qmk-dactyl-manuform-a/keyboards/mechmini/v1
James Young 572a35d9a2
Mechmini V1 Refactor (#13498)
2021-07-09 19:40:59 +10:00
..
keymaps Mechmini V1 Refactor (#13498) 2021-07-09 19:40:59 +10:00
.noci Initial list of keyboards to exclude from CI (#11213) 2020-12-21 15:38:39 +01:00
config.h Remove `DESCRIPTION`, K-M (#11619) 2021-01-20 09:56:41 +11:00
info.json Mechmini V1 Refactor (#13498) 2021-07-09 19:40:59 +10:00
readme.md Rename keyboard-level readmes to lower-case (#10759) 2020-10-25 15:23:42 +00:00
rules.mk 2021 May 29 Breaking Changes Update (#13034) 2021-05-29 14:38:50 -07:00
v1.c Remove custom matrix from PS2AVRGB boards (#7396) 2020-01-02 17:45:41 +11:00
v1.h Mechmini V1 Refactor (#13498) 2021-07-09 19:40:59 +10:00

readme.md

Mechmini V1

A 40% ortholinear/staggered keyboard, that was originally bootmapper and can be ported to QMK following this readme. This version is no longer in production More info on MECHKEYS.

  • Keyboard Maintainer: QMK Community
  • Hardware Supported: Mechmini 1 PCB
  • Hardware Availability: Version 1 (Bootmapper) no longer in production MECHKEYS

Make example for this keyboard (after setting up your build environment):

make mechmini/v1:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make mechmini/v1:default:flash

Reset Key: Hold down the key commonly programmed as L_Ctrl while plugging in the keyboard.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.