delay, need to close those keycodes
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special_key_states[CK_1G-SAFE_RANGE] = 0;
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unregister_code(KC_GRAVE);
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} else {
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//key was not activated, return macro activating proper, pre-long-tap key
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SEND_STRING(SS_TAP(X_1));
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}
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special_timers[CK_1G-SAFE_RANGE] = 0xFFFF;
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}
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break;
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case CK_BSPE:
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if (shift_held && shift_suspended){
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register_code(KC_LSFT);
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shift_suspended = false;
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}
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shift_singular_key = false;
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number_singular_key = false;
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mouse_singular_key = false;
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if (record->event.pressed) {
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special_timers[CK_BSPE-SAFE_RANGE] = timer_read();
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} else {
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if (special_key_states[CK_BSPE-SAFE_RANGE]){
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//key was activated after longpress_delay, need to close those keycodes
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special_key_states[CK_BSPE-SAFE_RANGE] = 0;
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unregister_code(KC_ENTER);
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} else {
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//key was not activated, return macro activating proper, pre-long-tap key
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SEND_STRING(SS_TAP(X_BSLASH));
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}
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special_timers[CK_BSPE-SAFE_RANGE] = 0xFFFF;
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}
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break;
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case CK_QE:
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if (shift_held && shift_suspended){
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register_code(KC_LSFT);
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shift_suspended = false;
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}
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shift_singular_key = false;
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number_singular_key = false;
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mouse_singular_key = false;
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if (record->event.pressed) {
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special_timers[CK_QE-SAFE_RANGE] = timer_read();
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} else {
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if (special_key_states[CK_QE-SAFE_RANGE]){
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//key was activated after longpress_delay, need to close those keycodes
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special_key_states[CK_QE-SAFE_RANGE] = 0;
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unregister_code(KC_ENTER);
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} else {
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//key was not activated, return macro activating proper, pre-long-tap key
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SEND_STRING(SS_TAP(X_QUOTE));
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}
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special_timers[CK_QE-SAFE_RANGE] = 0xFFFF;
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}
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break;
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case CK_TE:
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if (shift_held && shift_suspended){
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register_code(KC_LSFT);
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shift_suspended = false;
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}
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if (record->event.pressed) {
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special_timers[CK_TE-SAFE_RANGE] = timer_read();
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} else {
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if (special_key_states[CK_TE-SAFE_RANGE]){
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//key was activated after longpress_delay, need to close those keycodes
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special_key_states[CK_TE-SAFE_RANGE] = 0;
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unregister_code(KC_ENTER);
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} else {
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//key was not activated, return macro activating proper, pre-long-tap key
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SEND_STRING(SS_TAP(X_TAB));
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}
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special_timers[CK_TE-SAFE_RANGE] = 0xFFFF;
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}
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break;
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//No-shift keys, they unregister the KC_LSFT code so they can send
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//unshifted values - but they don't change the bool. if any other
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//key is pressed and the bool is set, KC_LSFT is registered again.
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case NS_HYPH:
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if (record->event.pressed) {
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shift_suspended = true;
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unregister_code(KC_LSFT);
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register_code(KC_MINS);
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} else {
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unregister_code(KC_MINS);
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if (shift_held && shift_suspended){
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register_code(KC_LSFT);
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shift_suspended = false;
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}
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}
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break;
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case NS_EQU:
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if (record->event.pressed) {
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shift_suspended = true;
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unregister_code(KC_LSFT);
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register_code(KC_EQUAL);
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} else {
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unregister_code(KC_EQUAL);
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if (shift_held && shift_suspended){
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register_code(KC_LSFT);
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shift_suspended = false;
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}
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}
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break;
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//mouse buttons, for 1-3, to update the mouse report:
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case MS_BTN1:
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currentReport = pointing_device_get_report();
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if (record->event.pressed) {
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if (shift_held && shift_suspended){
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register_code(KC_LSFT);
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shift_suspended = false;
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}
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//update mouse report here
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currentReport.buttons |= MOUSE_BTN1; //MOUSE_BTN1 is a const defined in report.h
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} else {
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//update mouse report here
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currentReport.buttons &= ~MOUSE_BTN1;
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}
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pointing_device_set_report(currentReport);
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break;
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case MS_BTN2:
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currentReport = pointing_device_get_report();
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if (record->event.pressed) {
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if (shift_held && shift_suspended){
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register_code(KC_LSFT);
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shift_suspended = false;
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}
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//update mouse report here
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currentReport.buttons |= MOUSE_BTN2; //MOUSE_BTN2 is a const defined in report.h
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} else {
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//update mouse report here
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}
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pointing_device_set_report(currentReport);
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break;
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//there is a case for button 3, but that's handled in dichotemy.c, and this is being
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//disabled to avoid any conflict.
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/*case MS_BTN3:
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currentReport = pointing_device_get_report();
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if (record->event.pressed) {
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if (shift_held && shift_suspended){
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register_code(KC_LSFT);
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shift_suspended = false;
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}
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//update mouse report here
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currentReport.buttons |= MOUSE_BTN3; //MOUSE_BTN2 is a const defined in report.h
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} else {
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//update mouse report here
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}
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pointing_device_set_report(currentReport);
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break;*/
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//If any other key was pressed during the layer mod hold period,
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//then the layer mod was used momentarily, and should block latching
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//Additionally, if NS_ keys are in use, then shift may be held (but is
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//disabled for the unshifted keycodes to be send. Check the bool and
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//register shift as necessary.
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default:
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if (shift_held){
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register_code(KC_LSFT);
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}
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shift_singular_key = false;
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number_singular_key = false;
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mouse_singular_key = false;
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break;
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}
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return true;
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};
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void matrix_scan_user(void) {
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uint8_t layer = biton32(layer_state);
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for (uint8_t i = 0; i<LONGPRESS_COUNT; i++){
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if (timer_elapsed(special_timers[i]) >= LONGPRESS_DELAY && !special_key_states[i]){
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switch (i + SAFE_RANGE){
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case CK_1G:
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register_code(KC_GRAVE);
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break;
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case CK_BSPE:
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register_code(KC_ENTER);
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break;
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case CK_QE:
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register_code(KC_ENTER);
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break;
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case CK_TE:
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register_code(KC_ESCAPE);
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break;
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}
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special_key_states[i] = 1;
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}
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}
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switch (layer) {
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case _BS:
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set_led_off;
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break;
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case _NM:
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set_led_blue;
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break;
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case _SF:
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set_led_red;
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break;
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case _NS:
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set_led_green;
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break;
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default:
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break;
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}
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};
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