85 lines
2.2 KiB
C
85 lines
2.2 KiB
C
/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef REV1_CONFIG_H
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#define REV1_CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xBEE5
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#define PRODUCT_ID 0xF33D
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Duckle29
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#define PRODUCT Lets Split sockets vitamins included
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#define DESCRIPTION A split keyboard for the cheapish makers
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 6
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// wiring of each half
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#define MATRIX_ROW_PINS { F5, F6, C7, F7 }
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#define MATRIX_COL_PINS { F1, F4, E2, B6, D7, D6}
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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// #define BACKLIGHT_LEVELS 3
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* ws2812 RGB LED */
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#define RGB_DI_PIN F0
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#define RGBLED_NUM 16 // Number of LEDs
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#define RGBLIGHT_ANIMATIONS
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/* Audio settings */
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#ifdef AUDIO_ENABLE
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#define C6_AUDIO // Define this to enable the buzzer
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#endif
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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