qmk-dactyl-manuform-a/keyboards/massdrop/alt/keymaps/pregame
elijahblake 6dc2d5956f
[Keymap] add massdrop/alt:pregame (#8953)
Pulled some functionality from the endgame keymap for the Drop Ctrl.

* very shortened version of the Endgame keymap

* fixed pictures

* fixed link

* fixed link

* fix files

* add GREEN RGB

* fixed GREEN RGB

* not supposed to be in my fork...

* wasn't supposed to be in my fork.

* I have fixed the layer 0 RGB Settings; you can now apply layer using "COLOR" in the layout template.

* I've renamed to pregame, fixed several files

* added Underglow RGB layout, changed def
ault RGB color

* fixed the color of the default profile like i want it

* Added IRL Photo

* Update keymap.c

disabled debugging.

* Update keymap.c

* Update config.h

* Update README.md

* Update keymap.h

* Changed some settings on rules for clean up.

* Changed some settings on rules for clean up.

* fixed some errors, cleaned things up

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Fixed changes recommended by Fauxpark

* Added changes recommended by fauxpark

* trying to fix my repo

* Still trying to fix merge issues

* changed to lowercase

* Delete reading.md

* Trying to rebase my repo

* stuck in rebase loop trying to fix local files and update

* updating readme file
2020-11-18 15:54:53 -08:00
..
config.h
keymap.c
keymap.h
readme.md
rules.mk

readme.md

Massdrop Alt Pregame

This keymap is here to show some love to the MD Alt. This is a stripped down version of the Drop Ctrl Endgame; hence the name Pregame.

IRL

In Real Life

Layers

Typing Layer

Typing Layer

Function Layer

SHORTCUT_LAYER

Features

These are the features currently supported by this keymap:

RGB Can be customized by "NAME OF COLOR" in the Keymap.c file.

1. Look at keymap for example.  My base layer the W,A,S,D and Arrow Keys are CHART short for CHARTREUSE (Close to NVIDIA GREEN). The values to pick from are located on keymap.h file.
2. I have applied static colors to the Function layer that let you know which keys are available to that layer only.  The not lit up keys are still accessible if set to Transparent Keycap!!! 

Credits

This was all converted originally from the Drop Ctrl Endgame. I took nblyumberg's version of code and converted it to fit into the alt. RGB timeout functionality was originally inspired by the code in this gist. LED config code was mostly transferred from matthewrobo keymap.

Rest of the information about RGB matrix, scan matrix, and whatever information I have used was made publicly available by many other awesome members of the community.