qmk-dactyl-manuform-a/keyboards/eve/meteor
fauxpark f5209aa4e9 Remove custom backlight code for PS2AVRGB boards (#7775)
* Remove custom backlight code for PS2AVRGB boards

* Remove custom driver setting

* BACKLIGHT_BREATHING goes in config.h, not here

* Don't need to include backlight.c again here either

* Turn on backlight for Canoe

* Disable console on a few boards due to oversize
2020-01-18 23:00:32 -08:00
..
keymaps/default [Keyboard] New Keyboard: EVE Meteor (#6565) 2019-08-24 09:44:04 -07:00
config.h Remove custom backlight code for PS2AVRGB boards (#7775) 2020-01-18 23:00:32 -08:00
info.json [Keyboard] New Keyboard: EVE Meteor (#6565) 2019-08-24 09:44:04 -07:00
meteor.c Remove custom backlight code for PS2AVRGB boards (#7775) 2020-01-18 23:00:32 -08:00
meteor.h [Keyboard] New Keyboard: EVE Meteor (#6565) 2019-08-24 09:44:04 -07:00
readme.md [Keyboard] Update ATmega32A readme files to match template (#7462) 2019-11-23 20:42:20 -08:00
rules.mk Convert some PS2AVRGB boards to I2C WS2812 driver (#7241) 2019-11-04 16:05:03 -08:00
usbconfig.h Set device version from config.h for V-USB boards (#7316) 2019-11-15 10:21:53 +11:00

readme.md

EVE Meteor

60% PCB with Function Row

  • Keyboard Maintainer: MechMerlin
  • Hardware Supported: EVE Meteor
  • Hardware Availability: zFrontier

Make example for this keyboard (after setting up your build environment):

make eve/meteor:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make eve/meteor:default:flash

Reset Key: Short the two holes labeled FW_JP underneath the PCB, beside the Tab key while plugging in the keyboard.

Do not confuse this with the LED holes of the switch in the Tab position. FW_JP is not reachable from the top as the plate blocks access to it.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.