qmk-dactyl-manuform-a/keyboards/xd75/keymaps/markus
noroadsleft e30c993d75 [Keyboard] XD75 refactor (#5420)
* Refactor layout macro names

Update the names of the layout macros to reflect QMK's desired usage.

- KEYMAP renamed to LAYOUT
  - colinta keymap updated accordingly
- KC_KEYMAP renamed to LAYOUT_kc
  - mtdjr keymap updated accordingly

* Update xd75.h to use #pragma once include guard

* Update keymaps to use QMK_KEYBOARD_H

* Refactor default keymap

- updated to use layout macro
- remove deprecated action_get_macro function
- add functions from QMK keymap.c template
  - process_record_user
  - matrix_init_user
  - matrix_scan_user
  - led_set_user

* Update supporting files

- updated config.h files to use #pragma once include guard
- remove errant QUANTUM_DIR code block

* Rename readme files to fully lowercase filenames

* Restructure keyboard readme

Updated the readme to better align with the current QMK template.

* Bugfixes to supporting files
2019-03-17 10:04:50 -07:00
..
config.h [Keyboard] XD75 refactor (#5420) 2019-03-17 10:04:50 -07:00
keymap.c [Keyboard] XD75 refactor (#5420) 2019-03-17 10:04:50 -07:00
readme.md Add XD75 keymap (#3263) 2018-06-29 15:05:05 -07:00
rules.mk Remove deprecated QUANTUM_DIR code blocks from makefiles (#4754) 2019-01-04 07:25:48 -08:00

readme.md

XD75 keymap

This keymap has three base layers (QWERTZ, QWERTY, Gaming) and three function layers (Fn1, Fn2, Fn3).

QWERTY is identical to QWERTZ except z and y are swapped.

Gaming is a modified QWERTY layer for left-hand usage.

The function layers contain:

  • Symbols (standard and Unicode)
  • Unicode input mode switches
  • Numpad
  • Function keys
  • Media, mouse, LED control
  • Non-breaking characters