qmk-dactyl-manuform-a/keyboards/palette1202/keymaps/default/keymap.c

331 lines
9.3 KiB
C

/* Copyright 2019 niltea
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#ifdef OLED_ENABLE
#include <string.h>
#include "lib/oled_helper.h"
#endif
enum custom_keycode {
Mac_CS = SAFE_RANGE,
Mac_PS,
Win_CS,
Win_PS,
IOS_CS,
};
enum layerID {
MAC_CS_1 = 0,
MAC_CS_2,
MAC_PS_1,
MAC_PS_2,
WIN_CS_1,
WIN_CS_2,
WIN_PS_1,
WIN_PS_2,
IOS_CS_1,
IOS_CS_2,
SETTING,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Mac
// Clip Studio
[MAC_CS_1] = LAYOUT(
KC_TAB, LGUI(KC_A), KC_E, KC_P, LGUI(KC_0),
MO(MAC_CS_2), KC_M, KC_BSPC, KC_B, KC_HYPR,
KC_LSFT, KC_LGUI, LGUI(KC_Z), KC_SPC
),
[MAC_CS_2] = LAYOUT(
MO(SETTING), KC_ESC, KC_G, KC_R, LGUI(KC_GRV),
_______, LGUI(KC_D), KC_K, KC_F, LGUI(KC_S),
KC_LALT, KC_I, SGUI(KC_Z), KC_H
),
// Photoshop
[MAC_PS_1] = LAYOUT(
KC_TAB, LGUI(KC_A), KC_E, KC_B, LGUI(KC_1),
MO(MAC_PS_2), KC_L, LGUI(KC_DEL), LGUI(KC_QUOT), KC_MEH,
KC_LSFT, KC_LGUI, LGUI(KC_Z), KC_SPC
),
[MAC_PS_2] = LAYOUT(
MO(SETTING), KC_ESC, KC_G, KC_R, KC_ESC,
_______, LGUI(KC_D), KC_V, LGUI(KC_T), LGUI(KC_S),
KC_LALT, KC_I, SGUI(KC_Z), KC_H
),
// Windows
// Clip Studio
[WIN_CS_1] = LAYOUT(
KC_TAB, LCTL(KC_A), KC_E, KC_P, LCTL(KC_0),
MO(WIN_CS_2), KC_M, KC_BSPC, KC_B, KC_HYPR,
KC_LSFT, KC_LCTRL, LCTL(KC_Z), KC_SPC
),
[WIN_CS_2] = LAYOUT(
MO(SETTING), KC_ESC, KC_G, KC_R, LCTL(KC_GRV),
_______, LCTL(KC_D), KC_K, KC_F, LCTL(KC_S),
KC_LALT, KC_I, C(S(KC_Z)), KC_H
),
// Photoshop
[WIN_PS_1] = LAYOUT(
KC_TAB, LCTL(KC_A), KC_E, KC_B, LCTL(KC_1),
MO(WIN_PS_2), KC_L, LCTL(KC_DEL), LCTL(KC_QUOT), KC_MEH,
KC_LSFT, KC_LCTRL, LCTL(KC_Z), KC_SPC
),
[WIN_PS_2] = LAYOUT(
MO(SETTING), KC_ESC, KC_G, KC_R, KC_ESC,
_______, LCTL(KC_D), KC_V, LCTL(KC_T), LCTL(KC_S),
KC_LALT, KC_I, C(S(KC_Z)), KC_H
),
// iOS
// Clip Studio
[IOS_CS_1] = LAYOUT(
KC_TAB, LGUI(KC_A), KC_E, KC_P, LGUI(KC_0),
MO(IOS_CS_2), KC_M, KC_BSPC, KC_B, LGUI(KC_LALT),
KC_LSFT, KC_LGUI, LGUI(KC_Z), KC_SPC
),
[IOS_CS_2] = LAYOUT(
MO(SETTING), KC_ESC, KC_G, KC_R, LGUI(KC_EQL),
_______, LGUI(KC_D), KC_K, KC_F, LGUI(KC_S),
KC_LALT, KC_I, SGUI(KC_Z), KC_H
),
[SETTING] = LAYOUT(
_______, IOS_CS, Win_CS, Mac_CS, KC_NO,
_______, KC_NO, Win_PS, Mac_PS, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
uint8_t currentDefault = get_highest_layer(default_layer_state);
uint8_t currentLayer = get_highest_layer(layer_state);
if (index == 0) { /* the upper encoder */
switch (currentDefault) {
case MAC_CS_1:
if (currentLayer % 2 == 0) {
// default layer
// Zoom
tap_code16(!clockwise ? G(KC_MINS) : G(KC_EQL));
} else {
// Fn Layer
// rotate canvas
tap_code(!clockwise ? KC_MINS : KC_QUOT);
}
break;
case MAC_PS_1:
if (currentLayer % 2 == 0) {
// default layer
// Zoom
tap_code16(!clockwise ? G(KC_MINS) : G(KC_EQL));
} else {
// Fn Layer
// undo / redo
tap_code16(!clockwise ? G(KC_Z) : S(G(KC_Z)));
}
break;
case WIN_CS_1:
if (currentLayer % 2 == 0) {
// default layer
// Zoom
tap_code16(!clockwise ? C(KC_MINS) : C(KC_EQL));
} else {
// Fn Layer
// rotate canvas
tap_code(!clockwise ? KC_MINS : KC_QUOT);
}
break;
case WIN_PS_1:
if (currentLayer % 2 == 0) {
// default layer
// Zoom
tap_code16(!clockwise ? C(KC_MINS) : C(KC_SCLN));
} else {
// Fn Layer
// undo / redo
