qmk-dactyl-manuform-a/quantum
Joshua Diamond b3de903a3d
Fix broken Lighting Layers when RGBLIGHT_MAX_LAYERS > 16 (#11406)
* fix incorrect bit math when RGBLIGHT_MAX_LAYERS > 16

* with 1UL cast is not needed

* ...but just casting works and is even more efficient

* cformat
2021-01-02 13:42:48 -08:00
..
api
audio
backlight
debounce
keymap_extras
process_keycode
rgb_matrix_animations
rgb_matrix_runners
sequencer
serial_link
split_common
template
tools
visualizer
api.c
api.h
color.c
color.h
config_common.h
debounce.h
dip_switch.c
dip_switch.h
dynamic_keymap.c
dynamic_keymap.h
dynamic_macro.h
encoder.c
encoder.h
fauxclicky.c
fauxclicky.h
joystick.c
joystick.h
keycode_config.c
keycode_config.h
keymap.h
keymap_common.c
led.c
led_matrix.c
led_matrix.h
led_matrix_drivers.c
led_tables.c
led_tables.h
matrix.c
matrix_common.c
mcu_selection.mk
pointing_device.c
pointing_device.h
quantum.c
quantum.h
quantum_keycodes.h
rgb.h
rgb_matrix.c
rgb_matrix.h
rgb_matrix_drivers.c
rgb_matrix_types.h
rgblight.c Fix broken Lighting Layers when RGBLIGHT_MAX_LAYERS > 16 (#11406) 2021-01-02 13:42:48 -08:00
rgblight.h
rgblight_breathe_table.h
rgblight_list.h
rgblight_modes.h
rgblight_post_config.h
send_string_keycodes.h
variable_trace.c
variable_trace.h
velocikey.c
velocikey.h
via.c
via.h
wpm.c
wpm.h