qmk-dactyl-manuform-a/keyboards/chidori
Ryan 36bc3c867e
Remove redundant `UNICODE_ENABLE = no` in keyboard-level rules.mk (#14633)
2021-09-30 08:14:21 +10:00
..
keymaps [Core] Refactor OLED to allow easy addition of other types (#13454) 2021-08-24 16:28:26 +10:00
.noci Exclude more keyboards from CI (#11436) 2021-01-13 08:12:28 -08:00
board.c [Keyboard] Misc tidyups for Chidori (#8091) 2020-02-07 18:50:42 -08:00
board.h [Keyboard] Add a new keyboard Chidori. (#7496) 2020-02-04 20:47:59 -08:00
chidori.c [Keyboard] Misc tidyups for Chidori (#8091) 2020-02-07 18:50:42 -08:00
chidori.h [Keyboard] Misc tidyups for Chidori (#8091) 2020-02-07 18:50:42 -08:00
config.h Remove unused `IS_COMMAND()` instances and Magic Key definitions (#14610) 2021-09-26 02:57:20 -07:00
info.json Remove width, height and key_count from info.json (#14274) 2021-09-12 14:04:56 +10:00
matrix.c [Keyboard] Misc tidyups for Chidori (#8091) 2020-02-07 18:50:42 -08:00
readme.md [Keyboard] Add a new keyboard Chidori. (#7496) 2020-02-04 20:47:59 -08:00
rules.mk Remove redundant `UNICODE_ENABLE = no` in keyboard-level rules.mk (#14633) 2021-09-30 08:14:21 +10:00

readme.md

chidori

Chidori

Yet another split keyboard made with only through-hole components.

Make example for this keyboard (after setting up your build environment):

make chidori:default:usbasp

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.