tap_code16(!clockwise ? C(KC_Z) : C(S(KC_Z)));
}
break;
case IOS_CS_1:
if (currentLayer % 2 == 0) {
// default layer
// Zoom
tap_code16(!clockwise ? G(KC_MINS) : G(KC_SCLN));
} else {
// Fn Layer
// rotate canvas
tap_code(!clockwise ? KC_MINS : KC_EQL);
}
break;
default:
break;
}
} else if (index == 1) { /* the lower encoder */
switch (currentDefault) {
case MAC_CS_1:
if (currentLayer % 2 == 0) {
// default layer
// size of brush
tap_code(!clockwise ? KC_LBRC : KC_RBRC);
} else {
// Fn Layer
// opacity of brush
tap_code16(!clockwise ? G(KC_LBRC) : G(KC_RBRC));
}
break;
case MAC_PS_1:
if (currentLayer % 2 == 0) {
// default layer
// size of brush
tap_code(!clockwise ? KC_LBRC : KC_RBRC);
} else {
// Fn Layer
// opacity of brush
tap_code16(!clockwise ? KC_LCBR : KC_RCBR);
}
break;
case WIN_CS_1:
if (currentLayer % 2 == 0) {
// default layer
// rotate canvas
tap_code(!clockwise ? KC_LBRC : KC_RBRC);
} else {
// Fn Layer
// opacity of brush
tap_code16(!clockwise ? C(KC_LBRC) : C(KC_RBRC));
}
break;
case WIN_PS_1:
if (currentLayer % 2 == 0) {
// default layer
// rotate canvas
tap_code(!clockwise ? KC_LBRC : KC_RBRC);
} else {
// Fn Layer
// opacity of brush
tap_code16(!clockwise ? KC_LCBR : KC_RCBR);
}
break;
case IOS_CS_1:
if (currentLayer % 2 == 0) {
// default layer
// size of brush
tap_code(!clockwise ? KC_RBRC : KC_BSLS);
} else {
// Fn Layer
// opacity of brush
tap_code16(!clockwise ? G(KC_RBRC) : G(KC_BSLS));
}
break;
default:
break;
}
}
return true;
}
// custom keycode
// switch default layer
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case Mac_CS:
if (record->event.pressed) {
set_single_persistent_default_layer(MAC_CS_1);
}
return false;
break;
case Mac_PS:
if (record->event.pressed) {
set_single_persistent_default_layer(MAC_PS_1);
}
return false;
break;
case Win_CS:
if (record->event.pressed) {
set_single_persistent_default_layer(WIN_CS_1);
}
return false;
break;
case Win_PS:
if (record->event.pressed) {
set_single_persistent_default_layer(WIN_PS_1);
}
return false;
break;
case IOS_CS:
if (record->event.pressed) {
set_single_persistent_default_layer(IOS_CS_1);
}
return false;
break;
}
return true;
}
// OLED Display
#ifdef OLED_ENABLE
void oled_task_user(void) {
// get layer Number
uint8_t currentDefault = get_highest_layer(default_layer_state);
uint8_t currentLayer = get_highest_layer(layer_state);
// write OS mode / 1st line of the logo
switch (currentDefault) {
case MAC_CS_1:
case MAC_PS_1:
render_row(0, "Mac ");
break;
case WIN_CS_1:
case WIN_PS_1:
render_row(0, "Win ");
break;
case IOS_CS_1:
render_row(0, "iOS ");
break;
default:
render_row(0, " ");
}
// write Application mode / 2nd line of the logo
switch (currentDefault) {
case MAC_CS_1:
case WIN_CS_1:
case IOS_CS_1:
render_row(1, "A:CS");
break;
case MAC_PS_1:
case WIN_PS_1:
render_row(1, "A:Ps");
break;
default:
render_row(1, " ");
}
if (currentLayer == SETTING) {
// 3rd & 4th line of the logo
render_row(2, "****");
render_row(3, "LSEL");
} else {
// Layer Status / 3rd line of the logo
if (currentLayer % 2 == 0) {
// default layer
render_row(2, "L:DF");
} else {
// Fn Layer
render_row(2, "L:Fn");
}
// pressed key / 4th line of the logo
render_row(3, " ");
}
}
#endif // #ifdef OLED_ENABLE