qmk-dactyl-manuform-a/lib/python/qmk/keyboard.py

219 lines
6.3 KiB
Python

"""Functions that help us work with keyboards.
"""
from array import array
from math import ceil
from pathlib import Path
import os
from glob import glob
import qmk.path
from qmk.c_parse import parse_config_h_file
from qmk.json_schema import json_load
from qmk.makefile import parse_rules_mk_file
BOX_DRAWING_CHARACTERS = {
"unicode": {
"tl": "",
"tr": "",
"bl": "",
"br": "",
"v": "",
"h": "",
},
"ascii": {
"tl": " ",
"tr": " ",
"bl": "|",
"br": "|",
"v": "|",
"h": "_",
},
}
base_path = os.path.join(os.getcwd(), "keyboards") + os.path.sep
def find_keyboard_from_dir():
"""Returns a keyboard name based on the user's current directory.
"""
relative_cwd = qmk.path.under_qmk_firmware()
if relative_cwd and len(relative_cwd.parts) > 1 and relative_cwd.parts[0] == 'keyboards':
# Attempt to extract the keyboard name from the current directory
current_path = Path('/'.join(relative_cwd.parts[1:]))
if 'keymaps' in current_path.parts:
# Strip current_path of anything after `keymaps`
keymap_index = len(current_path.parts) - current_path.parts.index('keymaps') - 1
current_path = current_path.parents[keymap_index]
if qmk.path.is_keyboard(current_path):
return str(current_path)
def find_readme(keyboard):
"""Returns the readme for this keyboard.
"""
cur_dir = qmk.path.keyboard(keyboard)
keyboards_dir = Path('keyboards')
while not (cur_dir / 'readme.md').exists():
if cur_dir == keyboards_dir:
return None
cur_dir = cur_dir.parent
return cur_dir / 'readme.md'
def keyboard_folder(keyboard):
"""Returns the actual keyboard folder.
This checks aliases and DEFAULT_FOLDER to resolve the actual path for a keyboard.
"""
aliases = json_load(Path('data/mappings/keyboard_aliases.json'))
if keyboard in aliases:
keyboard = aliases[keyboard].get('target', keyboard)
rules_mk_file = Path(base_path, keyboard, 'rules.mk')
if rules_mk_file.exists():
rules_mk = parse_rules_mk_file(rules_mk_file)
keyboard = rules_mk.get('DEFAULT_FOLDER', keyboard)
if not qmk.path.is_keyboard(keyboard):
raise ValueError(f'Invalid keyboard: {keyboard}')
return keyboard
def _find_name(path):
"""Determine the keyboard name by stripping off the base_path and rules.mk.
"""
return path.replace(base_path, "").replace(os.path.sep + "rules.mk", "")
def keyboard_completer(prefix, action, parser, parsed_args):
"""Returns a list of keyboards for tab completion.
"""
return list_keyboards()
def list_keyboards():
"""Returns a list of all keyboards.
"""
# We avoid pathlib here because this is performance critical code.
kb_wildcard = os.path.join(base_path, "**", "rules.mk")
paths = [path for path in glob(kb_wildcard, recursive=True) if 'keymaps' not in path]
return sorted(set(map(resolve_keyboard, map(_find_name, paths))))
def resolve_keyboard(keyboard):
cur_dir = Path('keyboards')
rules = parse_rules_mk_file(cur_dir / keyboard / 'rules.mk')
while 'DEFAULT_FOLDER' in rules and keyboard != rules['DEFAULT_FOLDER']:
keyboard = rules['DEFAULT_FOLDER']
rules = parse_rules_mk_file(cur_dir / keyboard / 'rules.mk')
return keyboard
def config_h(keyboard):
"""Parses all the config.h files for a keyboard.
Args:
keyboard: name of the keyboard
Returns:
a dictionary representing the content of the entire config.h tree for a keyboard
"""
config = {}
cur_dir = Path('keyboards')
keyboard = Path(resolve_keyboard(keyboard))
for dir in keyboard.parts:
cur_dir = cur_dir / dir
config = {**config, **parse_config_h_file(cur_dir / 'config.h')}
return config
def rules_mk(keyboard):
"""Get a rules.mk for a keyboard
Args:
keyboard: name of the keyboard
Returns:
a dictionary representing the content of the entire rules.mk tree for a keyboard
"""
cur_dir = Path('keyboards')
keyboard = Path(resolve_keyboard(keyboard))
rules = parse_rules_mk_file(cur_dir / keyboard / 'rules.mk')
for i, dir in enumerate(keyboard.parts):
cur_dir = cur_dir / dir
rules = parse_rules_mk_file(cur_dir / 'rules.mk', rules)
return rules
def render_layout(layout_data, render_ascii, key_labels=None):
"""Renders a single layout.
"""
textpad = [array('u', ' ' * 200) for x in range(100)]
style = 'ascii' if render_ascii else 'unicode'
box_chars = BOX_DRAWING_CHARACTERS[style]
for key in layout_data:
x = ceil(key.get('x', 0) * 4)
y = ceil(key.get('y', 0) * 3)
w = ceil(key.get('w', 1) * 4)
h = ceil(key.get('h', 1) * 3)
if key_labels:
label = key_labels.pop(0)
if label.startswith('KC_'):
label = label[3:]
else:
label = key.get('label', '')
label_len = w - 2
label_leftover = label_len - len(label)
if len(label) > label_len:
label = label[:label_len]
label_blank = ' ' * label_len
label_border = box_chars['h'] * label_len
label_middle = label + ' '*label_leftover # noqa: yapf insists there be no whitespace around *
top_line = array('u', box_chars['tl'] + label_border + box_chars['tr'])
lab_line = array('u', box_chars['v'] + label_middle + box_chars['v'])
mid_line = array('u', box_chars['v'] + label_blank + box_chars['v'])
bot_line = array('u', box_chars['bl'] + label_border + box_chars['br'])
textpad[y][x:x + w] = top_line
textpad[y + 1][x:x + w] = lab_line
for i in range(h - 3):
textpad[y + i + 2][x:x + w] = mid_line
textpad[y + h - 1][x:x + w] = bot_line
lines = []
for line in textpad:
if line.tounicode().strip():
lines.append(line.tounicode().rstrip())
return '\n'.join(lines)
def render_layouts(info_json, render_ascii):
"""Renders all the layouts from an `info_json` structure.
"""
layouts = {}
for layout in info_json['layouts']:
layout_data = info_json['layouts'][layout]['layout']
layouts[layout] = render_layout(layout_data, render_ascii)
return layouts