qmk-dactyl-manuform-a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad
James Young a03aa301de
Remove Full Bootmagic (#13846)
* disambiguate Bootmagic rules in keymaps

The files edited by this commit were added at a point in time where `BOOTMAGIC_ENABLE = yes` enabled full Bootmagic.

This commit edits the files to specify that full Bootmagic is intended.

* remove BOOTMAGIC_ENABLE=full setting

* unify commented BOOTMAGIC_ENABLE rules in keyboards

Explicitly sets `BOOTMAGIC_ENABLE = no` in keyboards where the rule was commented out.

Command:

```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-zA-Z]\+\).*;\1 = no       # Virtual DIP switch configuration;g' {} +
```

* remove commented Bootmagic rules from keymap/user level

Command:

```
find keyboards/ layouts/ users/ -type f -name 'rules.mk' -exec sed -i -e '/#.*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*/d' {} +
```

* update keyboard BOOTMAGIC_ENABLE rule formatting

Sets the formatting of BOOTMAGIC_ENABLE rules to `BOOTMAGIC_ENABLE = [value]`, without the inline comments (which will be replaced later).

Command:

```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
```

* update keyboards' BOOTMAGIC_ENABLE settings

Updates keyboard `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.

Command:

```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = \)full;\1lite;g' '{}' +
```

* update keymap/user BOOTMAGIC_ENABLE settings

Updates keymap/user `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.

Commands:

```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
```

* remove and replace inline comments in keyboards and keymap/user files

Removes and replaces the inline comments, which have been updated to read `Enable Bootmagic Lite`.

Commands:

```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = lite\);\1     # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = yes\);\1      # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = no\);\1       # Enable Bootmagic Lite;g' '{}' +
```

* rename improperly named makefiles

Some files intended to be used as makefiles had improper names causing them to not be used as intended when building.

This commit corrects the filenames of the affected files.

* update renamed file with new rule formatting

* update QMK's template files

Updates QMK's `rules.mk` templates to use the new inline comment.

* update QMK Docs

- remove documentation of full Bootmagic
- update links to Bootmagic Lite doc
- add doc for Magic Keycodes

* rules.mk patch for coarse/ixora and coarse/vinta
2021-08-06 23:59:56 -07:00
..
keymap.c
readme.md
rules.mk

readme.md

Keymap Diagram

Gamepad Layout by @wavebeem

The concept behind this layout is the left side of a computer keyboard, optimized with essential keys for playing FPS games. It was designed for TheVan RoadKit, but it should work for any 4x4 ortholinear keyboard.

I play with my pinky on Shift, thumb on Space, and the rest of my fingers on W A S D. I use my thumb for Control, X, and sometimes C. I usually use Z with my ring finger. It also helps to angle my fingers more perpendicular to the board in order to allow my thumb to more easily access the Z X C row.

The number keys 1 2 3 are missing for weapon switching, but you can usually switch with the mouse wheel or rebind those to Z X C or something else.

The key R for reloading is missing, but I prefer to use my extra mouse buttons for that.

I don't really use Alt for games, but I kept it around for Alt-Tab in Windows.

Keymap Text Diagram

+-------+-------+-------+-------+
| Tab   | Q     | W     | E     |
+-------+-------+-------+-------+
| Esc   | A     | S     | D     |
+-------+-------+-------+-------+
| Shift | Z     | X     | C     |
+-------+-------+-------+-------+
| F     | Alt   | Ctrl  | Space |
+-------+-------+-------+-------+