15297bcfce
* add dusty keymap * change keymap folder to match my github username * initial keymap completed in comments only * layout without NAV completed in comments only * disable Command to prevent interference with Space Cadet keys * switch _ and \ in the symbol layer * Layers complete through _NAV * add thumb keys to _NAV * complete _NUM * all layouts complete; still needs `process_user_record()` * completed first draft of keymap; still needs config.h to match * corrected keycodes for Mac macro-volume keys * fix Mac mute keycode * add missing Mac keycodes for previous and next track * placeholder for qwerty layout, not yet completed; remove unnecessary breaks; add todos * eliminate Preonic branch before switching to Minidox branch: • delete dustypomerleau Preonic keymap folder • complete keymap.c (QWERTY layer, vanilla numbers layer) TODO: • add preferences to config.h • complete the README * edit commented keymap diagrams for clarity in dual function keys * define initial config.h and add rules.mk for mouse key support * fix redundant line after implementation of tap_code() * fixed key_timer declaration, added README and rules * formatting of keymap * add CTPC to config * cycle thumb keys to favor center position * modify config.h for temporary Pro Micro compatibility * remove superfluous call to use serial; homebrewed mod tap keys are still broken with OSL * merge _SYS and _MEDIA on new Z_SYS key * ALT_OP example of new MT macro complete * initial narze-inspired MT fixes in PRU * add (currently superfluous) custom keycode for the _SYS layer * rudimentary `OSL` symbol macros that immediately register the mod and fail to reset the oneshot layer, but do output the proper keys—fix both of these things * remove permissive hold to improve tapping performance * remove calls to `clear_oneshot_layer_state()`, as they have no effect inside `process_record_user()`. Tapdance appears to be the way forward. * final commit before tapdance code; correct layout in comments * initial tapdance code for shifted mod taps * add numeric and ergo NUM layers and pinky shifts for keycuts * add TD() wrappers to tapdance codes and clean up commented layout guides * add faux return to cur_dance to allow compilation - TODO: research what the default clause should be in cur_dance * update commented schematics for better readability * add backspace and delete to lockable layers, Z_SYS -> SYS_Z for consistency, fix schematic errors * add `DOUBLE_SINGLE_TAP` to tapdance cases to allow doubling of the single tap character without waiting tapping term * remove reduced oneshot tapping toggles * update README * newline tweak :) * Update keyboards/minidox/keymaps/dustypomerleau/keymap.c Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com> * Update keyboards/minidox/keymaps/dustypomerleau/config.h Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com> * Update keyboards/minidox/keymaps/dustypomerleau/config.h Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com> * Update keyboards/minidox/keymaps/dustypomerleau/config.h Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com> * Update keyboards/minidox/keymaps/dustypomerleau/config.h Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com> * remove `PREVENT_STUCK_MODIFIERS`, as this is default behavior |
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README.md | ||
config.h | ||
keymap.c | ||
rules.mk |
README.md
dustypomerleau, Minidox layout
The rationale behind my layout can be summarized as follows:
- Symmetry is important because use-cases are hard to predict. Whenever possible, modifiers and layer keys should be available from either hand.
- Inward rolls should be leveraged not just for alphas (Colemak DHm), but also for coding/symbols.
- Number order—like alpha order—should be designed to favor use of the strongest fingers.
- One-shot keys can greatly reduce the strain of typing, and should be leveraged.
Some aspects of my layout are optimized for macOS (order of modifiers, manner of producing en and em dashes, coding of micro-volume adjustments, etc.), but can be easily tweaked for the OS of your choice.
Shift can be a tricky modifier when used in MT()
combinations, particularly for fast typists on split boards using serial. This can be partially mitigated with options in config.h
, but still requires a relatively strict typing style/accuracy from the fast typist. The tendency is for faster typists to combat mod/tap mistakes by using very short intervals for TAPPING_TERM
, but this can introduce its own set of complications. Shift is also one of the highest-yield opportunities to use OSM()
. For these reasons, I pulled Shift onto dedicated keys in the thumbs for use during regular typing (the home row Shifts have been left in place for use during selection and keycuts).
The tapdance code that I used to create mod/tap keys inside my symbol layer allows up to 2 consecutive symbols within TAPPING_TERM
. If you think you will need to quickly nest more than that, feel free to add more case
s.
Special thanks
- Everyone on the QMK Discord, for helping me work out the code for mod/tap keys using shifted symbols.
- Everyone on the Colemak Discord, for their initial feedback on the layout.
- @stevep and @DreymaR, for their work on Colemak DH(m), a truly awesome typing experience (and of course Shai Coleman, for starting it all off!).
- @ckofy, for offering a dramatic improvement on Dvorak's original number order.
- u/That-Canadian, for designing this awesome keyboard.
Questions or comments?
- GitHub @dustypomerleau
- Twitter @duspom
- Discord @dusty#8897